Elite Dangerous and Limit Theory>>>>>Star Citizen

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Jebus213

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#1  Edited By Jebus213
Member since 2010 • 10056 Posts

How can anyone disagree? Star Citizen is nothing more then a ruse.

>Massive procedural generated worlds and UI

>an actual focus on trading and mining

All Limit Theory videos: https://www.youtube.com/user/LimitTheory

Elite Dangerous:

http://elite.frontier.co.uk/about/#.U2UYSnDp8aY

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71

Sexy:

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Snugenz

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#2 Snugenz
Member since 2006 • 13388 Posts

Dat alpha price though...

Will definitely check it out when it's out though, and there's no real reason that Star Citizen and Elite Dangerous can't coexist.

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#3 lunar1122
Member since 2012 • 784 Posts

elite dangerous looks good, but limit theory looks like pure trash. With that said i dont think either of these games will be better than starcitizen.

The only other space sim game im looking forward to is No mans sky.

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naz99

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#4  Edited By naz99
Member since 2002 • 2941 Posts

They are both taking different approaches...Elite is nearly all procedural generated and star citizen is fully hand crafted.and besides it has been ages since a decent space sim there is room for both I will be buying and playing both of them.

Oh and you clearly know sod all about star citizen so you opinions are moot

It is quite obvious anyone interested in space sims will be buying any they can if they are good

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melonfarmerz

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#5  Edited By melonfarmerz
Member since 2014 • 1294 Posts

"Star Citizen is nothing more then a ruse."

Sure, you can have your opinion on how ED is better but really? We all know StarCtitzen is going to be something special and to say otherwise is just silly. Star Citizen will also have massive HAND CRAFTED and procedural generated worlds as well as economic and trading systems that are fully functional. Not going to lie, Elite Dangerous does look like a more complete package right now but that's because it needs to. Let's be honest here, ED is definitely the underdog here, in Star Citizen's shadow. It needs to do something to stand out and so it's showing more and showing that's it's a more complete package at this point in time.

If I were you, I really wouldn't bash Star Citizen. They'll both be great games. We should feel lucky that PC gaming is thriving and Space Sims are making what looks to be an epic comeback.

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jun_aka_pekto

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#7  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

Who cares? Just buy them all.

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Cloud_imperium

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#8  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

That's why I don't like Elite Dangerous community . They act like they are married to one game and always turn every article/thread into Elite vs Star Citizen . Was this really necessary .?

As few well informed people have already posted that Elite universe is procedurally generated which will be bigger than Star Citizen but detail CAN NOT come closer to something which is handcrafted . On other hand work needed to be done in Star Citizen is much more than Elite which doesn't even have characters . Let alone FPS , and separate Single Player game .

Also keep in mind that Elite Dangerous development was started before 2008 , back then it was called "Elite 4" . So it is much further into development than Star Citizen , which still looks impressive despite being only 1.5 years in development . As far as expansion packs for Elite Dangerous goes (which will enable whole planet exploration etc) , same will happen with Star Citizen expansions . On launch you won't be able to land on planets in Elite but you can do so in SC .

Totally different games , don't be too short sighted .

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#9  Edited By foxhound_fox
Member since 2005 • 98532 Posts

Elite Dangerous seems like a very specialized space sim focused on space combat. Star Citizen is an organic sim that focuses on providing the player the tools to be whatever kind of game they want it to be.

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#10  Edited By Wormhole3300
Member since 2014 • 25 Posts

You guys are always spreading false information about the scope and development of Elite.

See this FAQ link:

http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

Elite: Dangerous has a bigger scope than Star Citizen including FPS elements and free atmospheric flight on fully populated 1:1 scale planets and this expansion will be released before Star Citizen even sees the light of day.Also Elite's production started in 2013. That's even later than Star Citizen.

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Cloud_imperium

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#11 Cloud_imperium
Member since 2013 • 15146 Posts

@wormhole3300 said:

You guys are always spreading false information about the scope and development period of Elite.

See this FAQ: http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

Elite: Dangerous has a bigger scope than Star Citizen including FPS elements and free atmospheric flight on fully populated 1:1 scale planets and this expansion will be released before Star Citizen even sees the light of day.Also Elite's production started in 2013. That's even later than Star Citizen.

