I like open-world games because they tend to let me do things at my own pace and not force anything. I like to divide my time between doing the main storyline and simply exploring the world just for the heck of it. I don't play open world games which don't have the game world I like. Since I like my games to have a basis in reality because I like to pretend it's me in the game, the game world must also reflect that. Something like Skyrim or BotW would bore me.
Side missions are usually optional. But, they exist to support either the main storyline or the economy model. I don't know how some people do it. But, I'm always strapped for cash in say, the Far Cry and the STALKER games if I didn't do side missions. So, side missions always have some use to me. But, I don't do all of them unless there's a need.
I like the freedom that comes with open-world games because I can choose how to approach the game. For example, on one playthrough of Far Cry 4, I can follow the storyline and do everything in one tiny part of the map before moving on to the next section. Or, I can activate all the towers first followed by liberating all the outposts. Then, I move on to the storyline. I like that kind of flexibility.
Linear games are fine. But, they're usually good for one playthrough and that is it. I don't mind if NPCs behaved differently each time. But, most of the time, they're scripted. It's like watching a rerun.
I found the STALKER games to be the most dynamic when it comes to playing and replaying games. A good example which I posted in another thread is the side mission to steal a laptop from a waste treatment plant occupied by Mercenaries. On one playthrough, the Mercs tried to flank me piecemeal. On another playthrough, they bombarded me with grenades like there's no tomorrow. On a third playthrough, all of them flanked me at the same time, forcing me to break off the fight and find better cover. A fourth playthrough saw them not leaving the building at all, forcing me to root them out one floor at a time. I might like linear games better if the AI were similar to the ones I just related.
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