The PSVR has a lot of games coming out in the upcoming months. One of the more anticipated among the community is Firewall: Zero Hour, which is a tactical competitive shooter (4-on-4, or a mixture of AI and real-world players) with full Aim controller support, various gameplay modes and nine map locations across Russia, the UK, and the middle east. For those that don't know, the Aim controller is an exclusive PSVR controller shaped like a rifle, and it works like a dream, most notably in Farpoint, among other games; it is great to see the controller getting more support, as it is a great peripheral. Anyhoo, Firewall looks seriously awesome. It's basically like CS:GO in VR. Should boost PSVR sales, as the game is being sold in a bundle with the Aim controller included. Coming August 28. Fun times ahead! **I should include that all of the players in the trailer are real-world players, and everything is gameplay footage, confirmed by the dev**
https://venturebeat.com/2018/06/28/firewall-zero-hour-gets-august-28-release-date-and-ps-vr-aim-bundle/
From the article:
"One of the most anticipated PlayStation VR titles of 2018, Firewall: Zero Hour, finally has an official release date — and a bunch of preorder incentives to line up players for the team-based 4-on-4 tactical shooter. Developer First Contact Entertainment revealed today that the game will be released on August 28, and come in both digital and physical bundles.
The physical bundle is particularly interesting because it will include a PlayStation VR Aim controller — the superb two-handed light gun controller that was originally packaged with Farpoint. Like Farpoint, Firewall: Zero Hour will support aiming through your weapon’s sight, firing around corners, and other realistic conveniences that only the Aim controller makes possible. Standard DualShock 4 control is supported for users without Aim.
Themed around defending and attacking laptops filled with sensitive data, Firewall: Zero Hour is strictly a team map-storming experience, though four-person teams can include humans, AI players, or both. Nine map locations are scattered across Russia, the United Kingdom, and the Middle East. Training modes are also available so that you can practice alone or with other players versus AI opponents.
While team tactical shooters have remained popular on PCs for decades, the genre’s growth in VR has been limited by the expense and relatively low adoption rate of PC VR hardware. By comparison, Sony’s more affordable PSVR headset has continued to grow in popularity..."
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