That link is incredibly outdated and biased (no surprise since it is part of Elite Dangerous wiki) .

We all know Elite have bigger scale but it is randomly generated . Most of the stuff mentioned there will be made available through expansions and won't happen on launch .

Elite Dangerous development was started before 2008 .

http://www.develop-online.net/news/elite-4-technology-almost-finished-says-braben/0103227

-July 30th , 2008

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#13  Edited By Wormhole3300
Member since 2014 • 25 Posts

@Cloud_imperium

My FAQ link is up to date and the first important Elite expansions will be released next year and Star Citizen will is supposed to have it's initial PU release in late 2016. Also you are wrong that Elite is random, it is artist directed procedural based on scientific rules with random variations.

http://elite-dangerous.wikia.com/wiki/Procedural_Generation

Also that link of yours is talking about the engine technology of their Cobra Engine and not the actual Elite: Dangerous game. Same situation as the CryEngine that also had more than a decade of development. So you are misleading people.

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#14  Edited By Cloud_imperium
Member since 2013 • 15146 Posts
@wormhole3300 said:

@Cloud_imperium said:

@wormhole3300 said:

You guys are always spreading false information about the scope and development period of Elite.

See this FAQ: http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

Elite: Dangerous has a bigger scope than Star Citizen including FPS elements and free atmospheric flight on fully populated 1:1 scale planets and this expansion will be released before Star Citizen even sees the light of day.Also Elite's production started in 2013. That's even later than Star Citizen.

That link is incredibly outdated and biased (no surprise since it is part of Elite Dangerous wiki) .

We all know Elite have bigger scale but it is randomly generated . Most of the stuff mentioned there will be made available through expansions and won't happen on launch .

Elite Dangerous development was started before 2008 .

http://www.develop-online.net/news/elite-4-technology-almost-finished-says-braben/0103227

-July 30th , 2008

That link of yours is talking about the engine technology of their Cobra Engine and not the Elite: Dangerous game. Same situation as the CryEngine that also had more than a decade of development. So you are misleading people.

Engine and designing assets is part of development . Star Citizen isn't using Cry Engine as it is too . They re wrote entire back end , moved it from being 32 bit to 64 bit , made lot of changes to the engine (thanks to Crytek) . Also keep in mind that Frontier development had been fully established company since the beginning . CIG on other hand became a fully established company in early 2013 , they purchased the place , move there and started to hire people . Yet look at the progress they made within an year . Right now they are mocapping for pilot's animations , FPS combat and Squadron 42 cutscene . None of those features could be shown at PAX , so comparing it to Elite is a bit silly at this point (and Elite doesn't have any of those features at ALL) .

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#15 foxhound_fox
Member since 2005 • 98532 Posts

@SNIPER4321 said:

im interested in both but star citizen is more of space sim. its FPS too.

Speaking of "hardcore FPS's" and your obsession with old school shooters... why have you not played Wrack yet? It's Doom meets Quake meets Super Mario Bros.

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#16  Edited By Wormhole3300
Member since 2014 • 25 Posts

@Cloud_imperium

Star Citizen development started in 2011 everybody knows that and no Engine development is not part of the game development, the Cobra Engine is used for all other Frontier games.

Moving to 64bit is a nobrainer that you would do from the start for a spacesim without needing an announcement and the progress they made is nothing compared to what Elite: Dangerous did in a year. Also SC is 6 months late with the DFM.

Also if MoCap and Cutscenes are now seen as progress than I fear the worse for SC as a game.

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deactivated-6127ced9bcba0

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#17 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

Only trolls think Star Citizen is a ruse.

Star Citizen April Report

With reports like this these lame attempts by trolls are losing any ground they had to stand on.

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#18  Edited By Cloud_imperium
Member since 2013 • 15146 Posts
@wormhole3300 said:

@Cloud_imperium

Star Citizen development started in 2011 everybody knows that and no Engine development is not part of the game development, the Cobra Engine is used for all other Frontier games.

Moving to 64bit is a nobrainer that you would do from the start for a spacesim without needing an announcement and the progress they made is nothing compared to what Elite: Dangerous did in a year. Also SC is 6 months late with the DFM.

