Poll How many units sold to be a successful console? (Lifetime Total) (96 votes)
For fan talk people focus on units sold, so wondering if there is a minimum amount of units that need to be sold to be considered successful to you personally? Obviously there are exterior money makers and most machines make tons of money, and very successful for their maker, but everyone focuses on units sold, and doesn't matter how long on market or what generation they sold.
Research to help pick:
Seems like under 20 are considered failures; most saw short lives for one reason or another, all financial failures even if not their own fault. Above 100 million are amazing successes even if some were on market for a considerable amount of time.
(Each of section of consoles listed highest selling to lowest, sections based off VGchartz, and years is roughly how long on market, according to wiki)
Under 20 million: For Sure Failures
Vita (5-7 years'ish on market)
Wii U (5 years)
Saturn (6 years)
Dreamcast (3 years)
+100 million: For Sure Success
PS2 (13 years)
DS (9 years)
Gameboy (14 years)
PS1 (12 years)
Wii (11 years)
The rest I split into 2 groups. Looking at this as a general rule of thumb, I think it's safe to say the section of "above 50 million" is filled with only successful machines. Leaving the only group I'm not sure of, the under 50 million but above 20 million. How successful seems questionable, yeah some likely didn't meet expectations, but certainly don't think any were marked as failures. They span many generations, so thinking of things like inflation, 27 million 2600's might be as super successful as getting 100 million by today's standards. So its more like, under 50 isn't necessarily unsuccessful, but crossing 50 million seems to mean that you're successful.
21-49 million: Questionable Success
SNES (13 years)
Xbox One (currently 5 years)
N64 (6 years)
Genesis (9 years)
2600 (25 years)
Xbox OG (8 years)
Gamecube (6 years)
Switch (currently 2 years'ish)
50-99 million: Pretty sure all successful (unless someone can prove otherwise)
PS3 (11 years)
360 (11 years)
PS4 (currently 5 years)
GBA (9 years)
PSP (10 years)
3DS (currently 7 years)
NES (20 years)
^I believe that above 20 is minimum to even be eligible for success, and think 50 million must be minimum goal of every console maker, but doubt that's how many needs to be sold to make money. I don't know if I necessarily feel 50 is mandatory, cause I always considered SNES and Genesis super successful and they sold 49 mil and 30 mil. Even with SNES nearly double, I still always loved Genesis. However both them were on market different lengths, if I did a ratio of units sold to length on market, we'd get a clearer picture. What I find interesting is that each gen has different rules, like 30 mil (Genesis) one gen sounds great, but then following gen 30 mil (N64) feels weak).
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