Confirm/Deny: multi-disc PS3 games seem much more likely...

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wok7

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#1 wok7
Member since 2003 • 2034 Posts
Since games like Oblivion has to have many repeated data sectors help with the bad load times as well as not coming with any extra content as well.

I may be wrong, the PS3 will always have to settle for smaller textures so that might be the saving grace for disc space.
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mentzer

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#2 mentzer
Member since 2007 • 1242 Posts

Since games like Oblivion has to have many repeated data sectors help with the bad load times as well as not coming with any extra content as well.

I may be wrong, the PS3 will always have to settle for smaller textures so that might be the saving grace for disc space.wok7

QUE??

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Blue-Sky

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#3 Blue-Sky
Member since 2005 • 10381 Posts

Since games like Oblivion has to have many repeated data sectors help with the bad load times as well as not coming with any extra content as well.

I may be wrong, the PS3 will always have to settle for smaller textures so that might be the saving grace for disc space.wok7

You are

/thread

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blazinpuertoroc

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#4 blazinpuertoroc
Member since 2004 • 12245 Posts
lol @ bad load times...thats why the oblivion ps3 version the loading times have been reduced to 2-3 seconds
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GsSanAndreas

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#5 GsSanAndreas
Member since 2004 • 3075 Posts
PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before  ps3 needs to use 2 blu-ray   oh and the ps3 version of 360 apparently has better textures
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Godslay

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#6 Godslay
Member since 2006 • 502 Posts
PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesGsSanAndreas

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.
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Guess_With_ReX

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#7 Guess_With_ReX
Member since 2007 • 1191 Posts
Who cares about mutlidisk? It just means you get a better game out of it.
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aalsheh

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#8 aalsheh
Member since 2006 • 489 Posts

dude,, stop being a fanboy and go read the bethesda interview in IGN

yes, they said they copied few data in the disk, but ppl are blowing it out of propurtion, and they did the same thing with the 360

read before making crap out

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Talldude80

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#9 Talldude80
Member since 2003 • 6321 Posts
multiple br disks? how big are games getting? Do they really need to make a game bigger than 40 Gigs? that would be a waste. I know I dont want to be interupting play to insert another disc. The days of multiple discs are over (unless you are installing the game off multiple cd-roms on a pc). I don't really know of any multi disc games that are even on DVDs.

edit:  also, this topic sorta brings up the idea that gaming consoles  and personal computers are kinda mixing together.  Soon you'll be able to (legally) install a game, then only insert the disc on your console to play it (like with a lot of PC games that require a disc to play).
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nextgengaming18

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#10 nextgengaming18
Member since 2006 • 2719 Posts
[QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesGodslay

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

They shut down that rumour. It isn't repeated over and over agiain...
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fedameda

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#11 fedameda
Member since 2005 • 2340 Posts
Christ. You have to be joking.
Adding redundant data to a disk will increase data rates if the SPEED is the problem. It is not. The drive itself lacks the bandwidth to carry the data. All that you can do is copy as much data as possible to the HDD
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ChopperDave1

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#12 ChopperDave1
Member since 2006 • 377 Posts
[QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesGodslay

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything
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nextgengaming18

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#13 nextgengaming18
Member since 2006 • 2719 Posts
[QUOTE="Godslay"][QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesChopperDave1

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything

It will allow the game's data to be at the rims of the disc. Allowing it to read the data off quicker.. This has nothing else to do with the space..
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Tribeskhas

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#14 Tribeskhas
Member since 2004 • 2550 Posts
There will be 5 Disk X360 games before there will be 2 PS3 BR games, this is getting too much attention, albeit one thing i have to say is, that the PS3's compressions technology seems to suck, but anyway PS3 will probably nvr have 2 disk games.
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fedameda

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#15 fedameda
Member since 2005 • 2340 Posts
[QUOTE="ChopperDave1"][QUOTE="Godslay"][QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesnextgengaming18

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything

It will allow the game's data to be at the rims of the disc. Allowing it to read the data off quicker.. This has nothing else to do with the space..


The fault is with the drives ability to take data in. Increasing redundancy will not accomplish anything at all. THe only thing that will would be installing the game on the hardrive
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ChopperDave1

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#16 ChopperDave1
Member since 2006 • 377 Posts
[QUOTE="ChopperDave1"][QUOTE="Godslay"][QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesnextgengaming18

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything

It will allow the game's data to be at the rims of the disc. Allowing it to read the data off quicker.. This has nothing else to do with the space..

It wouldn't matter for blu-ray, it reads data at the same rate anywhere on the disc, wether the data is on the edge of the disc or is on the innermost part
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nextgengaming18

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#17 nextgengaming18
Member since 2006 • 2719 Posts
[QUOTE="nextgengaming18"][QUOTE="ChopperDave1"][QUOTE="Godslay"][QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesfedameda

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything

It will allow the game's data to be at the rims of the disc. Allowing it to read the data off quicker.. This has nothing else to do with the space..