Also if MoCap and Cutscenes are now seen as progress than I fear the worse for SC as a game.

I talked about being fully established company , not development . In 2011 , there were only 8 people who worked on the game separately , Frontier was already a successful company . Star Citizen DFM is late because , as I said Cry Engine needed few changes , back end code was one of them . Elite Dangerous on other hand was supposed to launch in March as well .

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#19 Wormhole3300
Member since 2014 • 25 Posts

@Cloud_imperium:

Star Citizen was much further ahead at the time of Kickstarter with a very polished demo, while Elite hardly had anything to show and was laughed at.
Less than a handful of people worked on the Elite KS demo.

Also I don't buy the excuses of CryEngine changes delaying the game, since Elite's Cobra engine needs changing all the time.

Elite's release date was an estimate, same as the SC's but Elite didn't miss its Alpha date and it will be released at the end of this year.

SC's DFM was supposed to release in November last year with planetside around March and finished game Nov 2014 and now it's delayed more than a year.

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#20 Cloud_imperium
Member since 2013 • 15146 Posts

@wormhole3300 said:

@Cloud_imperium:

Star Citizen was much further ahead at the time of Kickstarter with a very polished demo, while Elite hardly had anything to show and was laughed at.

Less than a handful of people worked on the Elite KS demo.

Also I don't buy the excuses of CryEngine changes delaying the game, since Elite's Cobra engine needs changing all the time.

Elite's release date was an estimate, same as the SC's but Elite didn't miss its Alpha date and it will be released at the end of this year.

SC's DFM was supposed to release in November last year with planetside around March and finished game Nov 2014 and now it's delayed more than a year.

OK

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deactivated-6127ced9bcba0

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#21  Edited By deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

@wormhole3300 said:

@Cloud_imperium:

Star Citizen was much further ahead at the time of Kickstarter with a very polished demo, while Elite hardly had anything to show and was laughed at.

Less than a handful of people worked on the Elite KS demo.

Also I don't buy the excuses of CryEngine changes delaying the game, since Elite's Cobra engine needs changing all the time.

Elite's release date was an estimate, same as the SC's but Elite didn't miss its Alpha date and it will be released at the end of this year.

SC's DFM was supposed to release in November last year with planetside around March and finished game Nov 2014 and now it's delayed more than a year.

As CR said about the Kickstarter demo, that was created by only a handful of guys and almost ALL of their capital. Nothing was created beforehand. Work only truly started when they reached their funding.

It was actually the back-end network architecture that needed to be created and tweaked which would then also be used for the Persistent Universe. I'm sure CryEngine had to be changed as well since PBR is actually a pretty new feature of the engine.

Either way, your cynicism is wholly unwarranted.

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deactivated-6127ced9bcba0

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#23 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

@jeager_titan said:

Well I am hyped up for all of them. But elite looks more gorgeous in the bunch.

I'd disagree. Star Citizen looks much prettier.

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#24 Pecisk
Member since 2014 • 25 Posts
@foxhound_fox said:

Elite Dangerous seems like a very specialized space sim focused on space combat. Star Citizen is an organic sim that focuses on providing the player the tools to be whatever kind of game they want it to be.

It looks like you have very limited knowledge what ED is. No, Elite series was first organic space sim, and ED continues this tradition. There's 12 different activities you can engage in game, trading, piracy, bounty hunting, exploring just name a few. Each of them have very detailed specifics how these activities work. Universe have very detailed rules how your reputation affects NPCs and your standing within factions. And that's only scratching a surface before walking and landing expansions.

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#25  Edited By Wormhole3300
Member since 2014 • 25 Posts

@airshocker said:

@wormhole3300 said:

@Cloud_imperium:

Star Citizen was much further ahead at the time of Kickstarter with a very polished demo, while Elite hardly had anything to show and was laughed at.

Less than a handful of people worked on the Elite KS demo.

Also I don't buy the excuses of CryEngine changes delaying the game, since Elite's Cobra engine needs changing all the time.

Elite's release date was an estimate, same as the SC's but Elite didn't miss its Alpha date and it will be released at the end of this year.

SC's DFM was supposed to release in November last year with planetside around March and finished game Nov 2014 and now it's delayed more than a year.

