Open World Vs Linear

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afrihan

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Poll Open World Vs Linear (56 votes)

Open World 7%
Linear 36%
Both or it depends (game, genre, etc..) 57%

Open World games are very popular, they allow the player to have some freedom to roam and mess around the map (especially on sandbox games) and I understand it can be very fun to experiment and explore without being forced and channeled into the main story of a game.

However, I think open world games are also those that can make the player feel bored, especially when those worlds feel "empty" or when side quests tend to be monotonous, uneventful or simply uninteresting.

Overall I can't decid which type of game I prefer the most, but my all time favorite games seem to be linear experiences, or a good mix of open world and linearity.

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R4gn4r0k

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#1 R4gn4r0k
Member since 2004 • 46280 Posts

I'm sick to death of run of the mill open world games with maps that are exploding with activities that aren't worth doing.

I'd rather have a return to more linear games.

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aia89

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#2  Edited By aia89
Member since 2009 • 2828 Posts

I have a love-hate relationship with open world games and oftentimes I feel like I'm accomplishing nothing, cause I seem to care more about exploration than the main mission, so I end up getting lost in the world crafting and collecting shit rather than following through the story. Then I get bored and just rush to finish the game.

I choose linear games because they force me to follow a certain path, so I either like or dislike the dev's work, nothing in between.

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Robbie23

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#3 Robbie23
Member since 2015 • 2078 Posts

God of War did a good job with the open world concept, it is hard to explain the main map is open world, but the levels are linear.

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Litchie

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#4 Litchie
Member since 2003 • 34602 Posts

Open world if done like Zelda.

Otherwise, linear.

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bandicoot89

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#5 bandicoot89
Member since 2009 • 437 Posts

Definitely linear, most open world games are only fun for a couple of hours, then they get repetitive.

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johnd13

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#6 johnd13
Member since 2011 • 11125 Posts
@R4gn4r0k said:

I'm sick to death of run of the mill open world games with maps that are exploding with activities that aren't worth doing.

I'd rather have a return to more linear games.

I feel the same way. That's the reason I've lost my enthusiasm about Metro Exodus actually. I fear it's going to suffer from most of the common open-world tropes. Linear games tend to offer a more focused experience and not drag in length with meaningless and boring activities.

Of course, if done right the open world can really enrich the experience and add to the immersion. Personally, games like Skyrim and Dying Light made me enjoy simply traversing the world and sucking in the atmosphere.

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R4gn4r0k

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#7 R4gn4r0k
Member since 2004 • 46280 Posts
@johnd13 said:

I feel the same way. That's the reason I've lost my enthusiasm about Metro Exodus actually. I fear it's going to suffer from most of the common open-world tropes. Linear games tend to offer a more focused experience and not drag in length with meaningless and boring activities.

Of course, if done right the open world can really enrich the experience and add to the immersion. Personally, games like Skyrim and Dying Light made me enjoy simply traversing the world and sucking in the atmosphere.

In metro 2033 the levels were very small and linear. In metro Last Light the levels widened up and they were bigger. They are doing the same thing now: levels in Metro Last Light are a lot bigger still, but it's still a linear game at its core. Think Crysis, that game wasn't open world either, it just had huge levels.

But yeah, there are still a lot of really good open world games. I had a ton of fun with traversing in Dying Light as well. Same thing with that other parkour game: Assassin's Creed. Origins for me was a fantastic recreation of Ancient Egypt, just a tad too large for its own good.

It's just that a lot of open world game lack creativity, or give you enough reason to explore the world or to do all the activities.

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#8 R4gn4r0k
Member since 2004 • 46280 Posts
@Litchie said:

Open world if done like Zelda.

Otherwise, linear.

As someone who has never played Breath of The Wild: what makes it stand out from other open world games?

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pitty8982

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#9 pitty8982
Member since 2008 • 1072 Posts

Linear for the most part, or a small-scale fun open world such as Bully which I remember having a blast

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#10  Edited By Litchie
Member since 2003 • 34602 Posts
@R4gn4r0k said:
@Litchie said:

Open world if done like Zelda.

Otherwise, linear.

As someone who has never played Breath of The Wild: what makes it stand out from other open world games?

Not littered with bullshit checklist tasks and it's truly open, you can go where you can see. And the whole world is like a neatly designed level instead of barren wastelands everywhere. The tools you are given plus the physics and weather system makes exploring the world even better. I've played quite a few open world games, none of them are even close to as good as BotW.

