I have been proven correct (again)

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uninspiredcup

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#1 uninspiredcup
Member since 2013 • 59087 Posts

Yes, alas. Around a week or so ago, When I mentioned resolution wasn't important and that in order to get the higher resolution the Playstation 4 would have to be downgraded in other more significant graphic aspects, the young people said "troll", "fool!" and other hurtful comments.

Digital foundry (as expected) has examined thief and came to my factually based comment.

Eurogamer (superior website)

Sony's platform does run at a disadvantage in another regard though. Unlike the other versions, the PS4 uses trilinear filtering to treat floor and wall textures, creating a blur across far-away surfaces. It's a difference that sticks out when using the PC version's 16x anisotropic filtering, which itself is like-for-like with the clarity of the Xbox One release. Trilinear filtering is a cost-saving trick that suits games running at lower resolutions, where the tail-off in texture sharpness isn't so visible at a distance. For a game running at full 1080p though, Thief is doing itself a disservice here, and there's little to demonstrate why Sony's console can't compete with Microsoft's platform here.

"Xbox One's 900p resolution downgrade isn't as much of an issue as we thought it might be, while PS4's sub-par texture filtering comes as something of a surprise."

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ghostwarrior786

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#2  Edited By ghostwarrior786
Member since 2005 • 5811 Posts

@uninspiredcup said:

Yes, alas. Around a week or so ago, When I mentioned resolution wasn't important and that in order to get the higher resolution the Playstation 4 would have to be downgraded in other more significant graphic aspects, the young people said "troll", "fool!" and other hurtful comments.

Digital foundry (as expected) has examined thief and came to my factually based comment.

Eurogamer (superior website)

Sony's platform does run at a disadvantage in another regard though. Unlike the other versions, the PS4 uses trilinear filtering to treat floor and wall textures, creating a blur across far-away surfaces. It's a difference that sticks out when using the PC version's 16x anisotropic filtering, which itself is like-for-like with the clarity of the Xbox One release. Trilinear filtering is a cost-saving trick that suits games running at lower resolutions, where the tail-off in texture sharpness isn't so visible at a distance. For a game running at full 1080p though, Thief is doing itself a disservice here, and there's little to demonstrate why Sony's console can't compete with Microsoft's platform here.

"Xbox One's 900p resolution downgrade isn't as much of an issue as we thought it might be, while PS4's sub-par texture filtering comes as something of a surprise."

given that 99% other games look and run better on ps4 u are not proven right at all. this just looks to be a case of poor optimisation or something. also thief lol

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lglz1337

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#3 lglz1337
Member since 2013 • 4959 Posts

look @lemmings run of joy lmao when 99% of better looking games run better on ps4

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MirkoS77

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#4 MirkoS77
Member since 2011 • 17676 Posts

Validation found on a gaming forum. Hoorah!

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uninspiredcup

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#5  Edited By uninspiredcup
Member since 2013 • 59087 Posts

Eat it, suckers.

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EZs

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#6  Edited By EZs
Member since 2005 • 1573 Posts

MGS5:GZ says otherwise. So you have been proven wrong.

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GrenadeLauncher

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#7  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

PS4:

- 1080p

- Parallax occlusion mapping

- Trilinear filtering

- Holds 30 FPS more consistent

- More noticeable Unreal Engine texture load-in

- No tearing

Xbox One:

- 900p

- no Parallax occlusion mapping

- 16x anisotropic filtering

- less consistent 30 FPS (high intensity scenes mostly)

- Tearing (lower third)

Meanwhile, as already pointed, the PS4 gets the better version of everything else.

Enjoy having the least shit port of a mediocre game, lemmings. :)

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Scipio8

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#8 Scipio8
Member since 2013 • 937 Posts

Its not the developers fault, blame Sony for secretly mandating 1080p to "win" the console wars. Egg meet Sony's face.

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GrenadeLauncher

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#9 GrenadeLauncher
Member since 2004 • 6843 Posts
@Scipio8 said:

Its not the developers fault, blame Sony for secretly mandating 1080p to "win" the console wars. Egg meet Sony's face.


900p @ 20fps = "win." I love lemming delusion.

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Gaming-Planet

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#10 Gaming-Planet
Member since 2008 • 21064 Posts

This game is poorly optimized without a doubt.

