@Juub1990 said:
Fast forward to this day, many are still trying to legitimize games as an art form and want to be taken as seriously as books or movies. They piss and moan when outsiders dismiss games as nothing more than shallow entertainment and try desperately to get validated by guys in Hollywood.
Which is wild because
1. Why would you even want to, and
2. They'll never get such validation.
Would think that those in the position to make the big decisions would feel comfy in their own skin. Own their craft. Use their medium to do what Hollywood can't.
In fairness there are "cinematic" games that have gameplay on par with or greater than their film like aspirations. Still have their eyes on the prize, flexing with game design. But of course there's those games where the gameplay is treated like an unwelcome nuisance. And at their worst, the segments where interactivity is straight up compromised.
@Juub1990 said:
Funnily enough, this behavior reminds me of kids wanting to be perceived as adults who avoided doing "kiddy" things such as gaming. You've probably seen it yourself like when back then, publishers were pushing for M-rated games and kids only wanted that.
lol yeah. Saw the first push of that general idea with the Genesis, even took that bait myself for a brief period. My friends and I were the target age group for that way of thinking. Funny enough, their older bros were still happily playing Nintendo stuff.
But at least with that bit, more of a silly marketing campaign and the games were still fire.
Really got wack from gen 6 on into early gen 7. And as you said, often times the mature games were the lesser games. Even their idea of "mature" was pretty immature if anything lol. But yeah, many gamers wanted to fit some identity, seek validation.
Often say, don't entirely blame pubs/devs for all the bad. A lot of times they're really just feeding gamers what they ask for.
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