3.2 GHz PowerPC Tri-Core Xenon

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aia89

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#1 aia89
Member since 2009 • 2828 Posts

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

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bachilders

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#2 bachilders
Member since 2005 • 1430 Posts

it really isn't that powerful, your pc's cpu is probably about as good.

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XBebop

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#3 XBebop
Member since 2003 • 1414 Posts

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

aia89
Your CPU sucks. My E8400@3.4ghz is far better than that AND Xenon.
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Wasdie

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#4 Wasdie  Moderator
Member since 2003 • 53622 Posts

They aren't that powerful. There are a lot of components stripped from them to reduce costs and increase production yields.

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Snagal123

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#5 Snagal123
Member since 2006 • 3524 Posts

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

aia89

In order execution vsOut of order execution.

I think John Carmack said the 3 cores are about the same a 1.5ghz in PC terms.

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GTR2addict

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#6 GTR2addict
Member since 2007 • 11863 Posts
The 360's CPU is a giant heap of crap, not even 3 of it and 3 Cell's could even come close to matching my 3.2 GHz After studying processor architectures, you realise that what they put in consoles is rubbish, the memory controller on either CPU is VERY bad, pitifully slow, and trust me, your E2180 is better than it in every possible way
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wirey87

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#8 wirey87
Member since 2009 • 337 Posts

[QUOTE="aia89"]

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

XBebop

Your CPU sucks. My E8400@3.4ghz is far better than that AND Xenon.

I got a laptop with that processor as well and it does not suck.

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lundy86_4

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#9 lundy86_4  Online
Member since 2003 • 61526 Posts

Yeah, processors from consoles are not directly comparable to desktop processors.

Again, the in order and out of order execution, plus what Wasdie said all account for the 360 CPU being much less powerful.

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aia89

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#10 aia89
Member since 2009 • 2828 Posts

hmm I didn't know about it. it seems like they do it on purpose to "show off", like saying their console is so powerful just to impress their costumers

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topgunmv

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#11 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="aia89"]

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

Snagal123

In order execution vsOut of order execution.

I think John Carmack said the 3 cores are about the same a 1.5ghz in PC terms.

Depending on how they're coded for. I would assume software developed with them in mind would be a bit more efficient.

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TheSterls

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#12 TheSterls
Member since 2009 • 3117 Posts

They aren't that powerful. There are a lot of components stripped from them to reduce costs and increase production yields.

Wasdie
They actually are pretty powerful when it comes to games, most the parts are stripped out of them would only help them in non gameing applications. For an example if your console had to run multiple software programs and browse the internet it wouldnt do very well when compared to a modern pc.
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sikanderahmed

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#13 sikanderahmed
Member since 2007 • 5444 Posts

no wonder why 360 is blazing fast

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SemiMaster

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#14 SemiMaster
Member since 2006 • 19011 Posts

Know what I find ironic is that people seem to forget your console or PC only operates as fast as its slowest component. In this case, usually your disc drive or hard drive. Only once you have essentially everything you need in memory stored on RAM will it matter.

Also both the 360 and PS3 suffer from a lack of ram being proportional to their processing power. I really think this generation would have been so much better if we had a gig of ram in each console.

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SparkyProtocol

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#15 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="SemiMaster"]

Know what I find ironic is that people seem to forget your console or PC only operates as fast as its slowest component. In this case, usually your disc drive or hard drive. Only once you have essentially everything you need in memory stored on RAM will it matter.

Also both the 360 and PS3 suffer from a lack of ram being proportional to their processing power. I really think this generation would have been so much better if we had a gig of ram in each console.

Ofcourse it would. That'd be twice the amount of RAM they use now.
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topgunmv

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#16 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="SemiMaster"]

Know what I find ironic is that people seem to forget your console or PC only operates as fast as its slowest component. In this case, usually your disc drive or hard drive. Only once you have essentially everything you need in memory stored on RAM will it matter.

Also both the 360 and PS3 suffer from a lack of ram being proportional to their processing power. I really think this generation would have been so much better if we had a gig of ram in each console.

SparkyProtocol

Ofcourse it would. That'd be twice the amount of RAM they use now.

Just think if the 360 only had 256mb of ram like they originally planned.

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SparkyProtocol

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#17 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="topgunmv"]

[QUOTE="SparkyProtocol"][QUOTE="SemiMaster"]

Know what I find ironic is that people seem to forget your console or PC only operates as fast as its slowest component. In this case, usually your disc drive or hard drive. Only once you have essentially everything you need in memory stored on RAM will it matter.

Also both the 360 and PS3 suffer from a lack of ram being proportional to their processing power. I really think this generation would have been so much better if we had a gig of ram in each console.

Ofcourse it would. That'd be twice the amount of RAM they use now.

Just think if the 360 only had 256mb of ram like they originally planned.

