Was having a blast with the game for the first few hours. Great introduction, terrific production value, very good acting, engaging story and interesting characters. Skip to the end for tl;dr
The game is linear for the first two hours which ironically is its strongest point. It fell into the dangerous pitfall of open-world design. As soon as you're free to run around, that's when the game starts to be a generic and repetitive free-roaming game with lazy mission design.
This game had the potential to be great if it had kept its ambition in check and not attempt to be the billionth open-world game of this gen. Honestly most of them suck.
Exact same thing happened with Far Cry Primal which was linear for the first hour or so and got dull as soon as the open-world part came about.
Open-world progression cannot be focused. A story cannot be well-paced. The plot cannot be told in a compelling fashion. Characters can hardly be engaging or develop in an organic way. All the strengths of Mafia III are things that are made WORSE with an open-world, not better. It is one of many games lately that has fail prey to that kind of design.
Open-world games are almost as bad as FPS used to be in the early-mid 2000's.
Open-world design is a danger to:
- The story
- The characters
- The pacing
- Bugs
- Level design
Not saying it's impossible to mix the aforementioned aspects with an open-world design but it is far, far more difficult.
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