Games that are mechanically perfect.

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#1 Posted by Ghosts4ever (10548 posts) -

Hello friends

so this is not fav games or best games thread as plenty of my fav games are not mechnically perfect. Deus Ex 1 my fav game of all time is not mechanically perfect. neither is STALKER, neither is Mafia 1. even though i praise Metro series alot. its very mechanically flawed. so in this game we talk about games that are mechanically perfect means the combat is near perfect and so is controlling or even have amazing AI.

so heres i think of

FEAR

The most mechanically perfect game i have ever ever ever played. any other game wish it has combat, and AI as good as this game. going slo mo and shooting enemies never get old in this game. theres the reason this game is still masterpeice and even after 15 years later its far ahead of any modern game.

Max Payne

Another game that i think that is mechanically perfect is this game right here. Max Payne. although Max payne 3 has best gunplay but Max payne 1 has best everything especially movement. bullettime in this game and dive through enemies never get old. and thats the reason no third person game today is better than this game or better than MP3 that release 7 years ago.

Doom

I praise this game alot but the major reason is this game is mechanically perfect. its gunplay is best since FEAR1 although its bit behind, the movement is by far best this gen and thats why this is the game of the gen and will be surpassed by its sequel which will release later this year.

Half life 1

I put this above HL2 when it comes to mechanically perfect the reason is its gunplay is near perfect and so was AI which was not surpassed until FEAR released. although HL2 was amazing evolution and improve upon every thin except gunplay and AI and that was step back.

Splinter Cell Chaos Theory

This game is masterpiece and mechanically perfect because its the only stealth simulator in market. although i like Hitman games but they have too many problems, I like older thief but it show its age but this game blow any game out of water stealth wise. its one of those perfect 10/10 that never get old.

So my friends, what games you believe are mechanically perfect? again its not a thread about fav games. like i mentioned earlier even greatest game of all time is not mechanically perfect.

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#2 Edited by Ezekiel43 (1792 posts) -

Portal, Tetris, Super Meat Boy, even freaking Snake.

https://www.google.com/search?q=snake+game

Perfect doesn't mean amazing, and it's easier for something to be perfect when it doesn't try to do much. It just means as good as a particular thing can possibly be.

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#3 Posted by I_P_Daily (12559 posts) -

OP said its not about favourite games and then proceeds to mention his favourite games lol.

New thread same old alt trying to ram his favourite games down peoples throats.

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#4 Posted by Ghosts4ever (10548 posts) -

@i_p_daily said:

OP said its not about favourite games and then proceeds to mention his favourite games lol.

New thread same old alt trying to ram his favourite games down peoples throats.

read the OP. as i said even best game ever made is not mechanically perfect. so here we are talking about games that are mechanically perfect.

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#5 Posted by mandzilla (4190 posts) -

Pong is pretty mechanically sound.

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#6 Posted by I_P_Daily (12559 posts) -

@ghosts4ever said:
@i_p_daily said:

OP said its not about favourite games and then proceeds to mention his favourite games lol.

New thread same old alt trying to ram his favourite games down peoples throats.

read the OP. as i said even best game ever made is not mechanically perfect. so here we are talking about games that are mechanically perfect.

And yet you still mention your favourite games. How many ways can you make a thread to only mention games like Max Payne, Doom etc???

No game in the world is perfect, be it mechanically or otherwise.

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#7 Posted by osan0 (15456 posts) -

I wouldnt say it's perfect but Monster hunter is very close.

initially its nonsensical but once you twig it that each weapon type is essentially its own rule set with its own set of tactics to get the best out of it makes an awful lot of sense.

the way character development and levelling is managed is also very elegant: it's all just through the users equipment. want to be a lancer? equip a lance. want to rebuild for a greatsword...just equip a greatsword. then just equip the appropiate armour if you want the best buffs for those weapons. no pointless stats. no needing to reassign points and rebuild. no need to start a new character.

then there are the monsters themselves which adhere to a consistent ruleset (except khezu....whoever made that one was clearly in a fowl mood. F*BEEP* khezu).

even the time limit makes sense. usually i hate time limits in games but in monster hunter its just there to press the player into keeping up the pressure on their enemy and prevent overdoing it on the turteling u. if it wasnt there then the player would have unlimited health and could just chisel away at the monster health for hours.

the game punishes you for mistakes (though 3 ultimate and Gen ultimate definitely have an easier learning curve has to be said) but it is also very good at telling you where you made the mistake and giving you a chance to recover and keep playing. very rarely do i ever chalk up a defeat in MH as being unfair.

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#8 Posted by Pedro (35629 posts) -

Don't you get tired of repackaging the same old thread OP?

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#9 Posted by robert_sparkes (3314 posts) -

Halo 3 felt as perfect as an fps can get for me.