Wasn't it Epic that got them to change their minds? It is all a moot point, really. Next gen if the consoles have 8 gigs of ram people would say that it would be better if they had 12 or 16. It is understandable.
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topgunmv

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#18 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="topgunmv"]

[QUOTE="SparkyProtocol"] Ofcourse it would. That'd be twice the amount of RAM they use now.SparkyProtocol

Just think if the 360 only had 256mb of ram like they originally planned.

Wasn't it Epic that got them to change their minds? It is all a moot point, really. Next gen if the consoles have 8 gigs of ram people would say that it would be better if they had 12 or 16. It is understandable.

From what I heard epic talked them into doubling it ya, presumably because 256 was causing too many bottlenecks with gears of war development.

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deactivated-619c4c1a1a382

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#19 deactivated-619c4c1a1a382
Member since 2005 • 4956 Posts
Difference is that console cpu architecture is in-line processing. Compared to the out of order processing of home Pc's
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lhughey

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#20 lhughey
Member since 2006 • 4867 Posts
Stop comparing CPUs with Mhz. Thats an outdated way of classifying CPUs. Its like comparing a 400hp sports car to a 1000hp diesel. Which one is faster? It really depends on architecture, not Mhz.
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SparkyProtocol

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#21 SparkyProtocol
Member since 2009 • 7680 Posts
I am sure it is considered weaker to it's PC counterpart because the console just focuses on gaming so in all reality it is not as weak as people are making it out to be. (atleast where it counts)
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SirSiddy01

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#22 SirSiddy01
Member since 2007 • 408 Posts

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

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Martin_G_N

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#23 Martin_G_N
Member since 2006 • 2124 Posts

Are'nt console CPU's usually better at number crunching and running game codes? The Xenon has around a 100G.flops. The pentium 4 @3.2GHZ is around 14G.flops. A dual core CPU is around 25G.flops, give or take.

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ronvalencia

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#24 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="aia89"]

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

Xbox 360's PPE X3's L2 cache is clocked at half the rated speed i.e. 1.6Ghz for L2 cache while CPU core is clock at 3.2Ghz. It look good on paper and marketing. Each PPE's instruction issue rate is 2 per cycle. Intel Core 2's instruction issue rate is 4 per cycle and it's L2 cache is clocked at CPU core's speeds.
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ronvalencia

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#25 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Martin_G_N"]

Are'nt console CPU's usually better at number crunching and running game codes? The Xenon has around a 100G.flops. The pentium 4 @3.2GHZ is around 14G.flops. A dual core CPU is around 25G.flops, give or take.

Pentium 4 implements 64bit wide SSE hardware, while Intel Core 2 implements 128bit wide SSE hardware.
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Vadamee

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#26 Vadamee
Member since 2009 • 1195 Posts

They aren't that powerful. There are a lot of components stripped from them to reduce costs and increase production yields.

Wasdie
For gaming, the tri-core is pretty much equal to a desktop multi-core. Most PC games aren't even threaded to take advantage of four physical cores, much less 8 logical cores. In most of the benchmarks, you will see high-clock dual-cores ruling the roost(E8400+).
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Arach666

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#27 Arach666
Member since 2009 • 23286 Posts

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

SirSiddy01
Your sig describes your post very well :P
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GTR2addict

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#28 GTR2addict
Member since 2007 • 11863 Posts

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

SirSiddy01
:| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkin
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TheSterls

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#29 TheSterls
Member since 2009 • 3117 Posts
[QUOTE="SirSiddy01"]

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

GTR2addict
:| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkin

It depends what there doing actually, when it comes to graphic rendering not so much.
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skektek

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#30 skektek
Member since 2004 • 6530 Posts

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

aia89

Consoles are long term static platforms. They have to be given the best out of the gate to future proof them for as long as possible.

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PS2_ROCKS

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#31 PS2_ROCKS
Member since 2003 • 4679 Posts
Clock speed is pretty much irrelevant when comparing different architectures.
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Martin_G_N

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#32 Martin_G_N
Member since 2006 • 2124 Posts

[QUOTE="SirSiddy01"]

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

GTR2addict

:| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkin

So are you saying an i7 will beat a Cell processor in number crunching and Folding@home? In general purpous processing a PC CPU will eat a console CPU anyways, but console CPU's are usually better in terms of FLOPS. The PS2's CPU could do 6 G.flops@300mhz, the pentium in the Xbox was an exception though, it could only do 1.5G.flops even with a higher clock. A core 2 duo @3.33ghz can do 26.64 G.flops. An i7 is a little over 50G.flops. The 1 core with 7 spu's in the PS3 can do 156G.flops.

