from a technology standpoint i am excited. i am very interested to see what all 3 do and how they balance the performance/cost ratio. i am also interested to see how this will effect games next gen.
my major concern though is the business side. it costs a fortune to make games on current hardware. that will only go up again with more powerful hardware. i often say that the biggest bottleneck in the industry now is the wallet not the hardware.
what will publishers, especially in the AAA sector, do to recoup those costs? i suspect SP games in that sector are going to take a hammering as games as a service really comes more into focus. for many (especially those that love their MP) that could be great. hell for old Dinos like myself though :S.
so yeah i'm a bit conflicted.
Part of me wants this gen to last another 5-6 years to give devs more time to really play with existing hardware. with the graphics race essentially over this gen it would force developers to find other ways to use the hardware to get interest (personally the lack of this has been my biggest peeve this gen. especially in the AAA sector). BOTW runs on a CPU designed nearly 20 years ago (and also a CPU designed to run in a phone) so the lack of CPU power is simply not an excuse for trying new things. also what else could they do with the GPU besides graphics?
and another part wants more...MORE!!!!! more CPUs....clocked faster! and 2080tis in SLI....with 64GB of HBM memory and have every game come on 4 blu-ray discs and have 4 drives in the console set up like raid 0 to remove/reduce installs...and 8TB SSDs as standard. MOREE!!!!!!! (of course i know the above spec is complete hyperbole.....just in case)
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