@Thunderdrone said:
@MirkoS77 said:
Firstly, this is not a topic dealing with Nintendo's handhelds, only their consoles. Secondly, this is not one of my anti-Nintendo rants, I'm going to lay out reasons why I think the Wii can be retrospectively viewed as genuinely poor machine in spite of its tremendous market performance because that performance made Nintendo far too complacent which has gone to hurt them today.
So the Wii will be viewed as a poor machine because of what nintendo made with its successor? The **** am I reading here?
Nintendo had their hands on the market's pulse during the Wii, and didn't during the WiiU. This failure to respond to mainstream trends twice in a row doesn't retroactively make the Wii shit. Thats not how devices or anything in life is evaluated.
I know this question will get an immediate, "Uh, no.....billions in the bank is not harming them" responses, but now that the Wii is in the past and we're once again where we were before any of it happened (with each of Nintendo's systems on a general trend of worsening decline ever since the NES with the Wii being a rare anomaly), let's take the long term into account.
Why bother elaborating when you already pointed out that the Wii disrupted the downward trend. Its a success and in every way an absolute win by nintendo and anyone's standards, period.
What did the Wii really do for Nintendo? In my estimation its immense success allowed Nintendo to:
- completely ignore at its own peril elements of its gaming infrastructure that are important to gamers (better online, HD).
- allowed them to maintain policies that they couldn't have afforded to get away with as easily had they not had the bankroll that the fervor of motion controls brought in to obfuscate them.
- not investing to expand their studios to expedite software output (they only did this a short while back, after realizing they needed it after not being able to depend on Wii's crazy sales when they dropped off, or worsening third party support.
- seen by many as turning their back on the core consumer to grab at the casuals, gamer resentment grows worse.
- worst of all, Nintendo seems to have no understanding at all as to what made the Wii a success, and therefor the transition to the U has been nothing but one massive cluster-**** entailing not only offering a confusing machine to consumers, but a fragmented audience that they don't even know quite what or who to focus on.
- feeling they don't need to mass market the U as they believe the Wii brandname would've carried them.
Again. All of these points you perceive as failures that preceded the Wii U's release have absolutely NOTHING to do with the Wii. All the right decisions were made with the Wii and any oversight in preparing for their next platform is a problem that should only affect how you evaluate that next platform. Problems don't work backwards and ruin or nullify good decisions made on previous devices.
Sure, the Wii brought in truckloads of financial success for Ninty, but in doing so that enormous influx of money blinded them to underlying problems that'd been plaguing the company for years, and it unfortunately enabled them to sit on their asses doing barely anything to move it forward in areas necessary (not only to catch up from the past) but also working on the now to help lead up to its successor to prepare for the future, which is largely why it's suffered so much up to this point.
So if apple decides to sit on their asses after the iphone 6 and lose sight of what the market wants, losing most of its audience in the process... that will somehow render the successful iphone6 a failure or a bad product? Explain this logic to me.
If you make mistakes while planning to make the next "big thing", your current big thing is completely immune to them. Because its already a big thing...
This is why I laugh when anyone tells me Nintendo or its management looks ahead. They most certainly do not, at least didn't during the Wii's success, and that's exactly why they are where they are today. So if you believe that the Wii has benefited Nintendo in other ways than simply monetarily, how so?
And were are they today? Sitting on shitloads of cash with no other business besides videogames. With a terrible selling home console granted, yet already making profits.
All the while the entire sony corporation is leaking cash like a colander leaks water due to years of piss poor product management
"Sony Turnaround Effort Falters, Expects $2.15 Billion Yearly Loss"
"Sony has posted its financial results for the fiscal year ending March 31, 2014, revealing a billion-dollar overall loss despite rising sales."
