Was playing through a couple games recently and for whatever reason I just thought "Man, these games have some great weapons".
Not just great weapons, but portrayed really well.
So it got me thinking: what is my favorite weapon? And so I thought, why not ask my friends (and frenemies😉😁) on Gamespot?
Now, hold on one second! Let's think about this for a second and break it up into categories. Or you can be like "You're not my dad, Mr Bojangles" and just list some of your favorites.
So anyway, let's keep this organized:
1. List your three favorite melee weapons.
2. List your three favorite firearms or ranged weapons (these can include sci-fi guns or pre-gunpower weapons like bows, but no "mega weapons" i.e. Redeemer from UT).
3. Special weapons, tools, and "mega weapons" (mega weapons would be things like a man-portable mininuke launcer, an orbital satellite you control with a laser designator....shit like that).
4. Finally, what three games do you think portray weapons extremely well? These games don't have to have your favorite weapons in them (but it certainly helps!).
And, because this is System Wars, if you think someone is full of crap or you strongly disagree, let 'em have it (but somewhat respectfully and within the rules, of course 😉)
Apologies in advance for the long initial post, but I figure this could be fun. Also is 3:30 AM.
I'll go first:
- Melee weapons:
- Really like the flail in general, but I love the one in AC Valhalla. *Spin-spin-spin-spin-SMACK*
- Crowbar, from Half-lIfe. So iconic, incredibly satisfying. As someone that worked demolition, I can tell you that using a pry/crowbar in real life is a lot of fun. Oh, see that cabient? *CRUNCH* not any more, it's gone. Oh what a nice countertop *SCREEEEEK* GTFO, counter top.
- The dark tendrils from The Darkness 1 and 2. They rip, they tear, then go up your butt and out your mouth. They pick up pipes and hurl them at enemies. They eat hearts.
- Ranged weapons:
- Shotguns. From almost any game. There's just something satisfying about aiming a shotgun close range at an enemy knowing it's going to do massive damage. Or taking an extra split second to aim at the head and know it's going to blow it off. Not make a hole in the head; blow. it. off.
- Bows. Again, from just about most games. Honorable mentions to VR games, though; something about drawing a bow in VR, aiming, and actually hitting your target as you intended to with a bow in something like Sairento (awesome cyberninja game). Also gotta mention TES: Skyrim; no matter how my build starts out, I always end up going stealth bow sniper lol
- The GAU-8, aka "The gun on the A-10C attack plane". Oh, your airplane has a gun? My gun has an airplane built around it. Literally the size of a small car. 30 mm ammo combination of high explosive and depleted-uranium armor-piercing self-sharpening rounds that, when used in combination, is called "party mix" by crew. Love flying this plane in DCS World, flying around the hill, popping up and taking out a column of vehicles. BRRRRRRRRRRRRRT
- Special Weapons:
- Gravity gun. Pick up a dryer, launch it. Pick up thrown grenade, toss it back. Saw blade? WHEEEEE.
- Vampire teeth/thirst in, well...just about any vampire game. Something so satisfying, just a touch erotic (just a bit!), about sticking your fangs into a living creature and gaining power or health from it. Be it Bloodrayne or your character in Vampire: The Masquerade: Redemption, it's just a lot of fun. Taking out a room full of enemies and leaving one alive, only so you can disappear into the shadows and watch them fumble about and then finally sneak up on them and *CHOMP*
- Ion cannon in Command and Conquer. Not sure if it's the first, but at this point it is my earliest memory of the whole "orbital laser-cannon" trope found in so many awesome things these days. Just really satisfying to hear EVA tell you it's ready. Like a miniature christmas every few weapons. Buildings tanks, building tanks, building tanks, building *ION CANNON READY* WHAAAAAAAAAAAAAAAAT?!?! YES!
- What games portray it well:
- DCS World has incredibly accurate portrayals of weapons. It's called a study sim for a reason, and the basic functions of firing an AGM-65 electro-optical air-to-ground missile will take hours just to gain a basic understanding of. It's sometimes hard to call it a game, but it's still fun and educational and good for the brain I guess.
- id (and Machine Games) shooters. Tough to pick one, so I'm just going to say them all. From Quake and Doom to Wolfenstein, the weapons are just chunky, funky, hunky, and oh-so-satisfying to use. Love the alternate modes they've added in the recent DOOM titles. Nice weapon models, great animations, amazing sounds.
- FEAR. Everything in there is fun to use. Land mines, in slow motion, bounce up "bouncing betty" style and you can see the steel pellets disperse out of the mine. Shotguns send enemies flying. The bolt thrower staples enemies to the wall.
OK, your turn!