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robert_sparkes

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#11 robert_sparkes
Member since 2018 • 7233 Posts

Skyrim was perfect as an open world game AC Origins I enjoyed but got sidetracked by having too much freedom.

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R4gn4r0k

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#12 R4gn4r0k
Member since 2004 • 46280 Posts
@Litchie said:

Not littered with bullshit checklist tasks and it's truly open, you can go where you can see. And the whole world is like a neatly designed level instead of barren wastelands everywhere. The tools you are given plus the physics and weather system makes exploring the world even better. I've played quite a few open world games, none of them are even close to as good as BotW.

Seems like a great game, but I still haven't got it as the Wii U versions seems to suffer from some pretty insane framedrops.

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Ghosts4ever

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#13 Ghosts4ever
Member since 2015 • 24921 Posts

Semi open world.

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jun_aka_pekto

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#14  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

I like open-world games because they tend to let me do things at my own pace and not force anything. I like to divide my time between doing the main storyline and simply exploring the world just for the heck of it. I don't play open world games which don't have the game world I like. Since I like my games to have a basis in reality because I like to pretend it's me in the game, the game world must also reflect that. Something like Skyrim or BotW would bore me.

Side missions are usually optional. But, they exist to support either the main storyline or the economy model. I don't know how some people do it. But, I'm always strapped for cash in say, the Far Cry and the STALKER games if I didn't do side missions. So, side missions always have some use to me. But, I don't do all of them unless there's a need.

I like the freedom that comes with open-world games because I can choose how to approach the game. For example, on one playthrough of Far Cry 4, I can follow the storyline and do everything in one tiny part of the map before moving on to the next section. Or, I can activate all the towers first followed by liberating all the outposts. Then, I move on to the storyline. I like that kind of flexibility.

Linear games are fine. But, they're usually good for one playthrough and that is it. I don't mind if NPCs behaved differently each time. But, most of the time, they're scripted. It's like watching a rerun.

I found the STALKER games to be the most dynamic when it comes to playing and replaying games. A good example which I posted in another thread is the side mission to steal a laptop from a waste treatment plant occupied by Mercenaries. On one playthrough, the Mercs tried to flank me piecemeal. On another playthrough, they bombarded me with grenades like there's no tomorrow. On a third playthrough, all of them flanked me at the same time, forcing me to break off the fight and find better cover. A fourth playthrough saw them not leaving the building at all, forcing me to root them out one floor at a time. I might like linear games better if the AI were similar to the ones I just related.

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#15  Edited By italygamer
Member since 2009 • 668 Posts

Mostly linear, but I like those open world games that are somewhat based on real life like scenarios, such as Watch Dogs, Grand Theft Auto, Bully, Far Cry and Assassin's Creed games. I'm not a big fan of fantasy.

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#16 Diddies
Member since 2007 • 2415 Posts

@Litchie said:
@R4gn4r0k said:
@Litchie said:

Open world if done like Zelda.

Otherwise, linear.

As someone who has never played Breath of The Wild: what makes it stand out from other open world games?

Not littered with bullshit checklist tasks and it's truly open, you can go where you can see. And the whole world is like a neatly designed level instead of barren wastelands everywhere. The tools you are given plus the physics and weather system makes exploring the world even better. I've played quite a few open world games, none of them are even close to as good as BotW.

BotW is nothing to brag about on its open world IMO.

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uninspiredcup

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#17  Edited By uninspiredcup
Member since 2013 • 58950 Posts

Open world, primarily because of Uibsoft and Bethesda have become the "I can't hand craft good content" option you the developer hits Ctrl+C/Ctrl+Ctrl+V repeatedly to artificially make the game seem of great value when it's just an elongated piece of poo.

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#18 italygamer
Member since 2009 • 668 Posts

@uninspiredcup: you mean linear, then?

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#19 uninspiredcup
Member since 2013 • 58950 Posts

@italygamer said:

@uninspiredcup: you mean linear, then?

Ubisoft games have linear missions with open-world elements, as does (to a very limited extend) Skyrim/Oblvion.

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#20 italygamer
Member since 2009 • 668 Posts

@uninspiredcup: ah ok, so you're saying that Ubisoft and Bethesda can no more craft actual open world games and mostly rely on copying and pasting assets and pass those games as open world, which I can agree. But what option did you vote in the end?

