Fire Emblem: Three Houses will offer 200+ hours of content, has multiple endings

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#1 Posted by SolidGame_basic (24260 posts) -

https://www.eurogamer.net/articles/2019-07-07-fire-emblem-three-houses-offers-200-hours-of-gameplay

Wow, that’s a lot of content. Or at least that’s what you would think. Especially for a Fire Emblem game. What do you make of this, SW? I’m hyped for the game but already have a couple RPG’s on my plate. May have to wait on this one.

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#2 Posted by lamprey263 (36140 posts) -

Wonder if they'll split it up into three separate games again.

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#3 Posted by Heirren (1445 posts) -

I picked up the first release on 3DS. I didnt care for the story elements. Far too many imo. So if thst extra gameplay is extra story, i wont even consider, because how else do they figure 200 hours for a strategy game?

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#4 Posted by adsparky (1408 posts) -

It's 80 hours, 200 if you want to go with the three houses.

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#5 Posted by sakaiXx (5662 posts) -

they turned the series into Persona like system and mechanics so its bound to be at least 80 hours per play through. How to circumvent that, save at the moment the story branches

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#6 Posted by Archangel3371 (28120 posts) -

Sounds pretty good to me. I’m very hyped this game. It’s not that far away now.

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#7 Posted by MclarenMaster18 (1558 posts) -

Fire Emblem Three Houses will destroy Kingdom Hearts 3!

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#8 Posted by lundy86_4 (53359 posts) -

@adsparky said:

It's 80 hours, 200 if you want to go with the three houses.

This, and 80 would be plenty. I hope nothing is detracted or excessively repeated for each house in order to pad hours. I'm very hyped for the game.

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#9 Posted by watercrack445 (1651 posts) -

probably will take one year to complete 100% of the game.

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#10 Posted by enzyme36 (4215 posts) -

its going to be a lot more than that when you count all my restarts after losing someone important late in a battle.

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#11 Posted by FireEmblem_Man (19735 posts) -

Hmmmm..... The game will probably make you play all Three Houses to actually get the true ending.

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#12 Posted by Raining51 (1124 posts) -

I've gone back and forth on the FE series... overall I think I really basically enjoy it... the problem is I often don't find the time for it as all.

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#13 Posted by XVision84 (16220 posts) -

Haven't played Fire Emblem before, this'll be my first. Should be fun :)

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#14 Posted by KungfuKitten (26635 posts) -

I really enjoy FE but I dislike the crit system. Especially when it costs me a teammember. Maybe I should play it on non-perma-death mode or something, might save me a lot of frustration.

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#15 Posted by jcrame10 (5103 posts) -

I just hope it plays like a traditional FE game.

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#16 Posted by onesiphorus (2896 posts) -

@KungfuKitten said:

I really enjoy FE but I dislike the crit system. Especially when it costs me a teammember. Maybe I should play it on non-perma-death mode or something, might save me a lot of frustration.

We have yet to know whether Three Houses will have non-perma-death mode as found in previous titles.

And speaking of endings, would a character's death be one of several endings?

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#17 Edited by Maroxad (15263 posts) -

@jcrame10 said:

I just hope it plays like a traditional FE game.

Define traditional. Because I have seen multiple styles of Fire Emblem

Marth's style of heavily emphasized RNG, with a ton of unpredictability, no weapon triangle, and a shower of units.

Gaiden Style, which is more akin to a traditional jRPG

Geneology Style Which emphasizes scope and scale.

Thracia 776-Radiant Dawn (+Conquest) With a stronger objective focused design.

Awakening Style With its waifus and grinding and infinite reclassing.

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#18 Posted by FireEmblem_Man (19735 posts) -
@Maroxad said:
@jcrame10 said:

I just hope it plays like a traditional FE game.

Define traditional. Because I have seen multiple styles of Fire Emblem

Marth's style of heavily emphasized RNG, with a ton of unpredictability, no weapon triangle, and a shower of units.

Gaiden Style, which is more akin to a traditional jRPG

Geneology Style Which emphasizes scope and scale.

Thracia 776-Radiant Dawn (+Conquest) With a stronger objective focused design.

Awakening Style With its waifus and grinding and infinite reclassing.

What about Path of Radiance and Radiant Dawn?

