so where is the power of the cell?
and why is the best looking console game on the 360 but not on the ps3?
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[QUOTE="JPOBS"]even if they are pc screenshots, the pc version wont be that much of a far cry from the 360 version. agentfred
Why not? I've yet to see any console game come close to that.
Thats probably because no console game HAS yet to ocme close to that.What makes you think by the time project offset is released they wont have?
[QUOTE="TClms5400"]so where is the power of the cell?
and why is the best looking console game on the 360 but not on the ps3?
Viviath
http://www.gamespot.com/ps3/action/projectoffset/index.html?tag=result;title;2
Gamespot once had a page for Mass Effect PS3 too. That isn't confirmation.
they use blur to hide mediocre enivronement like in killzone 2 and make the character models look awesome which makes the whole thing look goodmingo123
OR OR. It could be a choice to make the game look more appealing and natural, in a case. It's worthless in these screenshots however.
But I have I hard time believing all developers simply use motion blur to "hide" mediocre environments seeing as how when you're not ****ing moving you can see everything, it does very little to pronounce the character models too.
Edit: If we're using unknown games with little amounts of media, wouldn't Wardevil be a contestant for the PS3? There was a media update recently IIRC.
[QUOTE="Warfighter3000"]I ju8st checked Gamespot and it says that the game is also for the PS3,mingo123
nah it was a pc only game till today, now its 360 aswell but imo it will come to ps3 aswell
http://www.gamespot.com/ps3/action/projectoffset/index.html?tag=result;title;2TC OWNED!!!!! PS3 FTWthe amazing graphics engine uses motion blur uniformaly on everything. It doesnt look like that in motion, but when you freeze frame you see the blur. Its the most impressive engine out there. The guys at beyond3D go crazy over this engine
here is a quick video of the tech. Its about 2 years old
http://www.gametrailers.com/player/7108.html
and here is some gameplay. It wasnt meant to be released to the public because its not polished but was still leaked and looks damn good
http://www.gametrailers.com/player/22926.html
[QUOTE="inertk"]Other than being PC screens.
I can't see ****. ;/
cterry04
You people keep saying that, yet no one provides proof. I'm not saying that they aren't pc shots, but unless someone shows proof your argument falls flat on its face.
the game was only announced for the 360 a few days ago...its rather obvious that these shots, which are close to a year old now...are from the PC version....
this game, along with Alan Wake, have not yet been shown on the 360, only the PC....
Project Offset does look very good...the way motion blur is used is probably the best I have ever seen.
[QUOTE="mingo123"][QUOTE="Warfighter3000"]I ju8st checked Gamespot and it says that the game is also for the PS3,Blitz_Nemesis
nah it was a pc only game till today, now its 360 aswell but imo it will come to ps3 aswell
http://www.gamespot.com/ps3/action/projectoffset/index.html?tag=result;title;2TC OWNED!!!!! PS3 FTWsorry
they just announced yesterday that it is 360 + pc only
sorry cow
[QUOTE="agentfred"][QUOTE="JPOBS"]even if they are pc screenshots, the pc version wont be that much of a far cry from the 360 version. JPOBS
Why not? I've yet to see any console game come close to that.
Thats probably because no console game HAS yet to ocme close to that.What makes you think by the time project offset is released they wont have?
I would contend that in the future, PC games will pull even further away from console graphics. How are consoles going to catch up when their hardware is stagnant?
that's a PC screenshot.fuzzysquash
hopefully that can be done on the 360....and here's right cuz they just got programmers for the 360 version...so I kinda doubt any screenshots released are from the 360 version.