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MonsieurX

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#11 MonsieurX
Member since 2008 • 39858 Posts

...based on a single game

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Scipio8

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#12 Scipio8
Member since 2013 • 937 Posts

@GrenadeLauncher said:
@Scipio8 said:

Its not the developers fault, blame Sony for secretly mandating 1080p to "win" the console wars. Egg meet Sony's face.

900p @ 20fps = "win." I love lemming delusion.

lol even the PS4 drops as low as 25fps at stress points but overall the XB1 holds steady and looks better. You delusion made my day, face it PS4 is PS3.5 Sony got you again.

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GrenadeLauncher

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#13 GrenadeLauncher
Member since 2004 • 6843 Posts
@Scipio8 said:

@GrenadeLauncher said:
@Scipio8 said:

Its not the developers fault, blame Sony for secretly mandating 1080p to "win" the console wars. Egg meet Sony's face.

900p @ 20fps = "win." I love lemming delusion.

lol even the PS4 drops as low as 25fps at stress points but overall the XB1 holds steady and looks better. You delusion made my day, face it PS4 is PS3.5 Sony got you again.

"Stress points" = a few seconds during a cutscene

Meanwhile Xbone version drops sharper and more regularly. It's like a yo-yo at some point.

Face it, your SDK is a myth, Microsoft got you again.

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Scipio8

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#14 Scipio8
Member since 2013 • 937 Posts

@GrenadeLauncher said:
@Scipio8 said:

@GrenadeLauncher said:
@Scipio8 said:

Its not the developers fault, blame Sony for secretly mandating 1080p to "win" the console wars. Egg meet Sony's face.

900p @ 20fps = "win." I love lemming delusion.

lol even the PS4 drops as low as 25fps at stress points but overall the XB1 holds steady and looks better. You delusion made my day, face it PS4 is PS3.5 Sony got you again.

"Stress points" = a few seconds during a cutscene

Meanwhile Xbone version drops sharper and more regularly. It's like a yo-yo at some point.

Face it, your SDK is a myth, Microsoft got you again.

you want some lube for that butt hurt?

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FoxbatAlpha

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#15 FoxbatAlpha
Member since 2009 • 10669 Posts

Since I'm on my hunk of shit ipad maybe someone can post the Strider comparisons. The ONE has the superior version since it has more textures in place. The PS4 bypassed textures in entire areas like the floor and platforms.

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GrenadeLauncher

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#16  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts
@Scipio8 said:

@GrenadeLauncher said:
@Scipio8 said:

@GrenadeLauncher said:
@Scipio8 said:

Its not the developers fault, blame Sony for secretly mandating 1080p to "win" the console wars. Egg meet Sony's face.

900p @ 20fps = "win." I love lemming delusion.

lol even the PS4 drops as low as 25fps at stress points but overall the XB1 holds steady and looks better. You delusion made my day, face it PS4 is PS3.5 Sony got you again.

"Stress points" = a few seconds during a cutscene

Meanwhile Xbone version drops sharper and more regularly. It's like a yo-yo at some point.

Face it, your SDK is a myth, Microsoft got you again.

you want some lube for that butt hurt?

You'll need it for when the PS4 ploughs you in ten DF analyses to one.

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Salt_The_Fries

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#17 Salt_The_Fries
Member since 2008 • 12480 Posts

The OP isn't even a lemming to begin with. Love the butthurt cows.

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XboxDone74

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#18 XboxDone74
Member since 2013 • 2116 Posts

Lol! Love all the butthurt ps4 continues to cause in lems and herms.

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RoslindaleOne

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#19  Edited By RoslindaleOne
Member since 2006 • 7566 Posts

Another superior multiplat to the Xbox family.

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menes777

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#20 menes777
Member since 2003 • 2643 Posts
@RoslindaleOne said:

Another superior multiplat to the Xbox family.

Trying to ride the coattails of PC again?

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cainetao11

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#21 cainetao11
Member since 2006 • 38036 Posts

Love all the butthurt, period. Buy both consoles, play more games. I am.

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handssss

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#22 handssss
Member since 2013 • 1907 Posts

you need to find more than 1 instance of this if you want anyone to believe you. Call it being butthurt or damage control all you want, until you or anyone else can prove this is happening on a regular basis or will even be happening more frequently, all this will be considered as is an anomaly.

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Alcapello

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#23  Edited By Alcapello
Member since 2014 • 1396 Posts

So basically it's more realistic on the PS4.

