One of the first games I got for the PS4 was The Last of Us. I never owned a PS3 and was curious to play the game, since it's one of the most acclaimed games last gen. I think it's a OK game but... I also felt that during most of the +/- 15h that took me to beat it, the game was struggling against it self. I mean, there's good writing there but the gameplay just felt like a filler. Too repetitive and generic. After the first 5h or so I just started to rush the game and by the end I was just too fed up with it for the story to have a real impact on me. Last night I remembered I still had the DLC to play and very skeptically decided to give it a try. Oh boy, what a surprise that was. Left Behind feels like basically all that the main game failed to be. And I feel like the main reason why is because the developer didn't had to follow what the market demands for a full release to last.
This is not a problem exclusive to TLoU. A myriad of games suffer from this same problem when it comes to carry a story over their length. The problem here is that the game doesn't offer nothing else apart from the story, the gameplay isn't polished at all, and the exploration elements are basic. But that doesn't have to be a problem I think. Not all games must have Super Mario Galaxy levels of gameplay, or rich worlds like The Witcher 3 (in fact W3 is another good example on how a story can fall flat, although it excels as an open world game).
We can also take a look at The Order. Terrible game... I know, and agree. But IMO it makes an excellent job at telling a story. And although I've disliked it as a game, I was entertained by the story telling. And being a short game helped a lot with that. I can't imagine The Order being a 15h game and me finishing it, much less enjoying it.
What do you think? Do you also feel like in 99% of the games the story suffers due to the length of the game? Would it be OK for you if story driven games were much shorter? As an example, would you be OK if the next big Naughty Dog game was a 5h game sold at 15/20$, instead of a 15h game sold by 60$? Would it feel as less of a game because of that, even if in the end delivered a much cohesive experience?
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