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#10 Posted by SecretPolice (35358 posts) -

Halos, nuff said. :P

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#11 Edited by uninspiredcup (35010 posts) -

Halflife 2 has better AI than Halflife 1, this is a myth people perpetuate that is simple false.

What they are talking about is harder fire-fights, which has nothing to do with better AI, but enemies inflicting more damage and moving faster.

When you compare Halflife 1 and 2's AI side by side, 2's is significantly better.

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And that's excluding enekies like Striders, Hunter-Choppers, Hunters and Gun-Ships.

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#12 Edited by warmblur (2997 posts) -
  • F.E.A.R.
  • Max Payne 2
  • Resident Evil 4
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#13 Posted by Telekill (8589 posts) -

Yeah... For the most part, "mechanically perfect" doesn't exist. Everyone would have to agree that it's perfect in order for it to actually be perfect. It's more a matter of what controls feel the most natural to the individual player. Often controls go from clunky while you learn them to becoming proficient with the controls. Then it moves into becoming skilled and then over time, the controls become natural to the player.

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#14 Posted by Heirren (2324 posts) -

Wave Race 64

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#15 Posted by Gamerno6666 (6897 posts) -

Portal, dx ball , tetris, snake etc.

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#16 Edited by Ghosts4ever (10548 posts) -

@i_p_daily said:
@ghosts4ever said:
@i_p_daily said:

OP said its not about favourite games and then proceeds to mention his favourite games lol.

New thread same old alt trying to ram his favourite games down peoples throats.

read the OP. as i said even best game ever made is not mechanically perfect. so here we are talking about games that are mechanically perfect.

And yet you still mention your favourite games. How many ways can you make a thread to only mention games like Max Payne, Doom etc???

No game in the world is perfect, be it mechanically or otherwise.

but my friend i already said 2 of my best games ever are not mechanically perfect and somewhat flawed.

btw no racing games are mechanically perfect and open world games you praise are mostly mechanically broken.

its not my fault that Max payne and Doom are mechanically perfect.

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#17 Posted by VFighter (5239 posts) -

Can we just have these 100% worthless threads of ghost closed the minute he makes them? Its the same weekly "hey look at the games I like", its beyond old and stale at this point.

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#18 Posted by jg4xchamp (61799 posts) -

DMC4 Dante.

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#19 Posted by Macutchi (6878 posts) -

chaos theory really has mechanically stood the test of time. it's all the little touches - temporarily disabling electronics with the pistol, remote hacking goggles, mouse wheel controlling movement speed, split jumps in tight corridors, the visibility and audibility meters etc etc. which make it great. everything just works and works intuitively.

on the immersive sim side dishonored 2 is mechanically pretty impeccable. alien isolation as a cat and mouse stealth horror was pretty good too if memory serves

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#20 Edited by BoxRekt (2024 posts) -
  • Tetris
  • Pacman
  • Super Mario Bros
  • Street Fighter Alpha 2
  • MGS 2
  • Halo CE
  • Soul Caliber 2

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#21 Posted by djoffer (1452 posts) -

Gotta say the witcher 3, farcry series and tomb raider!

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#22 Posted by Archangel3371 (28539 posts) -

A few that I’d probably put in that list would be:

- Ninja Gaiden Black

- Bayonetta 1 and 2

- Vanquish

- Forza games

- Final Fantasy 6, 7, and 10

- Super Mario 3, World, Galaxy 1 & 2, Odyssey

- The Legend of Zelda: A Link to the Past, Ocarina of Time, Twilight Princess, Breath of the Wild

- Super Metroid

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#23 Edited by MirkoS77 (14464 posts) -

What does "mechanically perfect" even mean? That a game accomplishes what it sets out to do perfectly with its mechanics? In that case any game that doesn't leave its control inputs or game logic up to ambiguity and is consistent in its execution is perfect. I can think of many, many games that do so.

One that comes to mind that wouldn't be is Red Dead Redemption 2, because that game suffers from inconsistent game logic that detrimentally affect the mechanics (putting away your weapons automatically while on horseback, changing ammo type without notification, forgetting what weapons have been selected depending on context). So would TLoU as mechanically, using the same input but having the game decide to force you to walk for cinematic effect instead of run I'd also consider to be imperfect.

Your question is kind of like asking, 'What light switch do you consider perfect?'. Mechanics are binary, they either work or they don't, and if they're inconsistent that flaws their perfection. You can also have an imperfect game with perfect mechanics, which compromises most games.

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#24 Posted by hrt_rulz01 (19268 posts) -

@i_p_daily said:

OP said its not about favourite games and then proceeds to mention his favourite games lol.

New thread same old alt trying to ram his favourite games down peoples throats.

Lol, pretty much.

Anyway, Portal 2 comes to mind for me.