The fault is with the drives ability to take data in. Increasing redundancy will not accomplish anything at all. THe only thing that will would be installing the game on the hardrive

No. You don't know what you are takling about. These are buffers. They wont copy the game over and over again. They are most likely using buffers..
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nextgengaming18

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#18 nextgengaming18
Member since 2006 • 2719 Posts
[QUOTE="nextgengaming18"][QUOTE="ChopperDave1"][QUOTE="Godslay"][QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesChopperDave1

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything

It will allow the game's data to be at the rims of the disc. Allowing it to read the data off quicker.. This has nothing else to do with the space..

It wouldn't matter for blu-ray, it reads data at the same rate anywhere on the disc, wether the data is on the edge of the disc or is on the innermost part

That is what insomniac did to decrease the load times.Used some buffers for the extra space..
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fedameda

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#19 fedameda
Member since 2005 • 2340 Posts
[QUOTE="fedameda"][QUOTE="nextgengaming18"][QUOTE="ChopperDave1"][QUOTE="Godslay"][QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesnextgengaming18

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything

It will allow the game's data to be at the rims of the disc. Allowing it to read the data off quicker.. This has nothing else to do with the space..


The fault is with the drives ability to take data in. Increasing redundancy will not accomplish anything at all. THe only thing that will would be installing the game on the hardrive

No. You don't know what you are takling about. These are buffers. They wont copy the game over and over again. They are most likely using buffers..


The drive cannot handle more then 8mb of information at a time. Increasing disk speed wont do anything. Making data redundant is effectivly a way to simulate an increase in disk speed. The data can reach the drive fast enough, but the drive can;t push the data out fast enough. Nothing they can do will fix it except for copying the entire game onto the hardrisk, basically installing the game
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nextgengaming18

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#20 nextgengaming18
Member since 2006 • 2719 Posts
[QUOTE="nextgengaming18"][QUOTE="fedameda"][QUOTE="nextgengaming18"][QUOTE="ChopperDave1"][QUOTE="Godslay"][QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesfedameda

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything

It will allow the game's data to be at the rims of the disc. Allowing it to read the data off quicker.. This has nothing else to do with the space..


The fault is with the drives ability to take data in. Increasing redundancy will not accomplish anything at all. THe only thing that will would be installing the game on the hardrive

No. You don't know what you are takling about. These are buffers. They wont copy the game over and over again. They are most likely using buffers..


The drive cannot handle more then 8mb of information at a time. Increasing disk speed wont do anything. Making data redundant is effectivly a way to simulate an increase in disk speed. The data can reach the drive fast enough, but the drive can;t push the data out fast enough. Nothing they can do will fix it except for copying the entire game onto the hardrisk, basically installing the game

Insomniac did a similar thing in order to decrease load times.. The speed is a set speed. It is barely slower then 12x average speed... It is taken way out of porportion the speed of the disc player...
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sainraja

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#21 sainraja
Member since 2006 • 1956 Posts
If the PS3 is going to have multiple discs just imagine how many DISCS the 360 is going to have.
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wok7

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#22 wok7
Member since 2003 • 2034 Posts
The point is, BR is a flop in terms of gaming, its far too inefficeint. Xbox360 won't get multi-disc games till much later because it is built for gaming and can make use of compression. Sry Sony cows/tools, you shoulda bought something else.
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fedameda

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#23 fedameda
Member since 2005 • 2340 Posts
[QUOTE="fedameda"][QUOTE="nextgengaming18"][QUOTE="fedameda"][QUOTE="nextgengaming18"][QUOTE="ChopperDave1"][QUOTE="Godslay"][QUOTE="GsSanAndreas"]PS3 multiple disc... u crazy? i see the 360 using 6 dvd disc before ps3 needs to use 2 blu-ray oh and the ps3 version of 360 apparently has better texturesnextgengaming18

you guys are missing the point. the only reason why oblivion loads faster on ps3, is because they created a redundancy on a blu ray disc for faster access. the drive is still slow, devs have masked this by making a game installable, and redundancy on discs. shaders are the only reason why the game looks any better on ps3 at the moment. which the shaders are being updated on the the 360 too.

Blu-ray drives have a constant spin speed for the whole disc, unlike DVDs. Why would data redundency do anything

It will allow the game's data to be at the rims of the disc. Allowing it to read the data off quicker.. This has nothing else to do with the space..


The fault is with the drives ability to take data in. Increasing redundancy will not accomplish anything at all. THe only thing that will would be installing the game on the hardrive

No. You don't know what you are takling about. These are buffers. They wont copy the game over and over again. They are most likely using buffers..


The drive cannot handle more then 8mb of information at a time. Increasing disk speed wont do anything. Making data redundant is effectivly a way to simulate an increase in disk speed. The data can reach the drive fast enough, but the drive can;t push the data out fast enough. Nothing they can do will fix it except for copying the entire game onto the hardrisk, basically installing the game

Insomniac did a similar thing in order to decrease load times.. The speed is a set speed. It is barely slower then 12x average speed... It is taken way out of porportion the speed of the disc player...


