PROTOLAND gameplay

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PAL360

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#1 PAL360
Member since 2007 • 30570 Posts

Despite no future support for Dreams, i'm still finishing my current game before moving to a PC engine. Here are the first 15 minutes of PROTOLAND. Final game will be released this fall 🦾💥

https://m.youtube.com/watch?v=gN11JG0y2T8&t=307s

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Last_Lap

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#2 Last_Lap
Member since 2023 • 6033 Posts

@PAL360: Gota suck for you because you were the only one on here that supported that game, and Sony to pull support for it just 3yrs in to a 10yr commiment pledge for it is pretty poor effort.

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ConanTheStoner

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#3 ConanTheStoner
Member since 2011 • 23712 Posts

Looking good man.

Know it's a dead horse at this point, but this really should've been on PC all along. Or at the very least, give it that send off now. Would definitely attract a community that supports it.

Any specific game engine you plan on checking out?

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mrbojangles25

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#4 mrbojangles25  Online
Member since 2005 • 58305 Posts

@PAL360: What engine are you thinking of?

You certainly have options.

In either case, keep up the good work. Looks great!

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PAL360

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#5 PAL360
Member since 2007 • 30570 Posts

@last_lap: Yeah it sucks, Sony really failed to see the potential of Dreams. But at least the servers will be up for a few years, so some people will still manage to play my last game.

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PAL360

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#6 PAL360
Member since 2007 • 30570 Posts

@ConanTheStoner: I agree. Still Dreams gave me the boost i needed to learn game design. Now i'm more than prepared to move to PC. I love pixelart so my next game will probably be on GODOT or GameMaker 2. I would like to try out Unreal too, but one step at a time.

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PAL360

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#7 PAL360
Member since 2007 • 30570 Posts

@mrbojangles25: Thank you. Some of my Dreams games were in pixelart, so i'll probably go back to it and try out GODOT or GM2.

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Last_Lap

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#8 Last_Lap
Member since 2023 • 6033 Posts

@PAL360: Seems dumb of them not to port it to PC and see if they could get more out of it.

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ConanTheStoner

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#9 ConanTheStoner
Member since 2011 • 23712 Posts

@PAL360:

Yeah, building some design chops, learning how to navigate the process, that's the hard earned stuff.

Every piece of software has its own quirks and hurdles, but relatively speaking, that's the easy part. Have no doubt you'll sort out a new toolset, come out of it with greater creative freedom.

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PAL360

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#10 PAL360
Member since 2007 • 30570 Posts

@last_lap: True. Visual script and fun to use tools are getting popular on PC (GDevelop, Womp, visual script in Unreal, Unity, etc, it's only a matter of time until something as versatile as Dreams comes out. Sony will then regret not having had the vision to put more effort on something they pioneered.

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PAL360

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#11 PAL360
Member since 2007 • 30570 Posts

@ConanTheStoner: Yeah, it will be tough to go back a few steps and start from the ground, but i'll get there for sure 🙂

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dimebag667

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#12  Edited By dimebag667
Member since 2003 • 3055 Posts

It's impressive what you've done, man. Hope to see more in the future 👍

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PAL360

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#13  Edited By PAL360
Member since 2007 • 30570 Posts

@dimebag667: Thank you! I share progress of my games on twitter at a daily basis. I'm @Genesis8012 is you want to keep in touch :)

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KathaarianCode

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#14 KathaarianCode
Member since 2022 • 3399 Posts

The way Sony mismanaged Dreams is absurd. It had potential to be a huge thing on PC, I can't understand it.

Good luck with future projects.

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PAL360

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#15 PAL360
Member since 2007 • 30570 Posts

@kathaariancode: Massive lack of vision, in my opinion. And they are doing the same mistake with PSVR2 by not making it compatible with PC.

Thank you :)

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Pedro

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#16 Pedro
Member since 2002 • 69466 Posts

I follow your progress on Twitter, good work.👍

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PAL360

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#17 PAL360
Member since 2007 • 30570 Posts

@Pedro: Thank you, i know you do 👍🙏

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MysticalDonut

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#19 MysticalDonut
Member since 2021 • 2504 Posts

Nice. I really hope Media Molecule takes the time to port Dreams over to PS5 and PC before moving onto their next game.

