CGI is still light years above game graphics

  • 80 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 nameless12345
Member since 2010 • 15125 Posts

Some Blender models:

Show your best mods PC gamers :P

Avatar image for killa4lyfe
killa4lyfe

3849

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#2 killa4lyfe
Member since 2008 • 3849 Posts
It has to do with the fact that BOTH of them are ALWAYS constantly evolving due to technology. Obviously the CGI from 10 years ago is inferior to CGI as it is now. Not to mention, CGI is not bottlenecked by hardware from 6 years ago. I thought everyone knew this. :?
Avatar image for agpickle
agpickle

3293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 agpickle
Member since 2006 • 3293 Posts

I think everyone already knew this...

Avatar image for Phoenix534
Phoenix534

17774

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Phoenix534
Member since 2008 • 17774 Posts

Doesn't everybody know this?

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 funsohng
Member since 2005 • 29976 Posts
I hope you aren't using light years as a measurement of time.
Avatar image for ActionRemix
ActionRemix

5640

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 ActionRemix
Member since 2011 • 5640 Posts
Once real-time ray tracing is possible we're going to see a giant leap in game graphics.
Avatar image for mattuk69
mattuk69

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 mattuk69
Member since 2009 • 3050 Posts

...

Avatar image for mrmusicman247
mrmusicman247

17601

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 mrmusicman247
Member since 2008 • 17601 Posts
There's something wrong about that egg yolk...
Avatar image for KalDurenik
KalDurenik

3736

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 KalDurenik
Member since 2004 • 3736 Posts
I do hope that you know why its this way and why it will always be this way.
Avatar image for Alacoque72
Alacoque72

1238

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Alacoque72
Member since 2008 • 1238 Posts

CGI stands for Computer Generated Images. Video games are CGI too

Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#13 Zaibach
Member since 2007 • 13466 Posts

Great now my keyboards all sticky

Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 painguy1
Member since 2007 • 8686 Posts

Depends on the era of CGI u are talking about.

Avatar image for Lto_thaG
Lto_thaG

22611

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Lto_thaG
Member since 2006 • 22611 Posts

Those GTA pics look amazing.

Avatar image for bri360
bri360

2755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 bri360
Member since 2005 • 2755 Posts

Well think about this, a high poly model like the blender model of the frog with ray tracing etc etc could take anywhere from 2-30 minutes to render 1 frame of it. Games need to render 30-60 times a second. So yeah we still have a lot of technological setbacks, it will be a while before games look like that. We arent even close to what graphics can be for games.

Avatar image for r12qi
r12qi

1018

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 r12qi
Member since 2010 • 1018 Posts

how about if we turn is as....

CONSOLE CG VS PC CG!!!!!!

Versus

http://www.novacrystallis.com/Versus/PV1.jpg

http://i.imgur.com/l50Xf.jpg

GT5 (more like Photo mode but whaever)

http://farm7.static.flickr.com/6168/6166480310_54c06dc890_b.jpg

http://i.imgur.com/GcCs5.jpg

Avatar image for firefluff3
firefluff3

2073

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 firefluff3
Member since 2010 • 2073 Posts

And?

Avatar image for Kiro0
Kiro0

1176

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Kiro0
Member since 2009 • 1176 Posts

This thread was amazing, keep up the great work.

Avatar image for r12qi
r12qi

1018

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 r12qi
Member since 2010 • 1018 Posts

And?

firefluff3

FF 13

http://images.wikia.com/finalfantasy/images/f/ff/FFXIII_art.0312.jpg

White knight Cronicle

http://4.bp.blogspot.com/-SEC63uYpOzQ/Tj187nuuOOI/AAAAAAAAJNk/hvrkLsPe9AA/s1600/Redhorn_isle_CG1.JPG

Show me what you have PC master race :twisted:

Avatar image for Dark_man123
Dark_man123

4012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#22 Dark_man123
Member since 2005 • 4012 Posts

Light years is a measurement of distance not time. Your thread title failed.

Avatar image for theuncharted34
theuncharted34

14529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 theuncharted34
Member since 2010 • 14529 Posts

You learn new things everyday!