And Microsoft investors and big wigs being publicly vocal about their support in the idea of selling off the money sucking XBOX division
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"Bill Gates, Microsoft’s newly appointed “technical advisor,” has reignited the perennial debate about whether Microsoft should sell off its Xbox and Bing businesses. For years, analysts and investors have leaned on Microsoft to sell off the loss-making Xbox division. With new CEO Satya Nadella saying that the company should focus on its core markets, rumors that Stephen Elop (now Microsoft’s hardware chief) wanted to sell off the Xbox and Bing businesses, and now Gates’ comments that he would “absolutely” support the CEO if he chose to sell off Xbox"
So why exactly should we be laughing at Nintendo's management?
"So the Wii will be viewed as a poor machine because of what nintendo made with its successor? The **** am I reading here? Nintendo had their hands on the market's pulse during the Wii, and didn't during the WiiU. This failure to respond to mainstream trends twice in a row doesn't retroactively make the Wii shit. Thats not how devices or anything in life is evaluated."
Read my OP title, please: It's "Did the Wii actually help or hurt Nintendo", it's not, "Was the Wii a success?" or whether the U has bearing on that. We all know that when viewed by itself what the answer to that is. This topic is not a focus on the Wii by itself, it's about whether taken into account Nintendo's entire strategy thus far, has it helped them or not? Do you believe the Wii's prominence held an overall negative or positive impact on Nintendo's business strategy as a whole as they've chosen to pursue it today?
"Why bother elaborating when you already pointed out that the Wii disrupted the downward trend. Its a success and in every way an absolute win by Nintendo and anyone's standards, period."
See above.
"Again. All of these points you perceive as failures that preceded the Wii U's release have absolutely NOTHING to do with the Wii. All the right decisions were made with the Wii and any oversight in preparing for their next platform is a problem that should only affect how you evaluate that next platform. Problems don't work backwards and ruin or nullify good decisions made on previous devices."
I don't believe I ever said they did.
But problems plaguing previous platforms absolutely translate directly forward into the present. If you don't believe that decisions affecting the company, previous hardware, and the advancements that hardware brings over a generation does not constitute an evolution of a business strategy, then I don't know what to tell you. Every single console generation builds upon the preceding and passes down its "lineage" to its forebear in what it offers and works to improve, so to speak. In online, in building a specific audience, in digital distribution, everything. You simply cannot evaluate a current-gen platform without also retroactively looking at what has been done in previous generations to see whether it has helped or hindered a company in their current situation. The decisions and actions made by Nintendo during the Wii's lifetime extend far past just the Wii and vastly impact the Wii U as well. It's exactly inaction during the Wii's lifetime that is why the U is having such a hard time. My whole argument.
The Wii was a phenomenon I won't argue against, but it was predicated 90% on the furor and novelty of the promise of (ultimately unfulfilled, imo) cheap motion controls. That is what brought in the money. Through the Wii's success, Nintendo was allowed to further stagnate a period of what.......6+ years (?), laughing all the way to the bank the whole time, while doing jack shit to attend to elements of their business that would now be conducive to the approach they seem to be taking with the Wii U presently....things such as working on better third party support, bettering online, modernizing digital policies, expanding their VC, investing in expansion. Nintendo was on a general decline with each system of theirs ever since the release of the NES until the Wii hit. Had they not had the benefit of the Wii's immense gain that really had nothing to do with what they've traditionally offered (if it had, wouldn't the U be performing just as well?), do you think they could've afforded to be so lackadaisical in addressing and modernizing areas of their business that might have been causing that steady decline and may be many of the reasons that they are suffering today?
The way I see it, the money the Wii brought in did Nintendo absolutely no favors except buy them some time. It did not progress their business. It allowed this company, already known to be stubborn and slow to change, to remain largely languishing in antiquity in both philosophies and policies that are doing nothing but further impeding and alienating them now. Personally, I think if the Wii had been an utter failure or had kept that down-sloping trend going as it has been all these years, Nintendo would've been forced to act sooner, and they'd in turn be in a much healthier position today.
"So why exactly should we be laughing at Nintendo's management?"
Don't get me started. If you need to be told, you've not been paying any attention or simply don't want to see. And if you wish to compare the financials of Nintendo to the likes of Sony, then I'd advise you look at Sony's gaming division in relation, not the entire corporate entity.
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