As CR said about the Kickstarter demo, that was created by only a handful of guys and almost ALL of their capital. Nothing was created beforehand. Work only truly started when they reached their funding.

It was actually the back-end network architecture that needed to be created and tweaked which would then also be used for the Persistent Universe. I'm sure CryEngine had to be changed as well since PBR is actually a pretty new feature of the engine.

Either way, your cynicism is wholly unwarranted.

Point your fingers at @Cloud_imperium for starting the spread of false information about Elite.

PBR is something that CryTek devs added to CryEngine and wasn't specifically for SC.

Frontier also had to add PBR to their Cobra Engine last year and had to do it all themselves and it's still evolving.

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#27 Pecisk
Member since 2014 • 25 Posts

@airshocker: well, then that's not what SC fans said during time of ED KS, claiming David a copycat. Also until ED alpha release all we heard that SC is much futher in development (claiming they had already something for KS), as it has headstart and money, money money. All these things turned out to be false - in retrospective CR sold his vision, and people just followed. Which is fine, but lot of myths to justify throwing money at CIG were created which helps no one at this point. While I admit that claim of "best space sim ever" can be seen as tongue in cheek from some perspective, it has turned out to be damnation of SC of giving this most likely false impression of superbloated game which has anything except actual space in it. I enjoyed WCIV and V and personally I think this is where CR qualities shines. But all hype overload of SC gives very wrong picture, so some irony is in place.

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#28 Console_Caesar
Member since 2014 • 46 Posts

@scottpsfan14 said:

@melonfarmerz said:

"Star Citizen is nothing more then a ruse."

Sure, you can have your opinion on how ED is better but really? We all know StarCtitzen is going to be something special and to say otherwise is just silly. Star Citizen will also have massive HAND CRAFTED and procedural generated worlds as well as economic and trading systems that are fully functional. Not going to lie, Elite Dangerous does look like a more complete package right now but that's because it needs to. Let's be honest here, ED is definitely the underdog here, in Star Citizen's shadow. It needs to do something to stand out and so it's showing more and showing that's it's a more complete package at this point in time.

If I were you, I really wouldn't bash Star Citizen. They'll both be great games. We should feel lucky that PC gaming is thriving and Space Sims are making what looks to be an epic comeback.

I love space sims. I am going to upgrade accordingly for SC.

I love how in the other thread you called hermits out on how fat and nerdy they are and now you're here claiming you love space sims and you'll upgrade your PC accordingly. Man, you hermies are a weird bunch.

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naz99

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#29  Edited By naz99
Member since 2002 • 2941 Posts

@wormhole3300 said:

@Cloud_imperium:

Star Citizen was much further ahead at the time of Kickstarter with a very polished demo, while Elite hardly had anything to show and was laughed at.

Less than a handful of people worked on the Elite KS demo.

Also I don't buy the excuses of CryEngine changes delaying the game, since Elite's Cobra engine needs changing all the time.

Elite's release date was an estimate, same as the SC's but Elite didn't miss its Alpha date and it will be released at the end of this year.

SC's DFM was supposed to release in November last year with planetside around March and finished game Nov 2014 and now it's delayed more than a year.

Tells people they are wrong about Elite,then goes and gets everything wrong about star citizen...nice

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#30  Edited By naz99
Member since 2002 • 2941 Posts

@pecisk said:

@airshocker: well, then that's not what SC fans said during time of ED KS, claiming David a copycat. Also until ED alpha release all we heard that SC is much futher in development (claiming they had already something for KS), as it has headstart and money, money money. All these things turned out to be false - in retrospective CR sold his vision, and people just followed. Which is fine, but lot of myths to justify throwing money at CIG were created which helps no one at this point. While I admit that claim of "best space sim ever" can be seen as tongue in cheek from some perspective, it has turned out to be damnation of SC of giving this most likely false impression of superbloated game which has anything except actual space in it. I enjoyed WCIV and V and personally I think this is where CR qualities shines. But all hype overload of SC gives very wrong picture, so some irony is in place.

Nobody claimed that whatsoever..or do you have links of proof..everyone that was looking forward to SC was also looking forward to elite....why? ...because they love space games and they know who David Braben is you don't call the father of space sims a copycat and nobody did....oh sorry maybe a handfull of random people on the internet that may or may not like star citizen did...hardly anything concrete.

