Today, as the title suggests, I'm comparing the 3DS and the iPhone 4. I've heard a few comments that the Resident Evil games and MGS3 on the 3DS look better than anything on the iPhone 4. Let's see if that's true. I'll start by comparing Epic Citadel and the best looking titles for the 3DS. As you can see in the screenshots below, Epic Citadel has fantastic textures as well as normal mapping. The stones appear to pop out of the walls and street and the textures are very clean. Looking at the grass texture, you can see fine blades of grass, clumped dirt, and small pebbles complete with per-pixel effects to highlight them.
Now let's look at the 3DS. You don't need to have the camera pressed against the wall/ground to see that there isn't nearly as much detail. Don't get me wrong, the textures are good, but they pale in comparison to Epic Citadel's. As you can see in these RE and MGS3 screenshots, there isn't much in the way of fine details.
Now let's get away from the textures and actually look at the environments. Epic Citadel has a massive, open, meticulously detailed environment. Taking a look around, it's pretty smooth, too. There's a ton of rocks, cliffs, trees, tents, etc- All of which are well rendered.
There's flags, banners, and trees which blow in the wind. Water falls realistically and flows around obstructions. Rocks are great in number and have enough polygons that they aren't blocky. The cliffs are complex, yet they hold up very well. In fact all round objects in Epic Citadel are surprisingly smooth and even objects that would normally be flat have rounded edges.
I don't have any 3DS screenshots that would give a good enough example of environmental detail, so you'll just have to use the previous ones. Basically, things are pretty well rendered, but some objects are kinda blocky and the textures can are kinda muddy in comparison. For lighting, they both do a pretty good job and I'm not sure who to give it to. Epic Citadel has very natural lighting and employs HDR effects and Resident Evil's lighting is very striking with it's usage of bloom.
There's still more things to compare, but I don't feel like doing so and it wouldn't change the verdict. As you can see, Epic Citadel has significantly better visuals than the current top-of-the-line 3DS games. The level of detail is so high that even if the visuals had to be compromised to add NPC's or whatever, you'd still be left with a game that would be head and shoulders above any 3DS game. Not only that, but the iPhone 4's screen resolution is over 2.5 times greater than both of the 3DS' screens combined. One could argue that the 3DS has 3D to worry about, but as Crytek has demonstrated, if 3D is done correctly, it should have almost no impact on performance. I highly doubt Nintendo would make a powerful handheld then lock off half of it's power for an optional feature. More than likely, they put some good R&D to find a very efficient means of doing 3D. Nintendo may not always make choices that you like, but there's no arguing that they're smart.
tl;dr: the iPhone 4 can output notably higher resolution textures, exponentially more polygons, and in general output better visuals than the 3DS
at over 2.5 times the screen resolution.
Epic Citadel (watch all of it)
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