But not right now >.>

Avatar image for theuncharted34
theuncharted34

14529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="firefluff3"]

And?

r12qi

FF 13

White knight Cronicle

Show me what you have PC master race :twisted:

You do realize that the CGI used in PC games and console games will be very similar in quality? :P CGI is CGI, bro.

Avatar image for HaloinventedFPS
HaloinventedFPS

4738

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 HaloinventedFPS
Member since 2010 • 4738 Posts

looks like modded crysis

Avatar image for r12qi
r12qi

1018

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 r12qi
Member since 2010 • 1018 Posts

[QUOTE="r12qi"]

[QUOTE="firefluff3"]

And?

theuncharted34

FF 13

White knight Cronicle

Show me what you have PC master race :twisted:

You do realize that the CGI used in PC games and console games will be very similar in quality? :P CGI is CGI, bro.

Show ME PC exclusive CG :P

http://vglounge.com/wp-content/uploads/2011/04/Sonic-Generation-Title.png

Not sure if this CG but

http://i40.tinypic.com/1414f8l.jpg

http://flawedgames.files.wordpress.com/2011/04/the-last-guardian-delayed.jpg

Avatar image for com2006
com2006

901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 com2006
Member since 2006 • 901 Posts
How did you get GTA 4 to look that good, I have mine maxed out and it doesn't look like that!
Avatar image for Dark_man123
Dark_man123

4012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#28 Dark_man123
Member since 2005 • 4012 Posts
How did you get GTA 4 to look that good, I have mine maxed out and it doesn't look like that!com2006
that GTA screen was the game modded. I forgot the name of the mod
Avatar image for r12qi
r12qi

1018

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 r12qi
Member since 2010 • 1018 Posts

How did you get GTA 4 to look that good, I have mine maxed out and it doesn't look like that!com2006

a MOD

http://www.youtube.com/watch?v=IfGIs-NiX-g&feature=related

Avatar image for nosmokingbandit
nosmokingbandit

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 nosmokingbandit
Member since 2010 • 43 Posts

Game graphics will never reach CGI simply because of time constraints. A console has to render a frame 30 to 60 times evrry second. When i work in C4D it can take upwards of 10 minutes to render out one frame. I'm not sure what the point of this thread is other than to show how little people know about how 3d rendering works.

Avatar image for DealRogers
DealRogers

4589

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#31 DealRogers
Member since 2005 • 4589 Posts

Can you control CGI?

That is why it is best looking and it'll always be.

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#32 Kinthalis
Member since 2002 • 5503 Posts

What no smoking bandit said:

CGI will ALWAYS look better than traditional rasterization graphics simply because you are not limited by real time rendering in a specific set fo hardware.

A studio can (and does) throw a couple of behemoth server farms at the problem and they don't midn waiting hours for a single frame to render.

That's probably never goign to be the case with gaming - except maybe int he far future when we all have 100 Giggabyte pipes to the web, and OnLive-like services are all that there is.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 nameless12345
Member since 2010 • 15125 Posts

Can you control CGI?

DealRogers

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

Avatar image for PoindeJ
PoindeJ

686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 PoindeJ
Member since 2005 • 686 Posts

Game graphics will never reach CGI simply because of time constraints. A console has to render a frame 30 to 60 times evrry second. When i work in C4D it can take upwards of 10 minutes to render out one frame. I'm not sure what the point of this thread is other than to show how little people know about how 3d rendering works.

nosmokingbandit

Exactly. If video game scenes could be rendered beforehand rather than in real-time, than games really would look like Avatar.

