BTH the PC portion of this dude's comparison, other than visuals, is completely worthless because he ONLY uses RTX 40 cards and ONLY shows the game running DLSS 3.0 with fake frames.
*Also keep in mind his resolution conclusions are often off the mark from other more through analysts*
With that said here's what we get.
- Xbox Series X/S target 30fps, currently no additional modes
- Xbox Series S: Dynamic 1080p/30fps (with Temporal Reconstruction)
- Xbox Series X: 2160p/30fps
- PC metrics on this video are virtually useless
- There is visual screen tearing in both Xbox Series X/S versions
- *Neither Xbox Series X or S can maintain a solid 30fps lock*
- Xbox Series S/X have some problems with texture loading (especially Series S)
- All versions suffer a slight stuttering due to scene loading. Something sadly common in openworlds with UE4.
- PC visual quality appears significantly higher than console counterpart in shadow and textures
VIDEO SCREENSHOTS
Texture differences
Shadow differences
Character quality differences
Frame rate drops
My thoughts: If he's saying Xbox Series X is 1080p reconstructed, then I very much doubt Series X is native 4k. We'll find out with other analysts tackle the analysis of this game.
IF it turns that that Xbox Series X is indeed a native 4k with no reconstruction, then there will be no denying the fact that the 60fps mode was indeed held from XSX back to maintain parity with Xbox Series S not being able to handle the additional frame bump.
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