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[QUOTE="Zero5000X"]Well I could be wrong but I think the Halo games sold better. Therefore, the general consensus is that Halo is better.Giancarlike 50 cents bulletproof :o Yea I guess. Though that game sold under 2 million copies so it really isn't on the same level as these games.
[QUOTE="Giancar"][QUOTE="Zero5000X"]Well I could be wrong but I think the Halo games sold better. Therefore, the general consensus is that Halo is better.Zero5000Xlike 50 cents bulletproof :o Yea I guess. Though that game sold under 2 million copies so it really isn't on the same level as these games.
Wii Sports must be the best game in the world!
[QUOTE="Giancar"][QUOTE="Zero5000X"]Well I could be wrong but I think the Halo games sold better. Therefore, the general consensus is that Halo is better.Zero5000Xlike 50 cents bulletproof :o Yea I guess. Though that game sold under 2 million copies so it really isn't on the same level as these games. guess Okami is one of the worst games ever :(
Yea I guess. Though that game sold under 2 million copies so it really isn't on the same level as these games.[QUOTE="Zero5000X"][QUOTE="Giancar"] like 50 cents bulletproof :obladeeagle
Wii Sports must be the best game in the world!
It hasn't sold any copies. It comes with the Wii.Well I could be wrong but I think the Halo games sold better. Therefore, the general consensus is that Halo is better.Zero5000X
Actually the half-Life 2 has sold more than halo 3 ...SO Halflife>Halo
[QUOTE="bladeeagle"][QUOTE="Zero5000X"] Yea I guess. Though that game sold under 2 million copies so it really isn't on the same level as these games.Zero5000X
Wii Sports must be the best game in the world!
It hasn't sold any copies. It comes with the Wii. Fine then, Wii Fit.[QUOTE="Zero5000X"]Well I could be wrong but I think the Halo games sold better. Therefore, the general consensus is that Halo is better.agentfredHamburgers sell better than steaks. Hamburgers > Steaks?
Yes, that is exactly righ, except by this logic.....Wii>good consoles
and this is not true
[QUOTE="Zero5000X"]Well I could be wrong but I think the Halo games sold better. Therefore, the general consensus is that Halo is better.agentfredHamburgers sell better than steaks. Hamburgers > Steaks?
Hamburgers cost less than steaks. Halo doesn't cost less than Half Life.
[QUOTE="EndorphinMaster"]Hamburgers cost less than steaks. Halo doesn't cost less than Half Life.agentfredTrue of course. I know the analogy isn't perfect, I merely use it to demonstrate that sales don't necessarily point to quality.
I agree with that.
Halo is mainly an Xbox franchise. Half-Life is mainly a PC franchise. They're not even competing on the same platform for the most part, it's highly unlikely that one will "kill" the other. aliblabla2007Completely different games, with hugely different audiences. Halo is mainstream King. Half-life ... isnt
[QUOTE="EndorphinMaster"]Hamburgers cost less than steaks. Halo doesn't cost less than Half Life.agentfredTrue of course. I know the analogy isn't perfect, I merely use it to demonstrate that sales don't necessarily point to quality. Sales are the only actual way to measure quality though. At least in a setting like this where there are many many opinions.
[QUOTE="agentfred"][QUOTE="EndorphinMaster"]Hamburgers cost less than steaks. Halo doesn't cost less than Half Life.Zero5000XTrue of course. I know the analogy isn't perfect, I merely use it to demonstrate that sales don't necessarily point to quality. Sales are the only actual way to measure quality though. At least in a setting like this where there are many many opinions. Ahhh, a smart one ^^
Sales are the only actual way to measure quality though. At least in a setting like this where there are many many opinions.Zero5000XPopularity and quality aren't the same though. There is certainly a correlation, but the relationship isn't causal. There are a number of reasons why a great game may not sell well, like appealing to a narrow audience, being poorly advertised, being on a unpopular system/requiring an expensive PC to run, etc., etc. The point is, Halo is a series that receives tens of millions in marketing, the originals were by far the best games on the Xbox, and are incredibly popular for reasons that are not necessarily due to quality. Half Life doesn't sell to badly itself, but it doesn't have as many things going for it. Therefore, using sales to prove one game is better than the other is just flawed logically.