900p LMAO for thief? Get outta here.

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FreedomFreeLife

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#24  Edited By FreedomFreeLife
Member since 2013 • 3948 Posts

@alcapello said:

So basically it's more realistic on the PS4.

900p LMAO for thief? Get outta here.

No, this means Xbox One version looks best but res is lower. For example, AA is better on Xbox One, so is filter, clear while PS4 is blurry. No wonder how it can run 1080p when picture is blurry. Look at Killzone or Knack, so blurry games.

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Alcapello

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#25  Edited By Alcapello
Member since 2014 • 1396 Posts

@FreedomFreeLife said:

@alcapello said:

So basically it's more realistic on the PS4.

900p LMAO for thief? Get outta here.

No, this means Xbox One version looks best but res is lower. For example, AA is better on Xbox One, so is filter, clear while PS4 is blurry. No wonder how it can run 1080p when picture is blurry. Look at Killzone or Knack, so blurry games.

It's called particle contrast ratio. Stare at your wall from a distance, and it should blur and blend together. Now compare that to the particle effect on PS4, it should stand out as separated.

Really, I feel this is intentional, and is even hinted at in the article.

This is normal, even in movies.

Notice the ceiling in the following image.

Also, another example:

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Bren128

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#26 Bren128
Member since 2003 • 2358 Posts

@uninspiredcup:

dude thats one game, and a shitty one at that . What about the other multiplats?

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Masculus

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#27  Edited By Masculus
Member since 2009 • 2878 Posts

I've been noticing lack of AF from screenshots in those next gen games. It's ridiculous at this point for any game not having it.

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uninspiredcup

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#28 uninspiredcup
Member since 2013 • 59087 Posts

Agree my friend. Currently playing Resident Evils 4 with X16 AF. It's kind of a big deal. Not for PS4.

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Chutebox

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#29 Chutebox
Member since 2007 • 50594 Posts

I'm surprised so many people don't get the OP's style yet. I LOVE it!

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Wasdie

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#30  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

I wouldn't call that a significant downgrade at all. It is weird as every modern GPU has more than enough texture fillrate to handle 16xAF, but it's not that concerning. I'm sure there is more to it than Digital Foundry can explain. Maybe some API problem or something like that due to earlier dev kits. I'm not ready to believe the PS4 has a texture filitering problem, especially since this is the first time we've heard about it despite all of the PS4 games. The evidence is really thin.

You're turning molehills into mountains. You're ignoring the fact it runs more stable and at a higher resolution and putting emphasis on something that's nearly insignificant to the overall picture quality. Ignorant and narrow minded.

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aroxx_ab

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#31 aroxx_ab
Member since 2005 • 13236 Posts

Doesnt stop me from enjoy the game on Ps4, i have a great time with it :D

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I_can_haz

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#32  Edited By I_can_haz
Member since 2013 • 6511 Posts

One shitty port of a shitty game. Congrats lol.

I guess the other 99% of PS4 multiplats that run better matter now.

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#33  Edited By glez13
Member since 2006 • 10310 Posts

@Wasdie said:
You're ignoring the fact it runs more stable and at a higher resolution and putting emphasis on something that's nearly insignificant to the overall picture quality. Ignorant and narrow minded.

But that's exactly the problem. Eurogamer basically states the opposite.

"However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident. Given that all other settings are a match between next-gen platforms, the Xbox One release - surprisingly - stacks up favourable against a maxed-out PC playthrough."

"If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes..."

Texture filtering > Resolution

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#34  Edited By pelvist
Member since 2010 • 9001 Posts

TBH, I cant think of a time that I saw a loss in performance from turning AF to MAX on any game for the last 10 years ...probably more. Id be extremely surprised if the PS4 cant properly deal with 16xAF. Probalby just a config setting they forgot to change while optimizing. I half expect this to be fixed in a patch.

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blackace

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#35 blackace
Member since 2002 • 23576 Posts

@Gaming-Planet said:

This game is poorly optimized without a doubt.

So is MGS5:GZ. I don't even think Hideo's team even made the XB1 version. It obviously was create by another team who haven't a clue. Ryse & Quantum Break just proves how bad MSG5 programmers are. Even Forza 5 looks leagues better then MGS5:GZ on XB1.

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j_assassin

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#36 j_assassin
Member since 2012 • 1011 Posts

Last gen: Foliage king

Current gen: Filtering king

Next gen: ???

