What if developers learned everything about the PS3?

This topic is locked from further discussion.

Avatar image for FLYNHAWAIIN
FLYNHAWAIIN

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 FLYNHAWAIIN
Member since 2005 • 43 Posts

I want everyone's views on what the PS3 would be like if the developers learned everything about the system and stopped converting XBOX games to PS3. Its the same principal as converting HD tv to a standard def tv, its down grading and almost wrong haha jk :P. So lets get it started??????:lol: haha better

Avatar image for MclovinKilledU
MclovinKilledU

345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 MclovinKilledU
Member since 2009 • 345 Posts

fail

Avatar image for samuraiguns
samuraiguns

11588

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 samuraiguns
Member since 2005 • 11588 Posts

Intelligent discussion cannot occur when people are stuffing themselves silly and playing mindless videogames.

sorry. :P

Avatar image for FLYNHAWAIIN
FLYNHAWAIIN

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 FLYNHAWAIIN
Member since 2005 • 43 Posts

Haha so true guys, i just realize the powerhouse inside of the PS3 and how games like Uncharted 2 just now bringing out some of the possibilities it can push even with its awards. when you compare the same games with multi platformers, they create the game for the 360 then just shove it to PS3 im fine with that just dont know why a developer wouldnt want to learn how to push what they love doing to the next level we have never seen????

Avatar image for FLYNHAWAIIN
FLYNHAWAIIN

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 FLYNHAWAIIN
Member since 2005 • 43 Posts
Game after game Xbox360 continued to show and prove not just from a multi-platform stand point but an exclusive standpoint with games like Gears Of War 2, Mass Effect, but even still looking at the quality of games like Killzone 2, and Uncharted 2 it's still relevant to see that Sony's machine has the edge in graphic fidelity. The Xbox360 so called holding back Playstation 3 may have some serious truth behind it now considering Microsoft has a new game development policy in terms of game quality and that's the HD Standard which has now been compromised to the point where we may not always get the proper bang for our buck. The game quality at certain resolutions on the Xbox360 will drop so instead they use a less than Hi- Definition resolution to get better anti-aliasing for a smoother looking game. This is good if it makes the game run better but then again what will happen to the Playstation 3 versions of games that go this route for the sake of Xbox360 development. Will Sony have to suffer low resolution quality because of the Xbox360 or should we still receive a better version of the game on Playstation 3 since Sony doesn't have that problem or require game devs to do this process. Final Fantasy 13 was recently shown and people were disappointed to see the latest screenshots considering the drop in quality. The final game hasn't released so this is probably jumping the gun but yet a situation like this has never came about until after the announcement of a Xbox360 version which may also ship on 4 DVD discs. Posted by hiphopgamer | Microsoft, Real Talk with the HipHopGamer, Sony
Avatar image for GeneralHawx
GeneralHawx

1853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#6 GeneralHawx
Member since 2009 • 1853 Posts

I want everyone's views on what the PS3 would be like if the developers learned everything about the system and stopped converting XBOX games to PS3. Its the same principal as converting HD tv to a standard def tv, its down grading and almost wrong haha jk :P. So lets get it started??????:lol: haha better

FLYNHAWAIIN
Well then basically we will have most of our games looking like KZ2, MGS4, or UC2 and most likely even better
Avatar image for FLYNHAWAIIN
FLYNHAWAIIN

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#7 FLYNHAWAIIN
Member since 2005 • 43 Posts
Well then basically we will have most of our games looking like KZ2, MGS4, or UC2 and most likely even betterGeneralHawx
yeah thats why it drives me crazy
Avatar image for Adziboy
Adziboy

10187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#8 Adziboy
Member since 2007 • 10187 Posts
[QUOTE="GeneralHawx"]Well then basically we will have most of our games looking like KZ2, MGS4, or UC2 and most likely even betterFLYNHAWAIIN
yeah thats why it drives me crazy

Note to all: They're all exclusives. Games that look just as good or at least look amazing: Heavy Rain, God of War, Final Fantasy etc All exclusives. People do KNOW the power of PS3 but not every developer is cut out to make picture perfect PS3 exclusives, and multiplat games are never going to reach the standard of exclusives.
Avatar image for NotAFurry
NotAFurry

6055

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 NotAFurry
Member since 2003 • 6055 Posts

There are few studios who know how to push the PS3 to it's limit. Namely Insomniac Games, Naughty Dog, Sucker Punch, Polyphony Digital, Guerilla Games and probably Quantic Dream.