[QUOTE="Giancar"][QUOTE="Zero5000X"] So doing my opinion vs. your opinion vs. everyone else's is somehow more logical?Zero5000Xno, but the messing the averge videogaming press opinion is more logical not really cause that goes back to random people's opinions. No. There are bad elements in the videogaming press that's a given.
But there is a huge part of very objective press, that counts way more than just sales...
Don't forget all the mods that spawn out of Half-Life, including Counter-Strike, arguably the greatest online FPS of all time.hiphops_saviorHere's one thing I always wonder about... Why are the mods accredited to Half-Life rather than the engine? Counter Strike isn't Half-Life. It doesn't play at all like Half-Life. The weapons are different, characters are different, damage system is different, damn near everything is different... What's the same? The engine. It's essentially a fan-made game on the HL engine - but it's not Half-Life. So why does Half-Life, the game, get so much credit for how good its engine is? I don't see people saying that Unreal is a better game because Gears was made for it, or how spiffy Gears is because its engine was even used to make a solid JRPG in the form of Lost Odyssey. The only GAME I see get credited for what was done for its engine is Half-Life - and HL fanboys just love to lump CS, TF, and HL together like they were all the same game. In reality, they`re three different games which share an engine - and in some cases, a developer... So why does one game get puffed up as better based on another game made on the same engine?
[QUOTE="hiphops_savior"]Don't forget all the mods that spawn out of Half-Life, including Counter-Strike, arguably the greatest online FPS of all time.ShafftehrHere's one thing I always wonder about... Why are the mods accredited to Half-Life rather than the engine? Counter Strike isn't Half-Life. It doesn't play at all like Half-Life. The weapons are different, characters are different, damage system is different, damn near everything is different... What's the same? The engine. It's essentially a fan-made game on the HL engine - but it's not Half-Life. So why does Half-Life, the game, get so much credit for how good its engine is? I don't see people saying that Unreal is a better game because Gears was made for it, or how spiffy Gears is because its engine was even used to make a solid JRPG in the form of Lost Odyssey. The only GAME I see get credited for what was done for its engine is Half-Life - and HL fanboys just love to lump CS, TF, and HL together like they were all the same game. In reality, they`re three different games which share an engine - and in some cases, a developer... So why does one game get puffed up as better based on another game made on the same engine? Well, they are mods for this particular game. They aren't separate games. Bassicaly people who are praising HL1 or 2 and include mods treat those games as a gateway to all those mods. And engine is a part of the whole game package.
Ir's not like when you buy Gears you can then play LostOdyssey without buying the game. I guess people just treat it like a sort of free DLC.
Valve doesn't deserve credit for mods(of course besides providing the tools and structure), but Half-life imo does
Here's one thing I always wonder about... Why are the mods accredited to Half-Life rather than the engine? Counter Strike isn't Half-Life. It doesn't play at all like Half-Life. The weapons are different, characters are different, damage system is different, damn near everything is different... What's the same? The engine. It's essentially a fan-made game on the HL engine - but it's not Half-Life. So why does Half-Life, the game, get so much credit for how good its engine is? I don't see people saying that Unreal is a better game because Gears was made for it, or how spiffy Gears is because its engine was even used to make a solid JRPG in the form of Lost Odyssey. The only GAME I see get credited for what was done for its engine is Half-Life - and HL fanboys just love to lump CS, TF, and HL together like they were all the same game. In reality, they`re three different games which share an engine - and in some cases, a developer... So why does one game get puffed up as better based on another game made on the same engine? Well, they are mods for this particular game. They aren't separate games. Bassicaly people who are praising HL1 or 2 and include mods treat those games as a gateway to all those mods. And engine is a part of the whole game package.[QUOTE="Shafftehr"][QUOTE="hiphops_savior"]Don't forget all the mods that spawn out of Half-Life, including Counter-Strike, arguably the greatest online FPS of all time.AdrianWerner
Ir's not like when you buy Gears you can then play LostOdyssey without buying the game. I guess people just treat it like a sort of free DLC.