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ronvalencia

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#33 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="GTR2addict"][QUOTE="SirSiddy01"]

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

Martin_G_N

:| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkin

So are you saying an i7 will beat a Cell processor in number crunching and Folding@home? In general purpous processing a PC CPU will eat a console CPU anyways, but console CPU's are usually better in terms of FLOPS. The PS2's CPU could do 6 G.flops@300mhz, the pentium in the Xbox was an exception though, it could only do 1.5G.flops even with a higher clock. A core 2 duo @3.33ghz can do 26.64 G.flops. An i7 is a little over 50G.flops. The 1 core with 7 spu's in the PS3 can do 156G.flops.

Intel Core i7 XE 975 at 3.33 GHz will give you 101 GFLOPS (SGEMM 4K x 4K ).

IBM PowerXCell 8i (Cell, 65nm) will give you 164 GFLOPS (SGEMM 4K x 4K). Xbox 360 PPE X3's SGEMM scores wouldn't be pretty i.e. half speed and small L2 cache.

Both the PC and Xbox 360 follows heavy FP workloads being off-loaded to the GpGPU (with atleast gather/scatter features).

ATI Radeon HD 3870(RV670) with 320 SPs reaches ~300 GFLOPS (SGEMM). http://developer.amd.com/gpu_assets/IUCAA_Pune_PEEP_2008.pdf

ATI Radeon HD 4870(RV770) with 800 SPs reaches ~1TFLOPs (SGEMM 4K x 4K, ~81 percent from peak). http://forum.beyond3d.com/showthread.php?t=54842

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abuabed

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#34 abuabed
Member since 2005 • 6606 Posts
Clock speed is pretty much irrelevant when comparing different architectures. PS2_ROCKS
That's the correct answer, anyone wants to compare the Cell vs Xenon with their clock frequencies only? we'll get hilarious results this way 8)
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DonPerian

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#35 DonPerian
Member since 2005 • 3773 Posts
[QUOTE="aia89"]

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

XBebop
Your CPU sucks. My E8400@3.4ghz is far better than that AND Xenon.

What's with the crudeness? My computer can dance around yours, his, and the 360's, but you don't see me putting others down.. Anyways, I assume it's not as efficient as CPU's found on computers.
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killab2oo5

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#36 killab2oo5
Member since 2005 • 13621 Posts
Clock speed is pretty much irrelevant when comparing different architectures. PS2_ROCKS
This. Consoles have different architecture and more specific tasks. You really don't think about how weak the 360/PS3 are when you see a game like Bad Company in motion. *-*
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imprezawrx500

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#37 imprezawrx500
Member since 2004 • 19187 Posts

that's Xbox 360's CPU.

My Pc is a Dual Core E2180 @2.00 Ghz.

I wonder why consoles need such powerful cpu's?????

aia89
because the ibm cpus have bad design compared to amd/intel. just look at how a pentium 4 3.8ghz can't touch even the slowest cpu today. the 3 cores in the 360 can barley match a single core of something like a athlon 2 240 at 2.8ghz. the lack of out of order code support really kills it. the cell has all the same problems.
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imprezawrx500

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#38 imprezawrx500
Member since 2004 • 19187 Posts

Are'nt console CPU's usually better at number crunching and running game codes? The Xenon has around a 100G.flops. The pentium 4 @3.2GHZ is around 14G.flops. A dual core CPU is around 25G.flops, give or take.

Martin_G_N
true they are good at number crunching, but not really better at running game code. quake 4 is the perfect example. could hardly maintain 30fps. plus if you want number crunching use the gpu. any current gpu will kill the cell or 360 cpu.
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imprezawrx500

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#39 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="GTR2addict"][QUOTE="SirSiddy01"]

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

TheSterls
:| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkin

It depends what there doing actually, when it comes to graphic rendering not so much.

so why would you use a cell when the radeon 5870 will murder it 10 times over? for general computing the ibm cpus are junk and any gpu will murder them in floating point. they are cheap but they aren't good.
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MK-Professor

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#40 MK-Professor
Member since 2009 • 4214 Posts

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

SirSiddy01
The Cell is not faster than a pentium 4 with hyperthreading.
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imprezawrx500

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#41 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="GTR2addict"][QUOTE="SirSiddy01"]

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

Martin_G_N

:| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkin

So are you saying an i7 will beat a Cell processor in number crunching and Folding@home? In general purpous processing a PC CPU will eat a console CPU anyways, but console CPU's are usually better in terms of FLOPS. The PS2's CPU could do 6 G.flops@300mhz, the pentium in the Xbox was an exception though, it could only do 1.5G.flops even with a higher clock. A core 2 duo @3.33ghz can do 26.64 G.flops. An i7 is a little over 50G.flops. The 1 core with 7 spu's in the PS3 can do 156G.flops.

so that't pathetic a whole 156g in the ps3 vs 2.7 trillion in the radeon 5870 then get 2 of them and ps3 is like light years behind.
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topgunmv

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#42 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="Martin_G_N"]

Are'nt console CPU's usually better at number crunching and running game codes? The Xenon has around a 100G.flops. The pentium 4 @3.2GHZ is around 14G.flops. A dual core CPU is around 25G.flops, give or take.

imprezawrx500

true they are good at number crunching, but not really better at running game code. quake 4 is the perfect example. could hardly maintain 30fps. plus if you want number crunching use the gpu. any current gpu will kill the cell or 360 cpu.