Avatar image for l-lord
l-lord

853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#35 l-lord
Member since 2009 • 853 Posts

Thanks to consoles

Avatar image for RyuRanVII
RyuRanVII

4257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#36 RyuRanVII
Member since 2006 • 4257 Posts

[QUOTE="DealRogers"]

Can you control CGI?

nameless12345

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

Or a point & click Adventure... Asylum

Avatar image for SPBoss
SPBoss

3746

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 SPBoss
Member since 2009 • 3746 Posts
PC games are bottlenecked by consoles. CGI is most often not done in real time and needs time to render and process the image/video.
Avatar image for nosmokingbandit
nosmokingbandit

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 nosmokingbandit
Member since 2010 • 43 Posts

[QUOTE="DealRogers"]

Can you control CGI?

nameless12345

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :D
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="DealRogers"]

Can you control CGI?

nosmokingbandit

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :D

Perhaps in the future we'll see even more merging of CGI and real-time graphics (especially on the consoles).

Avatar image for 15strong
15strong

2806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 15strong
Member since 2007 • 2806 Posts

[QUOTE="DealRogers"]

Can you control CGI?

nameless12345

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

No becasue a videogame has to render its visuals in real time. Toy story and other amazing cgi takes a huge amount of time with many an insane amount of computers to render.

Unrealted to your post, I'm also laughing at the "consoles" comments.

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#41 Wasdie  Moderator
Member since 2003 • 53622 Posts

Yeah? When you are given an infinite amount of time to run hundreds of lighting calculations on a single, stactic picture, you can get some amazing results.

That said, video games need to do every bit of rendering a minimum of 30 times per second. Often this means the scene is renered 5-6 times depending on the amount of postprocessing you have in the game.

Avatar image for PSdual_wielder
PSdual_wielder

10646

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#42 PSdual_wielder
Member since 2003 • 10646 Posts

Pre rendered will always be abovve real time graphics. Know why, because they're both evolving at the same time. lol

Avatar image for deactivated-5cf4b2c19c4ab
deactivated-5cf4b2c19c4ab

17476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#43 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
Did we really need a thread on this?
Avatar image for christiankhs-2
christiankhs-2

156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 christiankhs-2
Member since 2011 • 156 Posts

im still waiting for a cgi movie with realistic looking people and realistic animations

Avatar image for PernicioEnigma
PernicioEnigma

6662

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 PernicioEnigma
Member since 2010 • 6662 Posts
Of course they are, and they always will be. You can take as much time as you want to render a CGI frame, while you generally want at least 30 of them per second in a game, ideally more.
Avatar image for Moriarity_
Moriarity_

1332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 Moriarity_
Member since 2011 • 1332 Posts
There's something wrong about that egg yolk...mrmusicman247
/thread
Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#47 Timstuff
Member since 2002 • 26840 Posts
I think next generation we are going to be seeing a lot of library objects and models working their way into games to cut down on costs. It doesn't make sense to spend a hundred thousand dollars paying one of your artists to carefully model a silverware set in photorealistic high polygon detail, but if a company that makes and manages asset librarys already has a modeled silverware set that fits your project's needs then you can save a lot of money by just buying a license to use it in your game. We're already seeing a lot of library textures making their way into AAA games to save on budget, so it makes sense that where applicable they'll eventually do the same for some of the actual geometry when the polygon counts get high enough.
Avatar image for Riki101
Riki101

2339

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 Riki101
Member since 2004 • 2339 Posts
CGI is different then how computer games are run, computer games have to run in real time or we cant play them in CGI however, they make a movie and before they release it they must wait MONTHS before the computer can render EVERY FRAME until the whole movie is done, it takes a long time because obviously the amount of detail, my computer can DO the CGI graphics, i just need the tools knowledge, and ALOT of time to render, once its done rendering then you make it into a video file and bang, there is your CGI move running at 30 FPS rendered over the course of months
Avatar image for jhcho2
jhcho2

5103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

#49 jhcho2
Member since 2004 • 5103 Posts

What's the point of this thread exactly? Like we don't know that pre-rendered graphics will be better than non-pre-rendered graphics....because....they are PRE-RENDERED. And pre-rendering at that level of detail requires a rendering farm of a hundred computers or so.

Avatar image for Snugenz
Snugenz

13388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 Snugenz
Member since 2006 • 13388 Posts

im still waiting for a cgi movie with realistic looking people and realistic animations

christiankhs-2

Say what you will about Avatar (as a movie experience) but the CGI in it was breathtaking, serious "uncanny valley" stuff imo.