Introduction
DRM. People don't like to talk about it in any favourable terms. While the piracy problem is often exaggerated by publishers, the fact remains that it is still present, and there are always loss of potential sales (at a rate vastly lower than 1 pirated copy = 1 lost sale). I don't think it's wrong to say that PC as a platform would be even more profitable and successful than it already is if piracy can be eradicated in a practical (if not complete) sense. Considering piracy exists also on consoles, that by itself would be a huge advantage for PC as a platform.
So what is "Denuvo"? Assuming you haven't been under a rock for the past year, Denuvo is a new form of "DRM", or to be more precise "anti-tampering", that was introduced this year, and it has been used on a number of recent AAA titles. Compared to many other forms of DRM (i.e. always online), Denuvo is not at all intrusive, and it is very time-consuming for cracking groups to crack. However, for whatever reason Denuvo has been the target of a huge load of controversies since its release, even though nearly all the controversies were based entirely on misinformation.
In truth, Denuvo is so harmless that most legitimate buyers could spend hours on the game, never even aware that the game is using Denuvo, until they read some article that discovered the game is using Denuvo. I mean, how do you even discover if a game is using Denuvo, unless you... try to "find out"?
Misconceptions
1. Damaging SSDs:
One of the first rumours was that Denuvo damages SSDs due to an excessive amount of writes. This rumour seems a lot bigger than it is, since every website decided to spread it for clicks, but it was in fact originated from a single source - a Russian (suspicious?) website with a couple screenshots claiming the excessive writes. The link is no longer available; the site has since taken down the article. The claim has since then been disproved by many many independent tests to the contrary, but the damage inflicted by the rumour was never fully mitigated. Some of the tests:
- http://www.neogaf.com/forum/showpost.php?p=139405486&postcount=34
- https://www.reddit.com/r/pcmasterrace/comments/2mn21a/as_a_warning_dont_install_games_with_denuvo_drm/cm64nhv
- https://www.reddit.com/r/pcmasterrace/comments/2mn21a/as_a_warning_dont_install_games_with_denuvo_drm/cm6udlm
- https://www.youtube.com/watch?v=5GJZyeAR7H0
2. Performance Issues:
A common complaint targeted at DRM is that the DRM reduces a game's performance, and this was indeed true during the SecuROM era. Nothing incites more rage among legitimate buyers than knowing that the pirates are enjoying a superior version of the game that runs better. Two Denuvo games have been the primary target of this complaint: Lords of the Fallen and Batman Arkham Knight. I mean, surely DRM can be the only reason at fault!
However, the truth is the reason those games run badly is simply because the games themselves were poorly optimised. There are two simple evidences supporting this: 1) other Denuvo games are some of the most optimised PC games on the market; 2) the cracked versions of those games suffer exactly the same problems! I mean, it was simply absurd to even believe that Denuvo can somehow remove ingame assets from the PC version found in the PS4 version.
3. Prevents/Limits Modding:
When it comes to modding, the only thing that Denuvo truly prevents is modification of the main .exe file. However, the vast majority of mods have no reason whatsoever to even touch the main .exe, especially if modding is officially supported. For example, FO4 only came out recently, and no official modding tools are available, and not one single mod requires modification of main .exe file.
I believe this blame was first cast during the Dragon Age: Inqusition release, which has extremely limited capability when it comes to modding. As usual, people quickly threw the blame at that DRM. However, in truth this difficulty was caused entirely by DAI's use of Frostbite engine. Since then this difficulty has been overcome, and we now see a fair number of mods available for DAI. At the end of the day though, how moddable a game still depends primarily on how much official support the devs provide, not the DRM.
It should be noted that in cases where the devs do not officially support modding whatsoever, some mods may indeed only be possible via .exe modification. A good example would be the Long War mod for XCOM. Now that XCOM2 has official mod support, it shouldn't be necessary to resort to .exe modification again.
4. Denuvo is Cracked:
Yet another misconception, possibly construed to diminish the perceived effectiveness of Denuvo, is that once Denuvo is cracked, it's cracked for every game using Denuvo. However, the truth is unlike every other form of DRM, every time Denuvo is cracked, it does not materially reduce the time required for any subsequent crack. Denuvo is at the end of the day not a DRM, but anti-tampering, and it will anti crackers' tampering regardless of how many times it's been bypassed. Currently, every Denuvo title takes at least 2 weeks to crack, while some are never fully cracked even months later (e.g. MGS5, where a stable version still isn't available).
Make no mistake. Denuvo is both difficult and time-consuming to crack, even more than a year after its release.
Denuvo Defeating PC Piracy
So here's what we know about Denuvo: it's not intrusive, it's used only by a few games, and it's consistently effective to some degree even after being previously cracked. How can it defeat PC piracy, if at the end of the day it can still be cracked? Doesn't it merely mean that pirates have to wait a few weeks/months more than usual?
There is currently only one cracking group capable of handling Denuvo on the market, and there is only a handful of games that use Denuvo. Even when the cracking group can focus all its attention on a recently released Denuvo title, it still takes them a significant amount of time to get through the anti-tampering. As mentioned above, some titles even remain imperfectly cracked as the cracking group "runs out of time" and is forced to move on to working on a new Denuvo release.
Imagine then, if hundreds or thousands of new titles on PC all use Denuvo. How much can one single cracking group do then? Perhaps all they will be capable of doing is releasing that one crack for a single Denuvo title out of a thousand, and soon the vast majority of new PC titles will remain uncracked indefinitely. That, is when PC piracy is defeated in all practical forms.
I think PC gamers as a community need to see through the misinformation and embrace Denuvo. DRM-free is just a pipe dream shared only by a few select titles, and will never become the norm. Denuvo has a real chance of defeating PC piracy, and if it is ousted as a result of misinformation, prejudice and plain simple trolling, then mark my words: SOMETHING FAR WORSE WILL TAKE ITS PLACE.
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