Valve doesn't deserve credit for mods(of course besides providing the tools and structure), but Half-life imo does
Agreed.
Also stuff like the HUD is still similar and Half-Life 2 had Counter-Strike as it's multiplayer component.
[QUOTE="agentfred"][QUOTE="EndorphinMaster"]Hamburgers cost less than steaks. Halo doesn't cost less than Half Life.Zero5000XTrue of course. I know the analogy isn't perfect, I merely use it to demonstrate that sales don't necessarily point to quality. Sales are the only actual way to measure quality though. At least in a setting like this where there are many many opinions. So you're saying Nickelback is one of the best rock bands ever? It's off topic, but it holds the same truth in the world that you're living in right now.
Well, they are mods for this particular game. They aren't separate games. Bassicaly people who are praising HL1 or 2 and include mods treat those games as a gateway to all those mods. And engine is a part of the whole game package.So you're suggesting that the only thing preventing Gears of War from "deserving credit" for Lost Odyssey or Mass Effect is the fact that there was a price tag on them?Ir's not like when you buy Gears you can then play LostOdyssey without buying the game. I guess people just treat it like a sort of free DLC.
Valve doesn't deserve credit for mods(of course besides providing the tools and structure), but Half-life imo does
AdrianWerner
How do any of these mods make *Half-Life* better, rather than just reflect the power of the engine, or, as you pointed out, make Half-Life a gateway for very different games? When I see people say that Half-Life has incredible multiplayer, well... I remember Half-Life's multiplayer - though few people do. Mainly because, when things like Team Fortress and Counterstrike (IE - different games) came out, people completely forgot about it. Then, after forgetting about HL's multiplayer, people began to credit Half-Life as having these other games as multiplayer. To me, that just never computed.ShafftehrBecause you can argue modifications are an extention of the games multiplayer..... All you need is the game to run it. Valve might not of developed it, but they supported these developers, and crafted the tools for them to ceate it.
And BTW Team Fortress Classic was a multiplayer component for Half Life from Valve, who hired the original Quake mod developers translate it across for the Golden Source engine.
So you're suggesting that the only thing preventing Gears of War from "deserving credit" for Lost Odyssey or Mass Effect is the fact that there was a price tag on them?Shafftehr
That and the fact that you don't require Gears to play Lost Odyssey
Ok, let's pretend for a second Lost Odyssey was completely free - built on the U3 engine, with Gears being the first real showcase of the U3 engine. My wonder is, why would Gears deserve any credit, be considered in any way better as a result of the engine it was on producing Lost Odyssey? Does Lost Odyssey make the Locust meaner? Do the guns get cooler? Does Marcus Fenix's little dirt patch on his chin look less ridiculous? Is the acting less melodramatic? What, exactly, does LO add to Gears as a game? If it were free, in what explainable way would LO make Gears a better game? Rather than simply reflect on the flexibility and power of the engine, that is.Shafftehr
If buying Gears would give you access to Lost Odyssey then it wouldn't make Gears gameplay better, however it would make the whole Gears package worth a lot more since you would get two vastly diffrent game in one.
Basically, what I want to know is... How do any of these mods make *Half-Life* better, rather than just reflect the power of the engine, or, as you pointed out, make Half-Life a gateway for very different games?ShafftehrBecause the power of the engine is a part of Half-life as a whole. Mods are simpy another feature of the game.
Because you can argue modifications are an extention of the games multiplayer..... All you need is the game to run it. Valve might not of developed it, but they supported these developers, and crafted the tools for them to ceate it.Ah, but that's why I give credit to Valve and their engine for making this incredible environment for other games to be made. You said it yourself - "they supported these developers" and "crafted the tools for them to create (TF, CS, DoD, etc)... They didn't make the games. They weren't part of Half-Life. They were actually *very* distinct games from HL. Valve's connection to these things is to facilitate their creation through creating tools... But do any of them make Half-Life itself a better game? Remember, HL had its own multiplayer and its own singleplayer - none of which were affected by CS, TF, DoD, etc. These were independent games you could download later - a side effect of Valve's exceptional engine and great infrastructure for making things like this possible. But, none of them were Half-Life. And yeah, I used to play the old Quake mode of TF. I always did find it funny that people said Half-Life had incredible multiplayer because of a remake of a game that was out on another engine years before... While Half-Life's actual multiplayer, with HL weapons and the HL cast and all that, was swept under the rug in no-time flat.And BTW Team Fortress Classic was a multiplayer component for Half Life from Valve, who hired the original Quake mod developers translate it across for the Golden Source engine.
