Ah yes, the Tc finds Planescape boring because she/he can't bother to read. That's the problem with this generation: the entire lack of an attention space, the disconnect between game and movie is becoming blurred and that's becoming a problem. I don't pay 60 dollars to watch a movie, games should be interactive first, and cinematics should be near the bottom of importance.
Sales are not indictive of quality, and when the only thing you have avialable is the next generic military shooter or cover shooter, and your main audience isn't so well informed, of course they are gonna think that this is the best. It's denying the forebearers due to ignorance rather than experience. I preffered it when Pcs and consoles were a seperate species instead of trying to emulate each other. It's depressing how adhd ridden this generation is. A pure game is actually knocked for being consistant!(Alice) It's like it's a bad thing for a platformer to be a platformer, for an rpg to actually be an rpg. The only thing that's actually been pretty good is fighting games, and they've stayed pretty consistant in quality. (The new mortal kombat is probably the best in the series) Certain titles shine not due to gameplay but due to art direction(Bioshock), but just imagine if the gameplay matched the good art direction? If level design was actually decent instead of just a linear path.
I liked Mass effect 2. It had terrible level design though, and it's story is what made the game bareable. At least planescape had some diverging paths. THey are not comparable, because Mass effect 2 is not really an rpg.(Rather it's a shooter with a dialogue tree and some stats, which still just makes a shooter, only a little more freeform, Dialogue trees and stats have been used in adventure games before, and those games were still considered adventure titles)
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