[QUOTE="killerfist"] I agree, people are missing the big picture here.
halo3 comes with a ton of features. Forge, Theather, Picture/movie/map sharing, addicting multiplayer, 4 player (online) co-op
skrat_01
This the problem.On paper the features all look great... however in implementation its not a case of 'more = better'.
The multiplayer and community features are exellent, however other features like the replay mode (for singleplayer) was not fleshed out, neither was Forge - as much as it could have been, and the 4 player coop was not properly implemented to complimtent the design of the singleplayer - it felt like a 'feature to tout' rather than something that added to the game design. And of course the SP... well it didn't really hold up well compared to all the other big name shooters offered in my eyes....
Its all about things being properly cohesive and well implemented into the game design.
If it was just - more = merrier, than games like UT04 which pack in astronomical amounts of content would be the best shooters.
I agree with some of that, 4 player co-op was too easy with 4 players, but still pure fun imo.the rest is all well done for a console game imo. if it werent for the content, it would have scored much lower. 8.5ish I think.
just look at COD4, it only has a (short but fun) SP and multiplayer, but it still managed to score a 9 here and win several GOTY shooter awards. I halo3s score is fine where it is, compared to COD4 (also an xbox game).
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