@Juub1990 said:
@BassMan: To me at least, it’s easier that way. If you tell me 60% of a 4K axis, I automatically know that it’s in the ~1300p ballpark. If you tell me 60% of the total pixel count, that’s about 5 million pixels and I have honestly no idea what that resolution is. The numbers in the millions are just too large to mentally process.
4K, aka 2160p, is a resolution first and foremost (3840x2160). A resolution is a multiplication of both the horizontal (X) and vertical (Y) axis to get the total pixel count. So, giving percentages based off a single axis is just dumb as that is only one half of the resolution equation. The only time you would want to calculate percentages based off a single axis is to try and hide the fact that the resolution is actually worse than what is being portrayed. This is unethical and the wrong way of doing things.
Going back to 4K being a resolution (horizontal pixels multiplied by vertical pixels)... saying 972p is 45% of 4K is a straight up lie. 972p (1728x972) is actually only 20% of 4K/2160p (3840x2160). They did not specifiy that the percentage is relative to a single axis. Even if they had specified that, as I mentioned before, that would be a dumb comparison anyway. It would not actually compare the resolutions or give a proper representation of the demand on the GPU. So, what they are doing is completely fucked. They should just provide honest, accurate, and actual useful information by saying 972p is 20% of 4K (2160p).
...and yes, that is as terrible as it sounds. These consoles should not be dropping to 972p in quality mode. That is pathetic.
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