@locopatho said:
Disclaimer: Only played the demo, so I am happy to accept I'm a wrong idiot if that didn't represent the game properly. I also don't care what reviewers said about it :)
Only mentioned the review (as well as the weapons switching) as that seemed to be your argument when last we discussed this.
Well hey, that sucks man. Game is legit. I get it though, when I played it at release, thought it was mid with a few highlights here and there. Came back a few years later, discovered a lot of cool shit (basically understood I was playing it wrong), realized it was much better than I thought. At this point it's a contender for my favorite action game. If I had to choose between NGB and TW101 for the rest of my days, likely going with the latter.
@locopatho said:
Having said that, my main memory of this title was a screen full of utter chaos (which is good, but only if I can understand what is happening), an inconsistent and inaccurate means of attacking in a game that required split second reactions, and worst of all, I could progress by shrugging and just mashing random buttons and enjoying the shiny results.
It's an unusual control scheme for sure. Luckily not just for the sake of being different, it opens up a wealth options you won't find in other games. Won't type up a novel post about it, but ultimately it comes down to the direction in which you draw and how much you commit to each draw. Simple, yet these two elements unfold into countless other ideas and some maddening depth. Start toying with multi-unite at different sizes (5 sizes across each weapon reflect different properties) in tandem with frame canceling their startups and it's some of the sickest action around.
It's not that it's inconsistent or inaccurate, it just requires you learn inputs that will initially be out of your comfort zone. Nobody starts out good at this, it's like learning to play FGs on an arcade stick for the first time.
Like Champ said, can play all kinds of games without intention. Like, basically every game in this genre not named Ninja Gaiden lol. In action games and a lot of arcade style games in general, it's not about clearing the game, it's about outdoing your own play. That being said, difficulty options are there. And like most Kamiya games, TW101's difficulty increases are very well designed. Annoying that you must earn the step up in difficulty, but you'll understand why if you ever get around to it.
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If you're interested, here's the first part of a GREAT multipart systems guide (would highly recommend the first 4 vids). A lot of cool shit the game unfortunately doesn't tell you. If you ever get around to trying the game again, will make your experience much more enjoyable. Or at the very least, you'll have some understanding as to why action junkies adore this game so much.
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