That's a pretty terrible example. You could easily flip that and apply it to the poor performance of gta4 on computers. Bad coding isn't the same as bad hardware.

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Teuf_

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#43 Teuf_
Member since 2004 • 30805 Posts

true they are good at number crunching, but not really better at running game code.imprezawrx500


People say this all of the time and it always boggles my mind. As if every game ever uses some special type of code everywhere.

You write code for the platform it goes on. If you write for Cell, you target its strengths and write SIMD code that does the heavy lifting . If you write for the 360, you try to avoid the load-hit-store penalty and you do your floating point on the vector units.


quake 4 is the perfect example. could hardly maintain 30fps.
imprezawrx500


And how exactly do you know that this was because of the CPU? I assume you worked for id and did the profiling?


plus if you want number crunching use the gpu. any current gpu will kill the cell or 360 cpu.
imprezawrx500


Current GPU's don't come in consoles, and cost much much more to make. You also can't run a damn game or an OS on a GPU. It's a pointless comparison, unless you're a scientist looking to create a small supercomputer out of PS3's or a Fermi cluster.

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xionvalkyrie

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#44 xionvalkyrie
Member since 2008 • 3444 Posts

If you consider the specs of the original Xbox (700mhz Celeron) and how it could do Ninja Gaiden 2, console specs really aren't as much of a big of a deal as code optimization.

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fabz_95

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#45 fabz_95
Member since 2006 • 15425 Posts
[QUOTE="SparkyProtocol"][QUOTE="SemiMaster"]

Know what I find ironic is that people seem to forget your console or PC only operates as fast as its slowest component. In this case, usually your disc drive or hard drive. Only once you have essentially everything you need in memory stored on RAM will it matter.

Also both the 360 and PS3 suffer from a lack of ram being proportional to their processing power. I really think this generation would have been so much better if we had a gig of ram in each console.

Ofcourse it would. That'd be twice the amount of RAM they use now.

Wow, really? The PC I bought in 2001 had 512mb RAM :? That's pretty surprising.
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GTR2addict

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#46 GTR2addict
Member since 2007 • 11863 Posts
[QUOTE="GTR2addict"][QUOTE="SirSiddy01"]

OMFG my PS3 Cell CPU has 8 cores at 3.2ghz, tahts like an intel i7 965 with hyperthreading.

MY PS3 PWNS EVERYTHING :D

TheSterls
:| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkin

It depends what there doing actually, when it comes to graphic rendering not so much.

It does not matter what it is doing, any i7 will anihilate an enormous amount of cells
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anshul89

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#47 anshul89
Member since 2006 • 5705 Posts

[QUOTE="TheSterls"][QUOTE="GTR2addict"] :| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkinGTR2addict
It depends what there doing actually, when it comes to graphic rendering not so much.

It does not matter what it is doing, any i7 will anihilate an enormous amount of cells

Just don't bother with console gamers when it comes to raw power. These are the same people that think the PS3 is a "beast".

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skektek

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#48 skektek
Member since 2004 • 6530 Posts

[QUOTE="TheSterls"][QUOTE="GTR2addict"] :| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkinGTR2addict
It depends what there doing actually, when it comes to graphic rendering not so much.

It does not matter what it is doing, any i7 will anihilate an enormous amount of cells

Not in 32bit FP (which is what the Cell was designed for), the Cell is still king king with ~30% better single precision FP performance than even the i7.

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ronvalencia

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#49 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="imprezawrx500"]
plus if you want number crunching use the gpu. any current gpu will kill the cell or 360 cpu.
Teufelhuhn



Current GPU's don't come in consoles, and cost much much more to make. You also can't run a damn game or an OS on a GPU. It's a pointless comparison, unless you're a scientist looking to create a small supercomputer out of PS3's or a Fermi cluster.

imprezawrx500 was referring to "number crunching" not running an OS.

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TheSterls

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#50 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="TheSterls"][QUOTE="GTR2addict"] :| an i7 965 with hyperthreading downclocked to 2 GHz will eat 10 cells in a row and not even use a napkinGTR2addict
It depends what there doing actually, when it comes to graphic rendering not so much.

It does not matter what it is doing, any i7 will anihilate an enormous amount of cells

The I7 sucks for graphic rendering purposes.