http://www.ign.com/blogs/koojopanda/2013/07/19/xbox-one-already-holding-back-the-ps4-in-ubisofts-the-crew
"The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific."
Without coming right out and saying it, Jenner is quite obviously pointing out the unfortunate fact that because this title is also for the Xbox One, they must be reasonable with the disparity they create between the two versions of the game. This is a terribly sad truth, and telling of the damage Microsoft has done to both themselves and this upcoming generation by choosing to include a Kinect in every Xbox One purchase. This had effectively minimized the budget for the console hardware itself, and forced Microsoft to create a console that is significantly less powerful than its primary competitor.
But it's not all bad news! Ubisoft Reflections isn't entirely stifling the PS4 to cater to the lowest common denominator. In fact, Jenner goes on to say:
"There are two things we want to look into: asynchronous compute where we can actually run compute jobs in parallel... We [also] have low-level access to the fragment-processing hardware which allows us to do some quite interesting things with anti-aliasing and a few other effects."
Not only will the PS4 version then have better anti-aliasing, but it will also have more, and/or better effects! This is absolutely fantastic news to hear, especially after the initial letdown of Microsoft's underpowered machine possibly degrading such an exciting next generation title. While that is still the case, PS4 owners will be able to take pride in the fact that they are playing the best console version of The Crew, and at a lower price than the Xbox.
so the multiplat war begins....
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