Nioh’s success was never set in stone. The title’s chaotic development started back in 2004, but it only hit shelves this February. An even bigger surprise was director Fumihiko Yasuda’s assertion that the concept of the game had “remained the same throughout development.”
Well, it appears that players of today do, indeed, want to play the same games as players back in 2004 (with better graphics, naturally), because Nioh has just surpassed 1m units worldwide - a feat it’s managed to achieve in little more than a month.
“It utilised all the resources of our company. We received unequivocal support from our western publisher, Sony Interactive Entertainment, and Nioh is performing very well so far so we are very happy with it.”
Watanabe also tells us that Nioh is Koei Tecmo’s “most successful title in the west.”
“This position essentially validates our strategy to expand our brand and user-base in the long term and proves that our titles can reach the highest spots in the charts. With overall positive player feedback and media reception we are very pleased by this result and hope to repeat it in the near future.”
“Being so open, [as well as] incorporating feedback from the fans certainly helped increase interest in the game and shape players’ expectations.”
"Furthermore, and perhaps more importantly, Nioh is a title reflects a lot of creativity and a lot of soul, and is a reflection of what made Team Ninja a successful studio in the first place. It’s a triumphant return to the studio’s strengths and media and players reacted very positively.”
http://www.mcvuk.com/news/read/nioh-a-triumphant-return-for-koei-tecmo-as-it-eyes-the-western-market/0180503
The UK chartz tho ?
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