[QUOTE="OhSnapitz"]
So... it'll be equal in power to the 360/PS3.. Thanks for the info. :D
:P
Shinobi120
So a Power 7 CPU, a rumored HD 4750 (or HD 4870), & a rumored 2 GB of RAM is equal to 360/PS3 in power? :|
They are actually rumored to have increased it to a 6770, which while it isnt a 7970, it is pretty damn powerful, and definately sh!ts on 360/PS3's GPU. It has 800 unified shader cores, or "stream processors" as AMD calls them, compared to the 48 that are in the 360. That is 16 times the amount of shaders that are in the 360:| (which are also clocked MORE THAN twice as fast as the 360s btw). It also embarasses the PS3 even more. The PS3 doesnt even use unified shaders. It has 24 dedicated Pixel shaders, and 8 dedicated Vertex shaders. (the unified shaders in the 360, and the card Im describing can be BOTH).
It also has twice as many ROPs (render output units) as a 360/PS3. 360/PS3 have 8 ROPs(meaning 8 = 720p 30fps) and this new card has 16 (meaning 1080p 30fps). Looks like 30fps will still be the standard next gen for Wii U.
It also has 40 texture mapping units, compared to the 16 in the 360. (360 and PS3 dont use unified texture mapping units either. Its the same scenario as the shaders I described above. 360 has 16 texture fetching units, and 16 texture addressing units. PS3 having 24 of the former and only 8 of the latter). This new card has unified texture mapping units that do BOTH. 40 compared to the 16 in a 360.
It will be a sufficient card for a next gen leap. Keep in mind that games on PC arent even really USING these things. Games on PC are coded at an API level, and not at a hardware level, meaning we arent even seeing games take advantage of these.
/nerd.
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