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#21 uninspiredcup
Member since 2013 • 58950 Posts

@italygamer said:

@uninspiredcup: ah ok, so you're saying that Ubisoft and Bethesda can no more craft actual open world games and mostly rely on copying and pasting assets and pass those games as open world, which I can agree. But what option did you vote in the end?

From a personal perspective i'd rather play something like Re2 that's akin to metroidvania/darksouls where it's linear in nature with the map opening up once obstacles are over-come. Progressing in Re2 is done through exploration and logical problem solving, which includes upgrading. As opposed to doing the same shit over and over while a grind wall goes up. Even when replaying section, which the game is designed for it mixing them up in some significant manner to keep me engaged.

To be clear, i'm not against open-world games as a concept, GTA3/Vice-City are some of my fav games and these are simplstic and largely linear. I'm mainly talking about Bethesda and Ubisoft, more specifically Ubisoft, who can't make a good open-world game if their life depended on it.

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#22 AsadMahdi59
Member since 2005 • 7226 Posts

There are some really good open world games out there but they tend to fall short of the truly great games imo.

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#23 Litchie
Member since 2003 • 34602 Posts
@Diddies said:
@Litchie said:
@R4gn4r0k said:
@Litchie said:

Open world if done like Zelda.

Otherwise, linear.

As someone who has never played Breath of The Wild: what makes it stand out from other open world games?

Not littered with bullshit checklist tasks and it's truly open, you can go where you can see. And the whole world is like a neatly designed level instead of barren wastelands everywhere. The tools you are given plus the physics and weather system makes exploring the world even better. I've played quite a few open world games, none of them are even close to as good as BotW.

BotW is nothing to brag about on its open world IMO.

I'd consider BotW the best open world ever made. Totally something to brag about and something I hope lots of future games will have as an inspiration. It's especially something to brag about since not many recognize that BotW does it the best, while others make super crappy open world games and gets praise for it.

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#24 Pikminmaniac
Member since 2006 • 11513 Posts

I enjoy both

I like open world games when they are immersive and interesting to explore (Breath of the Wild, Black Flag)

I like linear games when they are gameplay focused and challenging (Celeste, DKCR)

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#25 DocSanchez
Member since 2013 • 5557 Posts

I'm an open world type of bloke but they both have their place. I don't need it crowbarring in.

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#26 jcrame10
Member since 2014 • 6302 Posts

Wide linear like God of War or Uncharted 4

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#27 BlackBalls
Member since 2018 • 1496 Posts

I'm not a fan of open world. They tend to make the levels huge, but there's very little to do in it. I'm a fan of more linear experiences as I always feel like I'm never bored with much more attention to detail.

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#28 Macutchi
Member since 2007 • 10436 Posts

ubisoft have ruined open world gaming. no question about that.

the decision between open world or linear should be the decision of one person - the one with the vision, the one who came up with the premise - it shouldn't be decided by committee. that's how we end up with games like watch dogs.

for me i'm burnt out with open world. still have breath of the wild sat here yet to play. i thought rdr2 was going to be the one that defined the genre but ultimately i began to struggle with it and quit. i'm in no rush for days gone

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#29 with_teeth26
Member since 2007 • 11511 Posts
@R4gn4r0k said:

I'm sick to death of run of the mill open world games with maps that are exploding with activities that aren't worth doing.

I'd rather have a return to more linear games.

this

there are still some open world games I love, but the Ubisoft-formula is so stale at this point my eyes just glaze over and I become apathetic when I learn a game has this kind of icon-chasing design, unless it has some pretty exceptional writing and/or gameplay to back it up.

I've been gravitating towards SP games recently that have a mix of open and more linear guided sections, like the Tomb Raider trilogy and God of War, and seemingly Metro Exodus.

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#30 Chutebox
Member since 2007 • 50556 Posts

Can there be an inbetween?

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#31 hrt_rulz01
Member since 2006 • 22374 Posts

@R4gn4r0k said:

I'm sick to death of run of the mill open world games with maps that are exploding with activities that aren't worth doing.

I'd rather have a return to more linear games.

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#32 avenger85
Member since 2015 • 304 Posts

I think I’m done with open world games for awhile, they are just bloated with so much filler and collectibles. RDR2 has been sitting on my shelf for a while and I just can’t bring myself to play it.