Its funny how you keep calling people out for misinformation about Elite and the straight away start spreading misinformation about Star Citizen ...it makes you look stupid

Also the Proof of concept demo they produced with 8 people over a year with a million dollars of chris roberts own money it is not and was never meant to be part of the game, the 3 ship models are but they have gone through a major redesign and overhaul.

The only thing happening here is your failiure to understand the sheer difference in workloads of a game that is largely(not fully) proceduraly generated and one that is 100% hand crafted....it's basic common sense.

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#31  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

I follow all of these closely and Elite Dangerous and Limit Theory are trying to do something completely different from Star Citizen. In fact none of the 3 are trying to "beat" the other in terms of features. All three are doing completely different things and all will be great.

What's great is that I get to enjoy them all instead of bickering over which one is going to be better.

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#32  Edited By lawlessx
Member since 2004 • 48753 Posts

why can't we just like both and be happy they're in development? why pick one and bash the other?

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#33  Edited By naz99
Member since 2002 • 2941 Posts

@lawlessx said:

why can't we just like both and be happy they're in development? why pick one and bash the other?

All of us are apart from maybe 1 or 2 random people...it's just people throwing misinformation at each other over a certain game while claming that the other is doing it.

Tragic yet funny at the same time :P

I have money on star citizen because it was cheaper to get into the alpha but Elite is a 100% buy because i probably spent more than 4000 hours of my life in Elite II : Frontier on my Amiga 1200, (I was A Drug Dealing Slaver...Don't judge me!)

I Can't wait for both because i know each one is going to scratch a different itch and they both need scratching :D

All this talk reminded me of this: http://pioneerspacesim.net/#&panel1-1 it's been a while since i played it and it seems like it has come a long way,it was an extremely early version when i last had a go early last year, it is basically An open source updatd Elite and it's free,any one else ever tried this?

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#34  Edited By milannoir
Member since 2008 • 1663 Posts

I'll play and probably enjoy all three games.

Star Citizen will be something else though. These guys have high standards, lots of ideas, and enough money, determination and talent to make it happen.

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#35  Edited By Pecisk
Member since 2014 • 25 Posts

@naz99 said:

@pecisk said:

@airshocker: well, then that's not what SC fans said during time of ED KS, claiming David a copycat. Also until ED alpha release all we heard that SC is much futher in development (claiming they had already something for KS), as it has headstart and money, money money. All these things turned out to be false - in retrospective CR sold his vision, and people just followed. Which is fine, but lot of myths to justify throwing money at CIG were created which helps no one at this point. While I admit that claim of "best space sim ever" can be seen as tongue in cheek from some perspective, it has turned out to be damnation of SC of giving this most likely false impression of superbloated game which has anything except actual space in it. I enjoyed WCIV and V and personally I think this is where CR qualities shines. But all hype overload of SC gives very wrong picture, so some irony is in place.

Nobody claimed that whatsoever..or do you have links of proof..everyone that was looking forward to SC was also looking forward to elite....why? ...because they love space games and they know who David Braben is you don't call the father of space sims a copycat and nobody did....oh sorry maybe a handfull of random people on the internet that may or may not like star citizen did...hardly anything concrete.

Its funny how you keep calling people out for misinformation about Elite and the straight away start spreading misinformation about Star Citizen ...it makes you look stupid

Also the Proof of concept demo they produced with 8 people over a year with a million dollars of chris roberts own money it is not and was never meant to be part of the game, the 3 ship models are but they have gone through a major redesign and overhaul.

The only thing happening here is your failiure to understand the sheer difference in workloads of a game that is largely(not fully) proceduraly generated and one that is 100% hand crafted....it's basic common sense.

Well, it felt quite coordinated campaign against ED for some time after KS. I won't dig up evidence, because I don't care about it anymore. it doesn't change fact what was said during that time. It ceased only after delaying of DFM and release of ED alpha.

Please point out any misinformation about SC you are hearing here. It's funny, because I know a lot more about SC than average SC fan who still thinks SC will have free form traveling in system and in planet atmospheres.

