Everyone who isn't exactly new to gaming may know that gamepads are not the best suited for FPS games. This is mainly due to the fact that analogue sticks are a little too stiff for precise aiming. So my idea is that there could be a gamepad which would have different levels of sensitivity/accuracy/stiffness. So you basically would have the "normal" mode which would be useful for games that don't require high precision (platformers, action adventure, the most console type games), the "soft" mode for games that require high precision (such as FPS, possibly RTS and simulation) and the "hard" mode which would be useful for games that require stiff control (like fighters, classic shmups, ect.). This switching of modes would be either automatic or manual.
What do you think?
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