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Wasdie

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#37 Wasdie  Moderator
Member since 2003 • 53622 Posts

@glez13 said:

@Wasdie said:
You're ignoring the fact it runs more stable and at a higher resolution and putting emphasis on something that's nearly insignificant to the overall picture quality. Ignorant and narrow minded.

But that's exactly the problem. Eurogamer basically states the opposite.

"However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident. Given that all other settings are a match between next-gen platforms, the Xbox One release - surprisingly - stacks up favourable against a maxed-out PC playthrough."

"If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes..."

Texture filtering > Resolution

That's horseshit and their own opinion. Other PS4 games do not have texture filtering problems either so I find the whole thing moot.

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wis3boi

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#38 wis3boi
Member since 2005 • 32507 Posts

@Salt_The_Fries said:

The OP isn't even a lemming to begin with. Love the butthurt cows.

OP is sniper

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NFJSupreme

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#39 NFJSupreme
Member since 2005 • 6605 Posts

this is console optimization ladies and gents. You make cuts here and there to achieve the goal you want. The same on PC. But with PC the stronger your hardware the less cuts you have to make if at all.

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D4RKL1NG

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#40 D4RKL1NG  Online
Member since 2012 • 291 Posts

@blackace said:

@Gaming-Planet said:

This game is poorly optimized without a doubt.

So is MGS5:GZ. I don't even think Hideo's team even made the XB1 version. It obviously was create by another team who haven't a clue. Ryse & Quantum Break just proves how bad MSG5 programmers are. Even Forza 5 looks leagues better then MGS5:GZ on XB1.

Oh..my...God..

This is a new low even for you..

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killatwill15

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#41 killatwill15
Member since 2013 • 855 Posts

@blackace said:

@Gaming-Planet said:

This game is poorly optimized without a doubt.

So is MGS5:GZ. I don't even think Hideo's team even made the XB1 version. It obviously was create by another team who haven't a clue. Ryse & Quantum Break just proves how bad MSG5 programmers are. Even Forza 5 looks leagues better then MGS5:GZ on XB1.

even real racing hd on the ipad has 3d crowds and looks better than forza 5.

and it is an actual free 2 play title instead of charging you 60$ first

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#42 clone01
Member since 2003 • 29826 Posts

@uninspiredcup said:

Yes, alas. Around a week or so ago, When I mentioned resolution wasn't important and that in order to get the higher resolution the Playstation 4 would have to be downgraded in other more significant graphic aspects, the young people said "troll", "fool!" and other hurtful comments.

Digital foundry (as expected) has examined thief and came to my factually based comment.

Eurogamer (superior website)

Sony's platform does run at a disadvantage in another regard though. Unlike the other versions, the PS4 uses trilinear filtering to treat floor and wall textures, creating a blur across far-away surfaces. It's a difference that sticks out when using the PC version's 16x anisotropic filtering, which itself is like-for-like with the clarity of the Xbox One release. Trilinear filtering is a cost-saving trick that suits games running at lower resolutions, where the tail-off in texture sharpness isn't so visible at a distance. For a game running at full 1080p though, Thief is doing itself a disservice here, and there's little to demonstrate why Sony's console can't compete with Microsoft's platform here.

"Xbox One's 900p resolution downgrade isn't as much of an issue as we thought it might be, while PS4's sub-par texture filtering comes as something of a surprise."

No one cares if you're right. I will say that the accusations that you're a troll and a fool are indeed correct, though.

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misterpmedia

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#43  Edited By misterpmedia
Member since 2013 • 6209 Posts

@Scipio8 said:

Its not the developers fault, blame Sony for secretly mandating 1080p to "win" the console wars. Egg meet Sony's face.

loosen that tinfoil hat, son, you'll get those weird skin indents.

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CrownKingArthur

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#44  Edited By CrownKingArthur
Member since 2013 • 5262 Posts

i like this thread.

ps4 focusing on 1080p will not help image quality (IQ) over things like anisotropic filtering.

i mean, if you can't quite get 1080p30 you could turn all the shadows off or something. but that wouldn't enhance IQ.

