@jsmoke03 said:
@samusbeliskner said:
@jsmoke03 said:
@samusbeliskner said:
If you're in the U.S., there are plenty of consumer protection laws, all of which revolve around returning you your money. e.g. if you paid via credit, dispute the charge.
im not talking about getting a refund. I'm talking about someone that can impose rules on the video game industry for knowingly releasing bad games.
remember the nintendo quality seal? im not saying the game will be good, but crap like batman arkham origins not being patched for game breaking bugs that impedes game progress , or halo mcc having unplayable mp...those kind of things. Minor patches are fine, but these are unacceptable to consumers
The Nintendo seal of quality was a sham. There were plenty of bad games released. It was all part of Nintendo way of preventing unlicensed cartridges on the system, and was in no way indicative of a game's quality.
So you want the government imposing rules on private companies who must make games to a certain standard? I don't think that would fly.
not like quality of the game like if its good or bad in how it plays , but quality where if they release a game that has game breaking bugs, then there would be some kind of penalty for doing so. Im thinking like a fine for releasing a bug riddled game like halo mcc or arkham origins.
These devs hire qa testers for a reason right? i'm not talking about small bugs, but something that happened with arkham knight should have not been released. This is WB games second big offense.
@jimmyjammer69 said:
The Ministry of Broken Dreams and Hurt Feelings. Honestly, with Steam refunds being so easy now, it's not a big issue - the studios are just wasting their own time and money releasing in this state.
so everyone is ok with the game industry releasing buggy broken games as long as you can get a refund? wow ok, i guess i was wrong then
You want the government to impose a fine on any game developer who releases a game that has a "game breaking bug"?
Besides the legal impossibility of defining what objectively qualifies as a "game breaking bug", this would cause both game development cycles to increase in length, and massively increase in cost. Would you be willing to spend $80 for a game that has the US Department of Commerce "seal of approval"? Bethesda games would cost $100.
This would have so many negatively repercussions it is impossible to list them all. Developers would immediately decrease the ambition and scale of their games, because it would be easier/cheaper to thoroughly QA a small, heavily recycled (from previous titles) game.
If customers expect developers to keep pushing the boundaries in games with better graphics, bigger environments, more complex mechanics, etc, you have to also expect bugs to accompany them. QA teams simply can't find everything that a gaming audience of millions of people can upon release.
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