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#25 Edited by Vaasman (13865 posts) -

Every game in the OP is total dogshit.

Meanwhile Barbie's Horse Adventure has the best mechanics in any game ever made.

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#26 Posted by judaspete (3131 posts) -

F-Zero X. I like GX more, but it has a few minor flaws that crop up due to it's larger scale and ambition.

Also: Tetris, Bustamove, Soul Calibur 2, and Bayonetta.

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#27 Posted by MarkoftheSivak (387 posts) -

I have always thought that Megaman 3 for the NES was perfect, and it is also one of my favorite games.

I would mention the original Starcraft as well, and concur on Ninja Gaiden Black.

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#28 Posted by I_P_Daily (12559 posts) -

@ghosts4ever said:
@i_p_daily said:
@ghosts4ever said:
@i_p_daily said:

OP said its not about favourite games and then proceeds to mention his favourite games lol.

New thread same old alt trying to ram his favourite games down peoples throats.

read the OP. as i said even best game ever made is not mechanically perfect. so here we are talking about games that are mechanically perfect.

And yet you still mention your favourite games. How many ways can you make a thread to only mention games like Max Payne, Doom etc???

No game in the world is perfect, be it mechanically or otherwise.

but my friend i already said 2 of my best games ever are not mechanically perfect and somewhat flawed.

btw no racing games are mechanically perfect and open world games you praise are mostly mechanically broken.

its not my fault that Max payne and Doom are mechanically perfect.

No game is mechanically perfect, that is a fact, so stop shilling the same shit wiped with different coloured toilet paper with every thread you shit out.

Did your account get banned for making the same threads over & over again boring everyone to tears?

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#29 Posted by Robbie23 (388 posts) -

The first Deus Ex.

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#30 Posted by Fuhrer_D (931 posts) -

Metal Gear Solid V: Phantom Pain

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#31 Posted by npiet1 (2519 posts) -

Halo 3
Rage 2 (even though the rest of the game was garbage)
Unravel 2.
Spider-Man
GOW
Homefront 2
Crysis
SMB3
Tony Hawks Underground 1/2

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#32 Posted by Heirren (2324 posts) -

@i_p_daily:

Not true.

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#33 Posted by AJuiceMatts (59 posts) -

@djoffer said:

Gotta say the witcher 3

Lol.

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#34 Edited by Yams1980 (3605 posts) -

Silent Storm. No tactical turn based game comes close to this game mechanically.

The game had completely destructible buildings and had great physics on most things in the game and its an ancient game now at over 15 years old, probably as old as half the people here and it still impresses me what it can do.

But if your talking level design, plot and characters, its a bit weak. Especially the level design near the end of the game when they start tossing mechs into the game, it ruins the flow of the gameplay.

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#35 Edited by Sevenizz (4069 posts) -

Ugh, these thread’s pop up at least once a week and I’m reminded one of the worst game’s I’ve ever played ‘Max Payne’ is someone’s favourite game.

Ugh...

edit: The first Titanfall is a mechanically perfect game.

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#36 Posted by I_P_Daily (12559 posts) -

@heirren said:

@i_p_daily:

Not true.

Which part?

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#37 Posted by Heirren (2324 posts) -

@i_p_daily:

Theres games whitch fit the op take on perfect mechanics.

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#38 Posted by pelvist (7447 posts) -

Quake III Arena.

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#39 Posted by uninspiredcup (35010 posts) -
@Macutchi said:

chaos theory really has mechanically stood the test of time. it's all the little touches - temporarily disabling electronics with the pistol, remote hacking goggles, mouse wheel controlling movement speed, split jumps in tight corridors, the visibility and audibility meters etc etc. which make it great. everything just works and works intuitively.

on the immersive sim side dishonored 2 is mechanically pretty impeccable. alien isolation as a cat and mouse stealth horror was pretty good too if memory serves

For years I've just used the mouse and keyboard assuming by default it was superior. Having (by being forced) to use the control pad for Double Agent OG, i'm finding I prefer it. It really is tight with every button working perfectly for it's function, complex enough to be engaging but not bloated or overly automated.

Which it makes it so baffling something like Assassins Creed is a clunky fuckfest of auto-pilot. They literally (and yes that word is used far too much) had a perfect control set-up for stealth gameplay.

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#40 Posted by I_P_Daily (12559 posts) -

@heirren: Please explain

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#41 Posted by Guy_Brohski (1975 posts) -

Goat Simulator. It is perfection, don't even argue.

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#42 Edited by PernicioEnigma (6119 posts) -

@i_p_daily said:

OP said its not about favourite games and then proceeds to mention his favourite games lol.

New thread same old alt trying to ram his favourite games down peoples throats.

Cut him some slack - he never mentioned any Metro games...

Edit: Okay he did, but he didn't list it, so that's something.