Souce
We’re looking at a total playtime of both previous games combined. In terms of geographical footprint, as we have moved to these more open areas, we can fit pretty much the entirety of the first two games (in terms of footprint) into just one of our huge levels. The last two games came in at about 12GB each, and we’re struggling to fit Metro Exodus onto a single Blu-ray. This is a massive step up for the studio.
It’s not like we have a sign up on the screen that says go here, do this, fetch that. We still try to integrate everything naturally… there is all sorts of stuff that you can just come across naturally and explore for yourself rather than just being told to, like, go fetch ten of those things. We didn’t want to – and we don’t do – that kind of stuff.
When we first started we made a completely open level and we went completely in the wrong direction with it. We had to reel it back in… we had to go back in the other direction and see where the line was. Then we found ourselves removing too much of that open feel. It was a back and forth for so long, of us just iterating to try to figure out the right balance. At the end of the day, I think if we had gone completely open world that maybe there’s some formula that we could’ve found, eventually. But I certainly think that it would’ve been a larger shock to the system, for ourselves, and for our fans. With the formula that we have now, we found a way to contain a story arc and progression through these big open areas that is very well defined.
EA: Single player games are dying
4A: hold my bear
if it is longer than 2033 and last light combine. it will be 25 hour game max. in a age when many developers abondning SP in favor of MP. 4A are the one that is saving us.
this game will save gaming.
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