Also I want to point you out that you really don't understand what PG means here - no it doesn't mean generated, it means game have extended use of algorithms in combination of handcrafted material to make universe. It just makes sense. So there's huge amount of handcrafted content in ED. It is just used cleverly and consistently, within rules of the game. Real challenge and ambition is to make it look and feel like it's unique. That's what FD up to, and that's their Magnum Opus.

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#36  Edited By Jebus213
Member since 2010 • 10056 Posts
@foxhound_fox said:

Elite Dangerous seems like a very specialized space sim focused on space combat.

and I thought I was bad at trolling

**EDIT**

After reading some the posts, you people make /v/ look more intelligent. This forum is a cancer. Why did I bother coming back. And you people still take joke threads seriously.

It's like all of you have the combination of psychosis and social phobia.

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#38  Edited By naz99
Member since 2002 • 2941 Posts

@pecisk said:

@naz99 said:

@pecisk said:

@airshocker: well, then that's not what SC fans said during time of ED KS, claiming David a copycat. Also until ED alpha release all we heard that SC is much futher in development (claiming they had already something for KS), as it has headstart and money, money money. All these things turned out to be false - in retrospective CR sold his vision, and people just followed. Which is fine, but lot of myths to justify throwing money at CIG were created which helps no one at this point. While I admit that claim of "best space sim ever" can be seen as tongue in cheek from some perspective, it has turned out to be damnation of SC of giving this most likely false impression of superbloated game which has anything except actual space in it. I enjoyed WCIV and V and personally I think this is where CR qualities shines. But all hype overload of SC gives very wrong picture, so some irony is in place.

Nobody claimed that whatsoever..or do you have links of proof..everyone that was looking forward to SC was also looking forward to elite....why? ...because they love space games and they know who David Braben is you don't call the father of space sims a copycat and nobody did....oh sorry maybe a handfull of random people on the internet that may or may not like star citizen did...hardly anything concrete.

Its funny how you keep calling people out for misinformation about Elite and the straight away start spreading misinformation about Star Citizen ...it makes you look stupid

Also the Proof of concept demo they produced with 8 people over a year with a million dollars of chris roberts own money it is not and was never meant to be part of the game, the 3 ship models are but they have gone through a major redesign and overhaul.

The only thing happening here is your failiure to understand the sheer difference in workloads of a game that is largely(not fully) proceduraly generated and one that is 100% hand crafted....it's basic common sense.

Well, it felt quite coordinated campaign against ED for some time after KS. I won't dig up evidence, because I don't care about it anymore. it doesn't change fact what was said during that time. It ceased only after delaying of DFM and release of ED alpha.

Please point out any misinformation about SC you are hearing here. It's funny, because I know a lot more about SC than average SC fan who still thinks SC will have free form traveling in system and in planet atmospheres.

Also I want to point you out that you really don't understand what PG means here - no it doesn't mean generated, it means game have extended use of algorithms in combination of handcrafted material to make universe. It just makes sense. So there's huge amount of handcrafted content in ED. It is just used cleverly and consistently, within rules of the game. Real challenge and ambition is to make it look and feel like it's unique. That's what FD up to, and that's their Magnum Opus.

I understand perfectly what PG means in relation to Elite,i am not speaking about elite because you have that covered and i agree with what you say, im just not going to sit here and go into detail on it evertime i mention it...the fact remains that the workload between both is a huge difference,i personally could not care less both games are coming and i will have both...i dont see why you feel like you need to defend one and bash the other can you not just look forward to both:P

@Jebus213 said:
@foxhound_fox said:

Elite Dangerous seems like a very specialized space sim focused on space combat.

and I thought I was bad at trolling

**EDIT**

After reading some the posts, you people make /v/ look more intelligent. This forum is a cancer. Why did I bother coming back. And you people still take joke threads seriously.

It's like all of you have the combination of psychosis and social phobia.

A joke thread that has no indicatiion of you joking and is not even slightly funny and you think people should know you are joking wow *slow clap*

you make a dumb post and critsize others for being dumb,and you have the cheek to question their intelligence....the only social outcast and phobic here is you,for stirring up a hornets nest and then complaining the hornets are getting angry..

Time to stop posting here jebus may make a "joke" again and i dont think any of us would survive the laughter......

