@R4gn4r0k said:
@jg4xchamp said:
It looks simplistic and something where the atmosphere n visual stuff is supposed to be the highlight. And after my experience with Inside last year, where I was initially absorbed by the experience, only to then be let down by the game's finish being well, tripe, I'm not exactly thrilled with the idea of playing another cinematic platformer that is relying on its presentation and ambiguitious to carry me to the finish line versus me spending my time on games that actually want to entertain me through their mechanics or story driven games that at least went to tell a more coherent story out of the gate ala Night in the Woods.
What do you mean by finish ? Do you mean the screen you end INSIDE on or the final gameplay section ?
Because the final gameplay section was ace.
And yeah I may not have liked the last screen/scene of INSIDE either, but the game and ending was good enough to make me wonder what the hell was going on. And so I looked up stuff on the internet and discussed the ending with other people and what any of what you played might imply. To me that is the hallmark of what makes an endearing experience.
You may not have like INSIDE. But I for one love it.
The ending, both the initial one and the completionist one. Because I don't subscribe to the "it's not about the destination, it's about the journey" theory of story telling, because that's not how stories work. The ending matters, it's your payoff for everything. You botch that, you botched your story. Your ending is what brings all your themes and story beats all home. It's a great visual experience, and yeah I'll agree the blob stuff is fun, even if it's basic and requires barely any thought on the players part to do.
It's cathartic because it's a juxtaposition to everything else you did, during the games best moments it has a nice balance of sequences where the playing it part can be tense because it always sells the notion that you just made it. It has no replay value though, because 2nd or 3rd time by I know it's a trick, I know that I can't really **** up that jump so long as I commit to my run, and there is no real depth to it. Be it a platforming sequence or puzzle sequence they are all so simple and require very little guess work or effort. And that's fine I guess, but it's not what I value in a game.
It also doesn't help that I thought some aspects of the games internal logic are silly, such as the water thing turning you into aquaman being an arbitrary thing, and again my curiosity being rewarded with something that comes off anticlimactic, especially because player control is the military shooter theme of indie games.
For the record I don't dislike the game (well not completely), it's more or less in the same camp of games like Spec Ops The Line or Telltale's The Walking Dead. I appreciate it enough because it creates for interesting discussion with other people who have played it, but I do lean towards the side of the conversation that says the game isn't particularly good.
Log in to comment