The disk speed does not matter. The problem is the buffer size on the disk. It can only collect 8 mb of data from the disk before having to leave, resulting in wasted spins. Increasing disk speed doesn't do anything but make the drive less effecient.
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Imallvol7

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#24 Imallvol7
Member since 2003 • 7566 Posts
Since games like Oblivion has to have many repeated data sectors help with the bad load times as well as not coming with any extra content as well.

I may be wrong, the PS3 will always have to settle for smaller textures so that might be the saving grace for disc space.wok7
yay, more ps3 bashing!!!!!
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DementedDragon

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#25 DementedDragon
Member since 2003 • 5095 Posts

The point is, BR is a flop in terms of gaming, its far too inefficeint. Xbox360 won't get multi-disc games till much later because it is built for gaming and can make use of compression. Sry Sony cows/tools, you shoulda bought something else.
wok7

Well apparently some developers are having no trouble filling up the disc and seem to offer little to no complaints about the format and the space it offers.  Offering extra space seems more efficient than multiple discs.

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LordXelNaga

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#26 LordXelNaga
Member since 2005 • 1161 Posts
Oh dear god....  The logic in this thread has gone to the dogs.  First the TC says that having the ability to cut down loading times because of how much space is taken up is a bad thing.  Really, if the space is there, might as well use it. 
As for the other tainted logic that having duplicate data doesn't do anything to help load times is a load of shi-ite militant.  You're ignoring seek times, the time it takes for that little lense to find the data.  If you have needed data togother it means that the lense does not have to move back and forth as much.  That's where the duplication of data comes into play. 
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aalsheh

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#27 aalsheh
Member since 2006 • 489 Posts

The point is, BR is a flop in terms of gaming, its far too inefficeint. Xbox360 won't get multi-disc games till much later because it is built for gaming and can make use of compression. Sry Sony cows/tools, you shoulda bought something else.
wok7

umm, correct me if im wrong, but isnt blue dragon more than one disk?

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Brown52

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#28 Brown52
Member since 2006 • 2639 Posts
There will be 5 Disk X360 games before there will be 2 PS3 BR games, this is getting too much attention, albeit one thing i have to say is, that the PS3's compressions technology seems to suck, but anyway PS3 will probably nvr have 2 disk games.Tribeskhas

Didn't the MGS guy want 2 bluray discs? Or Wanted to dual layer one of them or something?
(hopefully someone who knows what they're talking about can pick up on what I'm trying to say :)
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#29 crispytheone88
Member since 2006 • 901 Posts

Oh dear god....  The logic in this thread has gone to the dogs.  First the TC says that having the ability to cut down loading times because of how much space is taken up is a bad thing.  Really, if the space is there, might as well use it. 
As for the other tainted logic that having duplicate data doesn't do anything to help load times is a load of shi-ite militant.  You're ignoring seek times, the time it takes for that little lense to find the data.  If you have needed data togother it means that the lense does not have to move back and forth as much.  That's where the duplication of data comes into play. 
LordXelNaga

THANK GOD for someone with a brain

Bluray will never have mutiple disk, they certainly use redudancy to increase the speed of the drive, but if they ever find a way to actually use all that space, the redundancy will be dropped, and you will have slightly longer load times

As for DVD9, sorry, it is very much so a viable format, I do not have any problem switching disks, its not like you play for 10 minutes then have to swtch a disk, and besides the only mutli disk game I know is Blue Dragon, and it has alot of CGI.

The only reason Bluray was added was to help Sony win the format war, its impact on gaming is almost negligable, basically it doesn't matter

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aalsheh

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#30 aalsheh
Member since 2006 • 489 Posts

[QUOTE="Tribeskhas"]There will be 5 Disk X360 games before there will be 2 PS3 BR games, this is getting too much attention, albeit one thing i have to say is, that the PS3's compressions technology seems to suck, but anyway PS3 will probably nvr have 2 disk games.Brown52

Didn't the MGS guy want 2 bluray discs? Or Wanted to dual layer one of them or something?
(hopefully someone who knows what they're talking about can pick up on what I'm trying to say :)

in some way,, he said a 5min HD movie in 5.1 sound is huge, and since MGS is big on CS... but he didnt confirm anything, it's just ppl saying

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choasgod

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#31 choasgod
Member since 2005 • 5710 Posts
multiple br disks? how big are games getting? Do they really need to make a game bigger than 40 Gigs? that would be a waste. I know I dont want to be interupting play to insert another disc. The days of multiple discs are over (unless you are installing the game off multiple cd-roms on a pc). I don't really know of any multi disc games that are even on DVDs.

edit: also, this topic sorta brings up the idea that gaming consoles and personal computers are kinda mixing together. Soon you'll be able to (legally) install a game, then only insert the disc on your console to play it (like with a lot of PC games that require a disc to play).
Talldude80


 MGS3: subsistance is 3 DVD's ... ....

 If PS3 games do require more than 1 disk then 360 will be in huge trouble as its ports / multiplat games will likly all be 4 - 5 disks by then ...