@jg4xchamp: I'll use SB4, as it's the most recent release.
The combat system is fantastic.You have a square string, like you would in just about any warriors style game, but you don't have to go through the string to use special moves. At max level, you have a square string, and 8 individual special moves (this is without going into specific properties, and how they can sometimes be used in tandem or in the air. One character, just using the same inputs, has about 40 special moves at once.) Air combat is something other warriors games don't have, typically only having one air square string and a knockdown attack. Plus characters have unique traits that can combine with things and have unique outcomes. Mitsunari can teleport after many of his moves to maintain pressure/combo(hes fucking vergil holy shit), Ieyasu has a very fun charge system within his move list, involving transfering charges to different moves and a lot of things I'd be hard to immediately explain.
Combine this with the different movement cancels, you have Jump Cancels, Dash Cancels, and Evade cancels, and they aren't universal to every attack. There is a character named Kanbei who is really slow, but he can evade cancel every move he has just about, and he can combo out of the evade into faster versions. It'd be pointless to go over all 32 characters and what they can specifically do, it's just a lot.
And SB4 they said, 'Hey, we made Tag a thing in a previous game. Let's do it here, but better." Now you have two characters on the field at any time (it can be any combination you fucking want. so good.) There is a Ally Command option that context sensitive moves in relation to what move you've done and where the enemy is. Beyond that you can tag out of any move to make some really cool things, since the character you tagged out of will still do the move while you start doing things with the other character.
To make the combat system even better, when you fight an actual enemy general, like a named character, they can use their full moveset. They have actual health on real difficulties and will break out of your combos and shit. But you can do legit combos if your mind is creative enough. Oh yeah, there are also Just Blocks and Just Evades in the game. Just Evades will cause your ally to attack whatever you evaded and stuff. It's koo.
tl;dr: Basara has an actual combat system that, IMO, I think lets it sit along side the likes of DMC3/4 and Bayonetta. 32 characters with a Base special move count of 8, which in MOST cases go beyond that with unique properties and uses for held inputs, or using moves after specific moves, or using them in the air, or using character specific instances. The tag system is great fun and lets you bring two full, extremely unique characters the field and offer a great free form combat system fueled by creativity where you utilize the full move sets and the system wide mechanics to do whatever you want. There are also fairly meaningful 1v1 fights to let you really use the combat system.
Video of a cool ass combo.
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