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jun_aka_pekto

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#39  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

@Jebus213 said:

And you people still take joke threads seriously.

You trolling didn't enter my mind. But, the lack of a smiley menu in the new Post layout makes jokes hard to get.

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#40 Lulu_Lulu
Member since 2013 • 19564 Posts

Procedural Generation is a fad. Yes every change is unique but also doesn't matter. UGC is a much better alternative.

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NFJSupreme

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#41 NFJSupreme
Member since 2005 • 6605 Posts

Why do people feel the need to bash something in order to prop something else up? You just one across as a silly fanboy when you do that.

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clyde46

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#42 clyde46
Member since 2005 • 49061 Posts

Are TC, how I remember you getting trolled out of SW.

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#43  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts
@Lulu_Lulu said:

Procedural Generation is a fad. Yes every change is unique but also doesn't matter. UGC is a much better alternative.

Procedural generation is the future. It's much more powerful than you can possibly imagine. User generated content cannot do what procedural generation can do. Devs are building procedural generation algorithms to help them populate content for their games. It takes a lot of work to build a huge backdrop or exploreable world when a good algorithm could do it in seconds and make it feel natural.

The best games will be a mix of procedural content and developer built content. Procedural algorithms break down the size barriers of games as devs can exponentially increase the size of a game, the level of detail of a game (procedural generation for graphics is awesome), amount of variety or just amount of content in a game without adding months or years into the development of the game. Even extremely scripted and small games can benefit from procedural generation when it comes to the creation of the assets.

It's not a fad, it's technology that will affect pretty much every part of game development for the better.

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#44 Lulu_Lulu
Member since 2013 • 19564 Posts

@Wasdie

Procedural Generation is kinda like Snow Flakes.... Each one is unique... But after 5 of them it really doesn't matter anymore because they all have the same general layout, humans are good at recognizing patterns whether they like it or not and in the end.... Planned Developement is better. Unless Procedural Generation can Build something as Significant Test Chambers in Portal or Great Level Designs like in Rayman Legends. I'l take that over infinite varations of a blue print for a character model or landscape. UGC is miles better on top of that its also just as Infinite as UGC. :p. you know... So long as theres enough Users. ;).

PG is Impressive but ultimately pointless. Its the Technical Equivalent of a Hot Chick.... In a world filled with only hot chicks..... Including you. LOL.

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#45 Jebus213
Member since 2010 • 10056 Posts

@naz99 said:

A joke thread that has no indicatiion of you joking

............................................wow.

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#46  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@wormhole3300 said:

You guys are always spreading false information about the scope and development of Elite.

See this FAQ link:

http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

Elite: Dangerous has a bigger scope than Star Citizen including FPS elements and free atmospheric flight on fully populated 1:1 scale planets and this expansion will be released before Star Citizen even sees the light of day.Also Elite's production started in 2013. That's even later than Star Citizen.

too bad it looks ugly as sin and un-emmersive.... it looks horrible.

and again, how is THAT not a ruse when it it currently doesn't do all of that either?

talk about doubke standards...

not that I want expanding "procedure generated worlds" ... I'd rather a static one... repetitive generation I DO NOT WANT... pointless foller s*it.

OH NO GUYS, ELITE WILL BE COMPLETE FIRST, THAT MEANS ITS BETTER!

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#47 Lulu_Lulu
Member since 2013 • 19564 Posts

@MBirdy88

Beauty is in the Eye of the Beholder and Immersion is just plain overated.

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#48 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@Lulu_Lulu said:

@MBirdy88

Beauty is in the Eye of the Beholder and Immersion is just plain overated.

so you say something is subjective therefore redundant, then make a subjective redundant statement about immersion.

... Kreil is right on the money with you.

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#49  Edited By Wormhole3300
Member since 2014 • 25 Posts

@MBirdy88:

Yeah because SC's gameplay full of cutscenes and star systems as little boxes with planets as mere background decoration is really immersive space.

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#50  Edited By deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@wormhole3300 said:

@MBirdy88:

Yeah because SC's gameplay full of cutscenes and star systems as little boxes with planets as mere background decoration is really immersive space.

SPACE.... are we going to bring planet landing in as some sort of "deal breaker" now?