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stereointegrity

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#45  Edited By stereointegrity
Member since 2007 • 12151 Posts

1 multiplat out of all runs a few frames better....

first it was wait for the sdk its not fully in use...now one game runs better and lems are saying that its the new sdk...when last week they were saying wait....smh

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mems_1224

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#46  Edited By mems_1224
Member since 2004 • 56919 Posts

Ouch, what an awful week for Sony

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Phazevariance

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#47 Phazevariance
Member since 2003 • 12356 Posts

@uninspiredcup said:

Yes, alas. Around a week or so ago, When I mentioned resolution wasn't important and that in order to get the higher resolution the Playstation 4 would have to be downgraded in other more significant graphic aspects, the young people said "troll", "fool!" and other hurtful comments.

Digital foundry (as expected) has examined thief and came to my factually based comment.

Eurogamer (superior website)

Sony's platform does run at a disadvantage in another regard though. Unlike the other versions, the PS4 uses trilinear filtering to treat floor and wall textures, creating a blur across far-away surfaces. It's a difference that sticks out when using the PC version's 16x anisotropic filtering, which itself is like-for-like with the clarity of the Xbox One release. Trilinear filtering is a cost-saving trick that suits games running at lower resolutions, where the tail-off in texture sharpness isn't so visible at a distance. For a game running at full 1080p though, Thief is doing itself a disservice here, and there's little to demonstrate why Sony's console can't compete with Microsoft's platform here.

"Xbox One's 900p resolution downgrade isn't as much of an issue as we thought it might be, while PS4's sub-par texture filtering comes as something of a surprise."

while PS4's sub-par texture filtering comes as something of a surprise

PS4's sub-par texture filtering

PS4's sub-par

sub-par

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uninspiredcup

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#48  Edited By uninspiredcup
Member since 2013 • 59087 Posts

@clone01 said:

@uninspiredcup said:

Yes, alas. Around a week or so ago, When I mentioned resolution wasn't important and that in order to get the higher resolution the Playstation 4 would have to be downgraded in other more significant graphic aspects, the young people said "troll", "fool!" and other hurtful comments.

Digital foundry (as expected) has examined thief and came to my factually based comment.

Eurogamer (superior website)

Sony's platform does run at a disadvantage in another regard though. Unlike the other versions, the PS4 uses trilinear filtering to treat floor and wall textures, creating a blur across far-away surfaces. It's a difference that sticks out when using the PC version's 16x anisotropic filtering, which itself is like-for-like with the clarity of the Xbox One release. Trilinear filtering is a cost-saving trick that suits games running at lower resolutions, where the tail-off in texture sharpness isn't so visible at a distance. For a game running at full 1080p though, Thief is doing itself a disservice here, and there's little to demonstrate why Sony's console can't compete with Microsoft's platform here.

"Xbox One's 900p resolution downgrade isn't as much of an issue as we thought it might be, while PS4's sub-par texture filtering comes as something of a surprise."

No one cares if you're right.

These woeful tears you shed simply heighten the triumphant vindication. Such a buzz. Oh.

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clone01

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#49 clone01
Member since 2003 • 29826 Posts

@uninspiredcup said:

@clone01 said:

@uninspiredcup said:

Yes, alas. Around a week or so ago, When I mentioned resolution wasn't important and that in order to get the higher resolution the Playstation 4 would have to be downgraded in other more significant graphic aspects, the young people said "troll", "fool!" and other hurtful comments.

Digital foundry (as expected) has examined thief and came to my factually based comment.

Eurogamer (superior website)

Sony's platform does run at a disadvantage in another regard though. Unlike the other versions, the PS4 uses trilinear filtering to treat floor and wall textures, creating a blur across far-away surfaces. It's a difference that sticks out when using the PC version's 16x anisotropic filtering, which itself is like-for-like with the clarity of the Xbox One release. Trilinear filtering is a cost-saving trick that suits games running at lower resolutions, where the tail-off in texture sharpness isn't so visible at a distance. For a game running at full 1080p though, Thief is doing itself a disservice here, and there's little to demonstrate why Sony's console can't compete with Microsoft's platform here.

"Xbox One's 900p resolution downgrade isn't as much of an issue as we thought it might be, while PS4's sub-par texture filtering comes as something of a surprise."

No one cares if you're right.

Your crying gives me extra, extra vindication.

Why would I cry at your idiocy? Please explain.

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The_Stand_In

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#50 The_Stand_In
Member since 2010 • 1179 Posts

Once again the cows burst into tears the moment their console gets criticized or beaten in even the tiniest way. Such insecurity.