The quick commands are genius and its a mistake the game doesn't have that shit written down or told to the player.
R2+square = instantly mixes the herbs in your inventory, and puts the combined herbs in your little tic tacs holder thing. Including red herbs. So no down time mixing shit, just clean it up.
Your melees are governed by a stamina system. On top of the knife not locking down as quickly in a game where you get shot (an easy exploit in the greatest video game of all time named Resident Evil 4, stfu tomas), you have something to manage. How you regain stamina faster? Get behind cover or be prone on the ground, But both things leave you highly vulnerable and limited in terms of options in a given moment.
Melee attacks have a 3 hit combo, with the 3rd hit being a context sensitive hit that knocks them down, which you then have to go up to the body and head stomp their face. Or, if you time it right with the enemy swinging right at you, you can actually parry them and insta kill them. OR if you time it right with the enemy behind you, you will back hand them, and get a context sensitive knockout kill. OR you shoot them in the face n do a suplex.
You can run n dash slide. It's rad. You can also do this while shooting in all different direction. Slide while planting a remote bomb, getting up n out of dodge, and blowing shit up back where you planted the bomb. And yeah its pretty fucking great, running n sliding in shooters rocks.
While aiming you can either roll to dodge or duck. Both have their uses. Duck helps with horizontal attacks, and keeps you in the immediate action ready to get your suplex in on counter hits. Roll gets you out of vertical attacks n iframes during gunfire, so you can roll n counter shoot, but the trade off is you probably now need to run up to get your melee kill.
If you quick tap aim n shoot, you do this quick shot thing and each successive fire drains more stamina. But you do these quick shots that stunlocks enemies near you, all while looking mad fly I might add. It's stylish, and functional for crowd control.
There is a nifty back roll, tho that could be better timed.
Where the game fucks itself is the scenarios. First of all the why the **** is the shooting itself so good, if I'm going to be forced to do shit that ISNT THE FUCKING SHOOTING!!! I just want murder ass murder people, i don't want to walk for an hour as Leon S Kennedy pretending the game has atmosphere. I can slide n plant remote mines, I'm not scared lol, the opposite even. **** the stealth segments, that snow level, the quick time events that never end, the bad vehicle segments, the underwater thing where you just move the stick forward, "puzzles". Also the RE community lied. They said leon was the only decent campaign. Sike his campaign sucks. Chris's campaign is the best one by virtue of it being the most action heavy, also good god at Chris Redfield's biceps. Why does he even wear a shirt?
I want an action Resi game where you play as Chris Redfield, bandana, no shirt, bringing his beefcake self n justice to neo umbrella. Murdering ass murdering people, zombies, monsters, business men, women, evil dogs, witches, **** it, have him shoot aliens. It's Resident Evil, they should treat the lore with the same level of respect I do, none what so ever!
The other part is the action has obvious level design short comings, without going back through levels n having more detailed notes. I'd say most of it stems from a lack of variation of scenarios like RE4 had. Which had all sorts of high low scenarios, moving mine cart levels which had you accounting for momentum, environmental traps n props like dragon statues that breath fire, or those two ganados n regular ganados you have to manage, while having bells in the area to dictate where dudes run too. RE6 is more straight forward n cut n dry. A lot of go into a room, you are bunkered into a position, and dudes are coming at you from 3 major directions. RE4 had some, if not a lot of that, but better spread out, and usually hype as **** when it happened. In RE6, it's t he base set up. And I'd wager the game has less enemies than the other RE games, but I'm too lazy to fact check that.
But really the bigger problem, the game is a good shooting game, it routinely gets in the way of you doing shooting. Just let me shoot.
"but its not horror"..........we're talking about the same franchise where in the first game, THE FIRST GAME, I ended it by shooting the final boss with a rocket launcher. Get a grip.
Mercenaries bangs, but leaves something to be desired. The way Resi enemies are slow n stupid running up to you, works better when you're stationary. When you can move as much as these guys can, having more mobile enemies would help. And the lack of them undermines how good mercenaries can be.
It kind of reminds me of Max Payne 3, except I can skip the cutscenes and the mechanics are better. But similar issue, get the **** out of the way, and let me kill things. pls. As it stands, I don't know it like ranges between a 4-6/10, but I want to love it like its a fucking 7, the mechanics are so good!, but the gameplay is so wack because of the set ups.
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