@abtoxin: Denuvo is technically not DRM. It's anti-tempering. Even the typically weak-ass Steam DRM becomes uncrackable for months if crackers can't temper with it effectively.
Denuvo by itself is less intrusive than even Steam, and has no side effect whatsoever (all the rumours to the contrary were proven false). There is no visible reason why it shouldn't be more widely adopted by every dev on the planet, so I imagine the only obstacle may be how much Denuvo costs. It is very strong, but not invincible, so to some smaller devs the cost of Denuvo may be higher the additional sales they'd potentially gain from a game that remains uncracked for the first few months.
@blueeyedcasva said:
Denuvo isn't a issue why are people still crying over it being in games maybe they are just pirates
At this point, this and ignorance are the only two possible reasons I can think of. There is simply nothing bad for a consumer when it comes to Denuvo.
@walloftruth said:
Wow I didn't know MSGV had Denuvo, never noticed anything and thought Steam was the only DRM.
Mad Max also has Denuvo. It's simply super-unintrusive and would not have even been noticed by a normal consumer whatsoever. During the earliest adoptions of Denuvo, there were certainly published articles about Denuvo, since it's new. Since then though, the first people who are actually interested in "whether a game has Denuvo" seem to be just pirates who realise on launch day that the game can't be cracked easily, so they start crying online about it.
Here's the kicker with greater adoption of Denuvo: the more games that use Denuvo, the harder it is to crack them. Why is that? Cracking Denuvo has proven time and time again to be a huge timesink, and there are not that many cracking groups capable of dealing with Denuvo. And so, if they can only crack a game in months nowadays when only a handful of games use Denuvo, they'll get completely annihilated by impossible workload when hundreds of games use Denuvo. And then, piracy dies.
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