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PAL360

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#20  Edited By PAL360
Member since 2007 • 30570 Posts

@girlusocrazy: Thank you!

Yeah, in a time and era when creating tools are so popular, Sony just decided to drop theirs. They are also saying NO to a ton of indie quality exclusives that people made in Dreams for free. Some of those games could have been great assets in the PS store for a fair price.

I really expected more from a company like Sony, really a shame.

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PAL360

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#21  Edited By PAL360
Member since 2007 • 30570 Posts

@mysticaldonut: It's up to Sony and not Media Molecule unfortunatly. Servers will be up for years but it was confirmed that there will be no more updates.

They could at least add it to the Plus game list for a player base boost, but looking at how poorly Sony handled Dreams i really don't expect it to happen...

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MysticalDonut

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#22 MysticalDonut
Member since 2021 • 2504 Posts

@PAL360 said:

@mysticaldonut: It's up to Sony and not Media Molecule unfortunatly. Servers will be up for years but it was confirmed that there will be no more updates.

They could at least add it to the Plus game list for a player base boost, but looking at how poorly Sony handled Dreams i really don't expect it to happen...

Probably not, yeah. A waste of 7 years if you ask me.

Hoping they bounce back with Littlebigplanet 4

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#23  Edited By PAL360
Member since 2007 • 30570 Posts

@mysticaldonut: I don't think that investing in Dreams was a waste. Many talented people got into game design thanks to it.

I do think that dropping Dreams was a huge waste of opportunity. There were a ton of possible ways and models to print money with it.

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#24 MysticalDonut
Member since 2021 • 2504 Posts

@PAL360 said:

@mysticaldonut: I don't think that investing in Dreams was a waste. Many talented people got into game design thanks to it.

I do think that dropping Dreams was a huge waste of opportunity. There were a ton of possible ways and models to print money with it.

I don't think the project was a waste in that sense, I just mean't commercially it didn't do well. I am sure they were hoping for much larger sales after seven years of development.

It is cool to see what people have been able to create and also that they use it to teach game design in universities now.

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PAL360

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#25  Edited By PAL360
Member since 2007 • 30570 Posts

@mysticaldonut: Ah of course. Mm had big plans for it for sure. What puzzles me is how Sony were up to invest in it during develpment (when it was just a crazy idea on paper), but not when it came out and got great scores and high praise!

I still think that having had it as part of every PS5 UI would have been a brilliant move.

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blaznwiipspman1

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#26 blaznwiipspman1
Member since 2007 • 16539 Posts

looking more polished than last time I checked it out. Yeah, get that on the pc for sure...as a web developer, and someone that dabbled in games once, coding is pretty much all the same. Only difference is syntax my man.

Get that chatgpt to help you out and port the game on a popular pc game engine, so you can get off your feet and running quickly.

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MysticalDonut

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#27 MysticalDonut
Member since 2021 • 2504 Posts

@PAL360 said:

@mysticaldonut: Ah of course. Mm had big plans for it for sure. What puzzles me is how Sony were up to invest in it during develpment (when it was just a crazy idea on paper), but not when it came out and got great scores and high praise!

I still think that having had it as part of every PS5 UI would have been a brilliant move.

Lol, I can think of a dozen or so games that have released in the last 15 years that were great fun to play, did commercially well and Sony did not support in the long run.

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PAL360

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#28 PAL360
Member since 2007 • 30570 Posts

@blaznwiipspman1: Yeah, i noticed that too. I tried out GM2 and while ago and was surprised on how all the stuff i learned in Dreams could be applied in programs with different scripts. The basis as the same.

I don't think i'll port PROTOLAND to PC, though. It will live in Dreams servers for as long as they stay up, but after 2 years working on this project and testing the same mechanics i really need to create completely different stuff. I have many ideas, my next project will probably be something pixelart in GODOT or GM2.