:|.... did you even look at the screenshot you posted? Thats nothing. If you want the best looking console game then look no further..(Drake pics)
GarchomPro
u really must smoking something to think that Drake looks better imo.
if you want definite proof thats the PC version being shown...just look at the resolution....thats not a resolution console games can display at.cobrax25
thats not that high of a resolution
in fact,
these screenshots came from a video that is on gametrailers right now
and btw, I have a high end pc anyways. I was just saying that 360>ps3 crap because i knew it would be the only way people would enter this thread and learn about how cool this game is
Player Classes
All of the characters in our game share the same core combat mechanic but each has been specialized into well known fantasy genre classes such as Warriors, Wizards, and Assassins. These classes not only differentiate a character's play style, keeping the single player fresh, but they also create key battlefield roles that player's can assume in multiplayer matches; encouraging teamwork and cooperation.
The Wheel of Power:
Every class has a Boon and a Bane. For instance, Wizards are vulnerable to stealth and backstabs, Engineers can see those in stealth with their goggles giving the Engineer the advantage. This balancing act helps to solidify a team-oriented system designed to promote cooperation when facing multiple opponents - no one hero is superior to every opponent on the battlefield. The following diagram further illustrates the power offsets defined by classes
Warriors charge to the front lines of battle wielding powerful, two-handed axes or swords while donning protective armor capable of sustaining immense punishment. The Warrior's battle-cries fuel his rage where lesser soldiers would have been overcome by fatigue and injury. His mighty strength enables him to tear through shields and slam into enemies with concussive effects.
Races: Human, Satyrii
Weapon Set: Repeating Crossbow & Two Handed Sword
Skills
Engineers supply invaluable support to their allies with additional ammunition, the repairing and construction of key objectives on the battlefield and the ability to deploy traps. The goggles these soldiers wear also enable them to see through the dark magic of Wizards and the stealth of hiding Assassins.
Races: Dwarf, Goblin
Weapon Set: Blunderbuss & Two Handed Axe
Skills
Paladins revive fallen comrades and heal injuries while relying upon their protective shields to defend them from projectiles. Their massive flails and heavy hammers have been blessed to purify the corruption of Darkness and their ability to manage groups of enemies makes them invaluable in large encounters.
Races: Human, Satyrii
Weapon Set: Flail & Heavy Crossbow
Skills
Assassins may vanish into their surroundings and perform swift kills from behind. Their trusty grappling hook enables them to reach vantages perfect for their long-range sniping attacks. Coating their blades with a Mana-draining toxin, even the most powerful of Wizards have reason to fear Assassins.
Races: Dark Elf, Wood Elf
Weapon Set: Long Bow & Twin Daggers
Skills
Wizards wield the awesome powers of the arcane to channel deadly spells that may deluge an open field with piercing shards of ice, immolate foes in torrents of flames, enshroud their surroundings in an unnatural darkness or shock enemies in an array of surging energies. The Wizard's powerful staves focus elemental rage upon large groups but require the expenditure of precious Mana with every spell cast.
Races: Human
Weapon Set: Fire Staff, Ice Staff, or Dark Staff
Skills
Mounts
Bestial Mounts in our game will be utilized as vehicles, serving both transport and combat roles. We seek to create a dynamic between mounted and infantry players in a way similar to the BattlefieldTM games but we will expand on this interaction by treating the mounts as intelligent creatures, giving them allegiance to their controlling faction and allowing them to emote pain, fear, and rage in combat.
Siege Troll
Siege Trolls will be the "tanks" in our game. Thick-skinned and largely resistant to infantry attacks, Siege Trolls will dominate infantry engagements, destroy villages, and tear down castle gates.
Razorback
The Boar mount can be thought of as an Armored Personel Carrier (APC). It is a four passenger, medium speed gunning platform with a powerful trample attack and at least half cover for all of its occupants. The driver will primarily be responsible for driving the beast, executing it's trample/goring attacks, and providing a stable platform for his gunners. Two of the passengers will have gunning positions with repeating heavy crossbows and a third passenger will occupy the upper basket, utilizing their ranged weapons and ****abilities.
Battle Lizard
The Battle Lizard will be a fast attack beast and will provide a more traditional, single person mount for our players. It will be nimble and allow riders to use their ranged and melee weapons, ****abilities, and the Lizard's powerful bite attack while mounted.
