It's true. Ya'll know it.
GT:
- Polyphony does great work, they were the pioneer of simulation racing.
- Make the best looking racers, attention to detail is second-to-none,but physics are horrible
- In the time it takes two AAA Forza games to come out, one GT game hasyet to be release
FORZA:
- Turn 10 is constantly inovating: First to havedamage, online play, full blowncustomization, Ferrari, Porsche
- Customizationand onlinefunction/playare the best in the World, no question
- Physics and gameplaycome first, looks come second, looks are still amazing
- If Turn 10 had 3 years to develop Forza 3, it would look at least as good as GT5
Sorry GT fanboys, the truth hurts, if you're scared go to Church... FORZA is better than GT
QUIKnEZ
And for some amazing act of coincidence on an episode of Top Gear the guy drove a Honda 20 seconds faster in GT4 then in real life, all because of the fact that he didnt care about his car or his life in the game, and said that the cars are translated into the game with extreme precision...
The Gran Turismo series has been modeled on a realistic racing experience. 500 to 700 parameters define the driving characteristics of the car physics model.
According to the developers, a professional driver was invited to set times using the same car on the Nürburgring Nordschleife circuit, and the GT4 lap times were within 2% of the real life equivalent.Jeremy Clarkson, host of the Top Gear television program, performed a head-to-head test of real life versus GT4 on an episode of the program. He ran Mazda Raceway Laguna Seca in real life in an Honda NSX for a lap time of 1:57. His GT4 lap time was 1:41:148.
Clarkson also had to be shown by a race driving instructor where the line was between the game and reality. He pointed out that adjusting one's braking mid-turn in a real car could cause loss of control, and also mentioned that in the game, he is compelled to take bigger risks than he would in real life, and that in the game, the car did not suffer from brake fade.
Despite the apparent discrepancies, in a column for The Sunday Times, Clarkson had this to say about GT4:
" I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life.
There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there's no way a Peugeot 106 could outdrag a Fiat Punto off the line. But other than this, I'm struggling: they've even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life.
There's more, too. If you take a banked curve in the Bentley Le Mans car flat out, you'll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning.
That's how it is. This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact that's the only real drawback: that you can hit the barriers hard without ever damaging you or your car. Maybe they're saving that for GT5. Perhaps it'll be called Death or Glory.
"
Karl Brauer of edmunds.com performed a similar test, also at Mazda Raceway Laguna Seca, in which he and two others— professional race driver AJ Allmendinger, and IGN "gaming editor extraordinaire" Justin Kaehler— set times in GT4 and real life in a variety of cars. Brauer's best time in a Ford GT in the game was 1:38, and his best time on the real track was 1:52. In the four vehicles the trio tested, none was able to duplicate his game times on the real track.[18][19] Brauer suggested the main differences between the game and reality:
" Which brings up the single biggest difference between reality and virtual reality— consequences. A mistake on Gran Turismo 4 costs me nothing more than a bad lap time. A mistake with a real exotic car on a real racetrack is... a bit more costly.
The other major difference between virtual racing and the real thing is feedback from the car— or an almost total lack thereof. Yes, the force feedback steering wheel does its best to let you know when you're veering off the track, or sliding the rear end, but none of this comes close to the kind of information you get while driving a real vehicle. And in a car like the Ford GT, that's vital information.
Wikipedia
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