Looks like we'll be getting a stalker replacement that won't look like ass and run like ass
I've been stalking gamescom hoping gameplay footage would finally show up it better come out tommorow!
Last of us is next gen my ass NUCLEAR UNION BABY!!!!
PC ANNIHILATION CONTINUATION
When Ukrainian developer Best Way studio is being constructed under the auspices of the publisher 1C apocalyptic RPG Nuclear Union. As background, the makers chose the Cuban missile crisis, anno 1962, which conjured up in reality almost a third world war - at war in the game, however, the United States and the Soviet Union and destroy multiple nuclear strikes vast tracts of land. Fifty years later, you assume the role of a survivor and fight their way through Moscow and the surrounding area. A freely accessible game world, mutants, anomalies are reminiscent of a mix of Fallout and STALKER.
Embodied in the Soviet officer who was one of the pilots discharging bomb. This means that at the start of game play it is at least seventy years, and yet it still looks young. The discovery of the secret of this phenomenon and learn the truth about what happened to the hero of the last five decades, it has to be one of the main themes that drive the plot. Before the answers to these questions, the mass obviously waiting for us adventurers. Fun start to break through the destroyed streets of Moscow to the center, where they located the new capital of the Soviet Union, which is mostly underground city called Pebedograd. There we will find someone of higher degree, and we pass it the report of a war. Nuclear Authors Union have broad ambitions of fiction, so during the campaign we will be faced with difficult moral choices ground and most of them will be black and white.
Destroyed the power of the atom game world similar to what we saw in the STALKER series has passed since the nuclear apocalypse half a century, so devastated streets and abandoned houses and vehicles took over the possession of the vegetation. Everything has a specific, dirty and rusted colors, which have accustomed us to the eastern productions of this type . Radiation caused a series of horrific natural mutation. During the short presentation, I had the opportunity to see such giant spiders and wasps, and grotesque monsters mutated in humans. There will also be common thugs who, by arming can often be much more dangerous than any monsters.
Best Way (Julia Romanova): We are planning to implement the DX11 with all reasonable facilities fully operational. Owners of older graphics cards do not have to fret, because we offer additional full DX9 support.
Best Way (Julia Romanova): It is very likely that we will be an SDK (software development kit) release, because it prolongs the half-life of games and more fun for the players. Our editor is fairly easy to handle and with the Gem3 it is still complicated - especially since we already gave him new opportunities. Let's talk about it after the release of nuclear re-union.
Best Way (Julia Romanova): As for the rendering, the Gem3 supports all want players: Tiefenunschärfte (depth of field), on beam and gloss effects (Bloom & Glow), reflections and refractions, HDR rendering, multi-sample anti-aliasing (MSAA), ambient occlusion (Screen Space Ambient Occlusion, SSAO), volumetric fog and a particle system. On top of that there's motion blur (motion blur), and parallax mapping, and we put much emphasis on atmospheric presentation. For this purpose we use the Global Illumination (global illumination) of Geomerics, Enlighten [Anm.dR: as well as recordable Battlefield 3].
Best Way (Julia Romanova): We are currently implementing the technology that allows us all enemy types to allow an individual behavior. And yes, we are inclined to bring in a fairly advanced and sophisticated artificial intelligence, which can affect the interaction with the game world, interesting, natural and realistic.