[QUOTE="JPOBS"][QUOTE="agentfred"][QUOTE="JPOBS"]even if they are pc screenshots, the pc version wont be that much of a far cry from the 360 version. agentfred
Why not? I've yet to see any console game come close to that.
Thats probably because no console game HAS yet to ocme close to that.What makes you think by the time project offset is released they wont have?
I would contend that in the future, PC games will pull even further away from console graphics. How are consoles going to catch up when their hardware is stagnant?
Console graphics always improve as the generation goes on. If you need prove, look at first gen ps2, xbox and gamecube titles compared to the xbox,ps2 and gamecube titles released within the last 1-2 years.So basically what im saying is, just because 360 games dont look like that now, doesnt mean they wotn by the time offset comes out. I mean hell, look at PD0 then look at Gears...
[QUOTE="agentfred"][QUOTE="JPOBS"][QUOTE="agentfred"][QUOTE="JPOBS"]even if they are pc screenshots, the pc version wont be that much of a far cry from the 360 version. JPOBS
Why not? I've yet to see any console game come close to that.
Thats probably because no console game HAS yet to ocme close to that.What makes you think by the time project offset is released they wont have?
I would contend that in the future, PC games will pull even further away from console graphics. How are consoles going to catch up when their hardware is stagnant?
Console graphics always improve as the generation goes on. If you need prove, look at first gen ps2, xbox and gamecube titles compared to the xbox,ps2 and gamecube titles released within the last 1-2 years.So basically what im saying is, just because 360 games dont look like that now, doesnt mean they wotn by the time offset comes out. I mean hell, look at PD0 then look at Gears...
thats true...but the graphics in PC games improve much faster because the parts are changeable.
Console graphics always improve as the generation goes on. If you need prove, look at first gen ps2, xbox and gamecube titles compared to the xbox,ps2 and gamecube titles released within the last 1-2 years.
So basically what im saying is, just because 360 games dont look like that now, doesnt mean they wotn by the time offset comes out. I mean hell, look at PD0 then look at Gears...
JPOBS
Why won't the PC version improve graphically? By the way, console games look better over time simply because developers are more experienced with the hardware, and are able to squeeze more out of it. The developers of PO, whoever they are, will still be on their first console game, and likely won't be experienced enough to make the 360 version even come close to the PC version graphically.
[QUOTE="JPOBS"]Console graphics always improve as the generation goes on. If you need prove, look at first gen ps2, xbox and gamecube titles compared to the xbox,ps2 and gamecube titles released within the last 1-2 years.
So basically what im saying is, just because 360 games dont look like that now, doesnt mean they wotn by the time offset comes out. I mean hell, look at PD0 then look at Gears...
agentfred
Why won't the PC version improve graphically? By the way, console games look better over time simply because developers are more experienced with the hardware, and are able to squeeze more out of it. The developers of PO, whoever they are, will still be on their first console game, and likely won't be experienced enough to make the 360 version even come close to the PC version graphically.
but the way that the technology is utilized. The engine itself, is much more efficent than anything we have seen so far
[QUOTE="agentfred"][QUOTE="JPOBS"]Console graphics always improve as the generation goes on. If you need prove, look at first gen ps2, xbox and gamecube titles compared to the xbox,ps2 and gamecube titles released within the last 1-2 years.
So basically what im saying is, just because 360 games dont look like that now, doesnt mean they wotn by the time offset comes out. I mean hell, look at PD0 then look at Gears...
TClms5400
Why won't the PC version improve graphically? By the way, console games look better over time simply because developers are more experienced with the hardware, and are able to squeeze more out of it. The developers of PO, whoever they are, will still be on their first console game, and likely won't be experienced enough to make the 360 version even come close to the PC version graphically.
but the way that the technology is utilized. The engine itself, is much more efficent than anything we have seen so far
that wont matter if the hardware in PC's is significantly stronger at that time...which of course it will be.
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