Yes, alas. Around a week or so ago, When I mentioned resolution wasn't important and that in order to get the higher resolution the Playstation 4 would have to be downgraded in other more significant graphic aspects, the young people said "troll", "fool!" and other hurtful comments.
Digital foundry (as expected) has examined thief and came to my factually based comment.
Eurogamer (superior website)
Sony's platform does run at a disadvantage in another regard though. Unlike the other versions, the PS4 uses trilinear filtering to treat floor and wall textures, creating a blur across far-away surfaces. It's a difference that sticks out when using the PC version's 16x anisotropic filtering, which itself is like-for-like with the clarity of the Xbox One release. Trilinear filtering is a cost-saving trick that suits games running at lower resolutions, where the tail-off in texture sharpness isn't so visible at a distance. For a game running at full 1080p though, Thief is doing itself a disservice here, and there's little to demonstrate why Sony's console can't compete with Microsoft's platform here.
"Xbox One's 900p resolution downgrade isn't as much of an issue as we thought it might be, while PS4's sub-par texture filtering comes as something of a surprise."
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