[QUOTE="heretrix"][QUOTE="Mckenna1845"] exactly i don't know how you would have an end game in alot of games without a boss battle.
rolo107
And there lies the problem. You wonder why so many games feel the same? Because they are all locked in the "Play level, at end of level, lock room fight boss, repeat, but add a mini boss every odd level"It's really dull. You'd think that at this point in time the framework of games would evolve just a bit more to where they could make a game interesting enough to where it actually isn't needed. People got pissed off at Splinter Cell because there aren't any "true" boss battles in it. I liked it for PRECISELY that reason. It's like multiplayer, it isn't always necessary.
While I don't think they should be completely eliminated from games, I'm just tired of the usual asinine boss battles most games arbitrarily put you through. Most of them are badly designed and completely unfair and while they absolutely can be beaten, I get no enjoyment out of defeating them, just relief that this assy part of the game is freaking over.
That is no reasoning to prove it is an outdated gaming mechanic, just one you don't really care for. Regardless, getting rid of boss battles is a bit extreme to add more variety to games, don't you think? Absolutely not. And I didn't know proof was necessary.
And I said that I don't think they should be completely eliminated from games.I just think that there should be more ways to transition from one area to another.
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