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#19 Edited by Valgaav_219 (2430 posts) -

@mclarenmaster18: The top selling game of 2019 vs A Persona wannabe that couldn't even stick to it's own formula. Yea, I'll take Kingdom Hearts 3. And I prefer real Persona to a damn copycat smh

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#20 Posted by MclarenMaster18 (1558 posts) -
@valgaav_219 said:

@mclarenmaster18: The top selling game vs A Persona wannabe that couldn't even stick to it's own formula. Yea, I'll take Kingdom Hearts 3. And I prefer real Persona to a damn copycat smh

Yeah I don't like Disney very much so you got a problem?

The only 3 Disney properties I that I like following are Star Wars, Tron and Split/Second.

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#21 Edited by Maroxad (15263 posts) -

@FireEmblem_Man said:
@Maroxad said:
@jcrame10 said:

I just hope it plays like a traditional FE game.

Define traditional. Because I have seen multiple styles of Fire Emblem

Marth's style of heavily emphasized RNG, with a ton of unpredictability, no weapon triangle, and a shower of units.

Gaiden Style, which is more akin to a traditional jRPG

Geneology Style Which emphasizes scope and scale.

Thracia 776-Radiant Dawn (+Conquest) With a stronger objective focused design.

Awakening Style With its waifus and grinding and infinite reclassing.

What about Path of Radiance and Radiant Dawn?

I found them to be pretty similar to the formula laid down by Thracia 776. A few differences, didnt change the fact that the series was pretty stagnant at that point.

Marth's style: FE1, 3, and their remakes

Gaiden Style: FE2, Echoes, Arguably Sacred Stones

Large Scope: Genealogy

Thracia 776: Thracia, FE6, FE7, Path of Radiance, Radiant Dawn, Conquest

Awakening Style: Awakening, Fates (Barring Conquest)

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#22 Posted by Litchie (24025 posts) -
@enzyme36 said:

its going to be a lot more than that when you count all my restarts after losing someone important late in a battle.

I don't understand why you'd play in permadeath mode if you restart a mission when someone dies. Sounds like a waste of time.

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#23 Posted by jcrame10 (5103 posts) -

@Maroxad: my favorite = Path of Radiance/Radiant Dawn

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#24 Posted by Maroxad (15263 posts) -

@Litchie said:
@enzyme36 said:

its going to be a lot more than that when you count all my restarts after losing someone important late in a battle.

I don't understand why you'd play in permadeath mode if you restart a mission when someone dies. Sounds like a waste of time.

Because it still encourages players to plan their moves ahead, rather than play around intended casualties. It is one of the things that made FFTA so lame.

I have both iron manned and reset run the games.

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#25 Posted by enzyme36 (4215 posts) -

@Litchie said:
@enzyme36 said:

its going to be a lot more than that when you count all my restarts after losing someone important late in a battle.

I don't understand why you'd play in permadeath mode if you restart a mission when someone dies. Sounds like a waste of time.

Because the tension is real!

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#26 Posted by FireEmblem_Man (19735 posts) -
@Maroxad said:
@Litchie said:
@enzyme36 said:

its going to be a lot more than that when you count all my restarts after losing someone important late in a battle.

I don't understand why you'd play in permadeath mode if you restart a mission when someone dies. Sounds like a waste of time.

Because it still encourages players to plan their moves ahead, rather than play around intended casualties. It is one of the things that made FFTA so lame.

I have both iron manned and reset run the games.

Yep, and Perma-death creates a challenge for the game. Otherwise, what's the point of the game if you keep all your units that just keep dying over?

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#27 Posted by enzyme36 (4215 posts) -

@FireEmblem_Man said:
@Maroxad said:
@Litchie said:
@enzyme36 said:

its going to be a lot more than that when you count all my restarts after losing someone important late in a battle.

I don't understand why you'd play in permadeath mode if you restart a mission when someone dies. Sounds like a waste of time.

Because it still encourages players to plan their moves ahead, rather than play around intended casualties. It is one of the things that made FFTA so lame.

I have both iron manned and reset run the games.

Yep, and Perma-death creates a challenge for the game. Otherwise, what's the point of the game if you keep all your units that just keep dying over?

The game can get tricky, new units pop out of nowhere and can surround a unit you thought was previously safe. Its fun to go back and plan ahead for that.

I also will run back the game with just accepting what happens... you end up with an entirely different squad.

In pretty much any genre of game, if there is a perma-death option, I will use it.