Because Halo 3 is confirmed to. Enemies are randomly generated in practically every area for each playthrough, allowing for greater replayability for the campaign.
"Thing is, battles unfold a little differently every time. One demo you're able to kick ass and blow through like a proper Bungie expert[Luke Smith], next time you get slapped in the fingercuffs by 3 Brutes and a Jackal sniper you never noticed before. As it turns out, Paul Bertone, mission designer for "Sierra 117" told me there's actually a random element to the placement of enemies. Right when Frankie and I begin to find a rythym and begin anticipating the Jackal snipers, that sniper wouldn't be on the ledge in the following game, it would be in a tree to the left or behind a rock to the right."
Link to article.
This is an honest question, I haven't played every FPS known to man so I'm wondering if this is a "first." I can't remember an FPS game I've played that did this.
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