skrat_01
[QUOTE="skrat_01"]Because you can argue modifications are an extention of the games multiplayer..... All you need is the game to run it. Valve might not of developed it, but they supported these developers, and crafted the tools for them to ceate it.Ah, but that's why I give credit to Valve and their engine for making this incredible environment for other games to be made. You said it yourself - "they supported these developers" and "crafted the tools for them to create (TF, CS, DoD, etc)... They didn't make the games. They weren't part of Half-Life. They were actually *very* distinct games from HL. Valve's connection to these things is to facilitate their creation through creating tools... But do any of them make Half-Life itself a better game? Remember, HL had its own multiplayer and its own singleplayer - none of which were affected by CS, TF, DoD, etc. These were independent games you could download later - a side effect of Valve's exceptional engine and great infrastructure for making things like this possible. But, none of them were Half-Life. And yeah, I used to play the old Quake mode of TF. I always did find it funny that people said Half-Life had incredible multiplayer because of a remake of a game that was out on another engine years before... While Half-Life's actual multiplayer, with HL weapons and the HL cast and all that, was swept under the rug in no-time flat.And BTW Team Fortress Classic was a multiplayer component for Half Life from Valve, who hired the original Quake mod developers translate it across for the Golden Source engine.
Shafftehr
And no, again TFC was an extension of HLs multiplayer - which was developed by Valve and the original TF creators. Its not an original IP, but its a 'multiplayer component'.
The others were created by independent mod developers using valves tools, and their support.
Again those games are an extention of Half Life.
You can say Half Life Counter Strike had incredible multiplayer, as it is an extension of the game - even if it community made.
It sells more copies, and gains a wider audience.
Why else have Valve supported developers, and continue to hold mods to a high priority - even on steam, right next to their retail releases....
-
Its like saying that the user made levels in LBP dont count, if you determine the quality of the game...... They may of been made by other people, using developers tools; but they are still an extension, or in this case core component of the game.
[QUOTE="Shafftehr"]So you're suggesting that the only thing preventing Gears of War from "deserving credit" for Lost Odyssey or Mass Effect is the fact that there was a price tag on them?AdrianWerner
That and the fact that you don't require Gears to play Lost Odyssey
Ok, let's pretend for a second Lost Odyssey was completely free - built on the U3 engine, with Gears being the first real showcase of the U3 engine. My wonder is, why would Gears deserve any credit, be considered in any way better as a result of the engine it was on producing Lost Odyssey? Does Lost Odyssey make the Locust meaner? Do the guns get cooler? Does Marcus Fenix's little dirt patch on his chin look less ridiculous? Is the acting less melodramatic? What, exactly, does LO add to Gears as a game? If it were free, in what explainable way would LO make Gears a better game? Rather than simply reflect on the flexibility and power of the engine, that is.Shafftehr
If buying Gears would give you access to Lost Odyssey then it wouldn't make Gears gameplay better, however it would make the whole Gears package worth a lot more since you would get two vastly diffrent game in one.
Basically, what I want to know is... How do any of these mods make *Half-Life* better, rather than just reflect the power of the engine, or, as you pointed out, make Half-Life a gateway for very different games?ShafftehrBecause the power of the engine is a part of Half-life as a whole. Mods are simpy another feature of the game.
Stupid comparisons from alot of you. It doesn't matter, it sold well. No matter what you fanboys say about the Halo series, it will always be one of the best series ever made. Halo 3 one of the most online played games in the world, there's a reason for that. I still cant understand why some people say Halo sucks.
Wait, I know why...they own PS3's.
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