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#33 lebanese_boy
Member since 2003 • 18036 Posts
@jun_aka_pekto said:

I like open-world games because they tend to let me do things at my own pace and not force anything. I like to divide my time between doing the main storyline and simply exploring the world just for the heck of it. I don't play open world games which don't have the game world I like. Since I like my games to have a basis in reality because I like to pretend it's me in the game, the game world must also reflect that. Something like Skyrim or BotW would bore me.

Side missions are usually optional. But, they exist to support either the main storyline or the economy model. I don't know how some people do it. But, I'm always strapped for cash in say, the Far Cry and the STALKER games if I didn't do side missions. So, side missions always have some use to me. But, I don't do all of them unless there's a need.

I like the freedom that comes with open-world games because I can choose how to approach the game. For example, on one playthrough of Far Cry 4, I can follow the storyline and do everything in one tiny part of the map before moving on to the next section. Or, I can activate all the towers first followed by liberating all the outposts. Then, I move on to the storyline. I like that kind of flexibility.

Linear games are fine. But, they're usually good for one playthrough and that is it. I don't mind if NPCs behaved differently each time. But, most of the time, they're scripted. It's like watching a rerun.

I found the STALKER games to be the most dynamic when it comes to playing and replaying games. A good example which I posted in another thread is the side mission to steal a laptop from a waste treatment plant occupied by Mercenaries. On one playthrough, the Mercs tried to flank me piecemeal. On another playthrough, they bombarded me with grenades like there's no tomorrow. On a third playthrough, all of them flanked me at the same time, forcing me to break off the fight and find better cover. A fourth playthrough saw them not leaving the building at all, forcing me to root them out one floor at a time. I might like linear games better if the AI were similar to the ones I just related.

You have pretty much listed the reasons why I prefer open-world games. That and I like to have as much freedom as possible when playing my games. If there's one thing I've constantly hated in video games it's looking at a distant landscape or some area on the game map where I can't reach or can't explore. That is a major reason why I loved BoTW so much, except for the fact that there are a few mountains that I can't reach at the edge of the map but I was fine with it because of the sheer size of the land and all of the areas I was actually given to explore.

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#34 Jag85
Member since 2005 • 19543 Posts

@Litchie said:

Open world if done like Zelda.

Otherwise, linear.

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#35 SUD123456
Member since 2007 • 6949 Posts

Mostly linear. There are some open world that have good aspects but I can't think of a single one that doesn't also come with some terrible aspects related to them being open world.

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#36  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts
@lebanese_boy said:

You have pretty much listed the reasons why I prefer open-world games. That and I like to have as much freedom as possible when playing my games. If there's one thing I've constantly hated in video games it's looking at a distant landscape or some area on the game map where I can't reach or can't explore. That is a major reason why I loved BoTW so much, except for the fact that there are a few mountains that I can't reach at the edge of the map but I was fine with it because of the sheer size of the land and all of the areas I was actually given to explore.

Islands are the best open-world maps because the edge of the maps (aka invisible walls) are generally far away over water. Plus, going around the island gives that illusion of uninterrupted exploration of the game world. Far Cry 3 and GTA V are good examples. But, other types of open-world maps, such as BotW, make up for invisible walls by being so vast most players aren't likely to get that far.

But, it's the freedom and flexibility of an open-world game that matters the most to me rather than the size of the game world. The STALKER games have open-world maps so tiny some would think they are linear games. But, the gameplay says otherwise. The game feel is definitely that of open-world games.

Crysis isn't an open-world game and I came upon that limitation you mentioned about noticing areas of the map that I cannot explore. Once I noticed with binoculars that the far terrain is really stripped down and ugly, the urge to explore them pretty much died off.

I have my share of linear games: Doom 2016, Uncharted 1-3, KZ2 and KZ3, Metro 2033 and Last, Light, etc. Apart from Doom 2016, I'm not really in the mood to replay them because like I said before, playing them is like watching a rerun.

At least with open-world games, the scripted parts can be further complicated by the interactions with the open nature of the game world. Even in open-world games (eg Far Cry 3 and 4) where the developer shields the scripted missions from the game world, encounters (animal or human) along the way to the scripted parts can vary, making the overall feel different from the previous playthrough.

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#37 mandzilla  Moderator
Member since 2017 • 4686 Posts

I like both, variety is the spice of life. Now there are certain types of open world and linear games which I dislike of course.