I have just compared the aiming smoothness on Goldeneye Rogue Agent (DS) to that of Metroid Prime Hunters (DS) and I was suprised, shocked in fact, to see how much smoother and cleaner the touch screen aiming is in Goldeneye over Metroid.
How does a fisrt party company like Retro manage to mess up something as simple as the screen not shaking constantly when the stylus is stationary but the guys that worked on Goldeneye (quite a while earlier I may add) managed it just fine, in fact it is silky smooth and responsive it that game. There even seems to be a slight lag between moving the stylus and the screen moving in Metroid. What the hell is up with that? That is why I havent enjoyed playing Metroid as much as I could have. I hope Retro fixes this if they decide to make a sequel.
Simple control issues like this really shouldn't be there!
Check it and you will instantly see what I mean and feel how much smoother the control is in Goldeneye. It's a pitty the game isn't brilliant!
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