Gaming subscription services are by now a reality and the already predicted Netflix streaming model is approaching the video game industry sooner than most thought. It was just a matter of time and a natural consequence.
Subscription services have a big psychological effect on most people, as it feels fairly inexpensive and allows pretty much anybody to gain access to a big library of content. This model's worked for music and movies and I'm pretty sure it'll work for a more complex medium such games as well, as tech gets finely tuned to reduce isseus related to the gaming experience (internet speed, resolution, latency, etc...).
The biggest problem I see in all of this is "quantity", in terms of how much we will have at disposal and how easy it will be to just choose among hundreds/thousands of games and fire them up in a blink of an eye.
When I say less is more, I mean what I just said above, as I'm afraid that having so much, too much, that we probably will have no time experience will create sooner or later a sense of dissatisfaction, every game will hold less value and we'll easily jump from one title to the other, to the detriment of the enjoyment of the single experience.
It'll be even worse than those backlogs that some of us are overwhelmed with and for which we fight to find time to experience, or just leave those in the backburner.
What do you guys think?
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