The only development in the acquisition that leaves an uneasy feeling is with the Nintendo deal. I have nothing against Nintendo getting COD games. The more the merrier and all that.
But I worry MS placed the COD developers in an untenable position to put the COD games on such weak hardware that they'll either have to resort to streaming only on Switch devices, which right now is what Capcom is doing for RE games, or having the games run like Outer Worlds did when it hit the Switch. Then again Activision has done some impressive porting in past on weaker hardware so there's no saying. However, despite performance considerations, game size will no doubt be another humongous issue to contend with. Even with cloud streaming, initializing servers with such sizeable games for such a large audience has already been an excuse that COD wouldn't be a threat to streaming competition and it makes me wonder if that itself would make a streaming option untenable.
Then again I can see these games with the right scaling and care in execution being doable and Activision devs certainly have shown some impressive ports in past, this is a big wild card.
But it reminds me of the unilateral decisions Xbox executives made regarding putting Halo MCC on PC in the midst of Halo Infinite's development. This is likely why they did so much outsourcing in development and why the final product of Infinite fell short of its potential. I would believe 343 didn't have a choice and Xbox leadership dumped this challenge in their laps wanting to prioritize growing Game Pass on PC, and sure it helped there, and that itself was an important goal to grow the service, but it came at a cost.
And here I feel they made the promise with the ultimate goal of getting the deal over the finish line, without maybe thinking through fully whether they can honestly execute this promise.
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