Boss battles in Sonic

Avatar image for Cloud_765
Cloud_765

111406

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

#1 Cloud_765
Member since 2008 • 111406 Posts

Boss battles are something of a strange occurance in platformers. Unlike other genres, especially in RPGs where they are very prominent fixtures in the entertainment value of the game. Sonic boss battles in general have tried different methods of making a boss work. They've even tried different boss types within the same game! Let's go over some of the styIes of boss battles the Sonic series has used, and for mood music, let's throw up the Generations Egg Dragoon music.

Fixed Position: Prominent in almost all the 2D Sonic games. Encountering the boss in these cases causes the screen to lock up so that there is a set "battlefield" that Sonic must run around in and dodge attacks and wait for an opening to hit the boss. The Genesis titles did a good job of working with this kind of boss, but one can't help but feel they're too overused and in a way contradict what makes a Sonic game a Sonic game. Good examples of the kind of boss with fixed screens include the Green Hill Zone boss of Sonic 1, Launch Base Zone's bosses (all 3!), and pretty much 90% of all other bosses in 2D Sonic games.

Boss Race: To rectify the issue of having the same boss formula, the team working on Sonic CD decided to try one boss level which is a memorable part of the game, and probably the one players look at most fondly (if they look at the game fondly, some people lately I've noticed have grown to form a dislike of the game for whatever reason). Metal Sonic was the original example of this, but others include the Shadow fight in Generations (in a sense it's a more sophisticated boss race), or any of the rival battles of Generations 3DS. Some of these bosses are actually fun, but a lot of them feel like a lazy way of coping with Sonic's need for speed and the need to make a boss encounter.

The Level Itself Is The Boss: I kind of named this as if it were a trope, but there's a few cases in Sonic games where the boss battle is actually taking place across an entire stage, and more of the boss involves actually GETTING to them rather than hitting them. Good examples include the Labyrinth Zone boss and by extension the first part of the Lost Labyrinth boss, and also both Captain and Admiral Jelly in Sonic Colors, where you have to navigate to a switch at the other end of the ship before you can go for a hit on the boss himself.

Double Duty: While not really prominently seen, there's a few bosses in the Sonic series that consist of two targets instead of one, in some form or another. For example, the Whisker and Johnny boss in Sonic Rush Adventure (which is my favorite example), or Sonic and... whatever the hell that GUN thing's name was supposed to be in Shadow's game. In one case or another one target may not actually take damage for the main boss, but both enemies are equally important to the boss battle and thus fall under this. Now, this type of boss battle might have MORE THAN 2 targets, such as a lot of Heroes' bosses.

Hot Pursuit: Also cleverly named, these bosses consist of Sonic chasing the boss along a long stretch of nothing but nice scenery, and the boss will be retreating backward, with Sonic having to chase them and attack as he dodges the boss' attacks. All of Sonic Advance 2's bosses except the final boss use this format, the second half of the Mad Gear boss in Sonic 4 uses it, the final boss of Colors and the Egg Dragoon of Generations. In order to hit the boss, the player must be moving forward constantly and dodge the attacks the boss uses and move when there's an opening to hit them. These bosses are more or less like the Fixed Screen Boss, but Sonic has to be keeping momentum for the fight to work, so it keeps Sonic's trademark speed and makes a boss work into that at the same time.

I'm sure you can find more, but that leads to this: what kind of boss battles do you like to see in Sonic, and what are some specific bosses you enjoy? Now, I don't add Super Sonic bosses as a category because in a gameplay sense they can differ from game to game. Sonic Adventure was kind of "The Level Itself" type while Sonic Adventure 2 was kind of "fixed position" type of boss, Generations was a Hot Pursuit type, etc.

Personally, I like the Hot Pursuit type when it works and I don't mind the Fixed Position type.

Avatar image for srbrans
srbrans

731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 srbrans
Member since 2005 • 731 Posts
The final boss from Sonic & Knuckles is one of my favourites because of the music. :P The one before Doomsday zone. But really, the bosses that stand out to me are the ones in Rush Adventure. Partially from the music and partially from the rest of the design. Cases in point are Machine Labyrinth, Blizzard Peaks and Sky Babylon. Ghost Condor should definitely be remade in some form sometime, I mean, I remember having an idea for that a while ago. And another thing, the health system was a great idea. I would like Sonic CD's bosses more if they weren't so quick/easy to do. That would also allow more of the EU/JP/custom boss music to be played.
Avatar image for macrules_640
macrules_640

90033

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 0

#3 macrules_640
Member since 2004 • 90033 Posts
I found Metal Sonic in Generations to be quite easy compared to the Sonic CD version, but then again you had Robotnik with that deadly laser behind you so it makes you perform better. :P
Avatar image for sonictrainer
sonictrainer

15187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#4 sonictrainer
Member since 2008 • 15187 Posts

For 2D Modern Sonic, when the level itself is a boss.

For 3D Modern Sonic, Hot Pursuit. 

Avatar image for macrules_640
macrules_640

90033

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 0

#5 macrules_640
Member since 2004 • 90033 Posts
Actually the fight between Sonic and Shadow in Generations was improved over the Dreamcast and Gamecube versions.
Avatar image for TAMKFan
TAMKFan

33350

Forum Posts

0

Wiki Points

0

Followers

Reviews: 172

User Lists: 0

#6 TAMKFan
Member since 2004 • 33350 Posts
Fixed Position bosses are my most preferred.
Avatar image for macrules_640
macrules_640

90033

Forum Posts

0

Wiki Points

0

Followers

Reviews: 35

User Lists: 0

#7 macrules_640
Member since 2004 • 90033 Posts
Like most of the bosses from Sonic 1,2, and 3?
Avatar image for kbaily
kbaily

13042

Forum Posts

0

Wiki Points

0

Followers

Reviews: 138

User Lists: 0

#8 kbaily
Member since 2007 • 13042 Posts
I am playing through Colors trying to get the last few red rings and trying to S rank some more levels and playing through the boss fights, I noticed something interesting. There's the "long way" to defeat the boss, which involves waiting for the right moments then spamming the homing attack as much as you can and then there's the "quick way" which involves getting a whisp power for a more powerful attack. On Big boy getting the laser whisp takes him out in one hit same with it's harder reincarnation with the spike power. Both the Aquarium Park and Sweet Mountain guy can be taken out in two hits with the drill, the later only takes longer because trying to get those missles to follow you to destroy the glass around the switch (this is annoying in the Mario Galaxy games too) and the Starlight Carnival/Asteroid Coaster chase bosses can of course go down faster with the laser/rocket attacks if you manage to grab them. This is of course if you're going for the S ranking and even the final boss after the homing attack chain if you have dash power you can nail a second hit with ramming speed. A lot of times you don't always figure it out the first time though I accidentally S ranked the first boss because I didn't realize how quickly it ends with the laser.
Avatar image for chocolate1325
chocolate1325

33007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 306

User Lists: 0

#9 chocolate1325
Member since 2006 • 33007 Posts

In terms of boss battles I sort of perfer where you are running at the boss like Nega Wisp from Colors.

For 2D Sonic boss battles I like the idea of the racing against Metal Sonic.

Avatar image for Sonic2forever
Sonic2forever

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#10 Sonic2forever
Member since 2010 • 246 Posts
I always loved the Sonic vs. Shadow final battle in SA2. Sure it was painfully easy (easier than the penultimate boss Robotnik) but it was very atmospheric, right down to the music, For True Story. Painfully easy but painfully epic.