Avatar image for Stigmatist
Stigmatist

200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Stigmatist
Member since 2009 • 200 Posts

You think some genuis would develop a program

to convert any PC/Xbux coded game to PS3 coding.

Using a supercomputer it should be possible. And take weeks, not months.

Edit: Just woke up. Found myself typing in my sleep.

Avatar image for Shad0ki11
Shad0ki11

12576

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Shad0ki11
Member since 2006 • 12576 Posts

Game developers need to know everything about the system before they even begin to work on a game. :|

Avatar image for raven_squad
raven_squad

78438

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#12 raven_squad
Member since 2007 • 78438 Posts

...and multiplat games are never going to reach the standard of exclusives.Adziboy

As has always been the case. And will continue to be the case for as long as there is different hardware in each console. :P

Avatar image for Symphonycometh
Symphonycometh

9592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#13 Symphonycometh
Member since 2006 • 9592 Posts

Game developers need to know everything about the system before they even begin to work on a game. :|

Shad0ki11
Just like the guys who did the FEAR 1 port! ^_^
Avatar image for Efaustus9
Efaustus9

155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#14 Efaustus9
Member since 2003 • 155 Posts

When matching up the hardware the Xbox 360 video card Xenos is a more powerful video card of the two witch also benefits from direct access to a unsegmented pool of 512MB of memory. The PS3 RSX video card is a generation behind as far as PC video cards go being based upon the NVIDIA 7800 and is further affected by the segmented memory and 128 bit bus. However where the ps3 has an advantage is with the CELL and its 6 available SPU's. The PPU of the cell generally takes care of the standard CPU stuff but the SPU's can be utilized to handle functions typically reserved for the GPU. So in effect the ps3 has a GPU and a CPU/GPU hybrid processor where as the 360 is a simply a more standard with a distinct CPU GPU set up that you would find in a PC. The 360 is much easier to program due to its likeness to a PC. Its also much easier to port a game between the 360 and PC. Which is likely why developers like valve make games exclusively for the 360 and PC. As the cost to migrate is minimal but the added exposure is large. Often to take advantage of the ps3's unique architecture and make the game look as good or better then the 360 version then often you have to rebuild the entire game from scratch. Just as they did with Ninja Gaiden 2. Infinity Ward develops art and a story then separates into two teams. One builds the game for the 360 where as the other builds the game for the ps3. This is the reason why COD4 & COD6 look so similar between the two consoles. You may also notice that the camera angles are a little different on each during cinematic as they were in effect directed by different people. Naughty Dog did an excellent job building their games to take full advantage of the ps3. They did that by offloading many advanced GPU functions to the cells SPU's opening up the GPU to draw more polys.

In this article you can read and see some of what naughty dog did to optimize their game for the cell

In this article you can read how Tecmo rebuild Ninja Gaiden 2 to take advantage of the ps3

Avatar image for raven_squad
raven_squad

78438

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#15 raven_squad
Member since 2007 • 78438 Posts
[QUOTE="Shad0ki11"]

Game developers need to know everything about the system before they even begin to work on a game. :|

Symphonycometh
Just like the guys who did the FEAR 1 port! ^_^

Oh god. I literally puked in my mouth just at the mention of it!
Avatar image for FLYNHAWAIIN
FLYNHAWAIIN

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#16 FLYNHAWAIIN
Member since 2005 • 43 Posts

When matching up the hardware the Xbox 360 video card Xenos is a more powerful video card of the two witch also benefits from direct access to a unsegmented pool of 512MB of memory. The PS3 RSX video card is a generation behind as far as PC video cards go being based upon the NVIDIA 7800 and is further affected by the segmented memory and 128 bit bus. However where the ps3 has an advantage is with the CELL and its 6 available SPU's. The PPU of the cell generally takes care of the standard CPU stuff but the SPU's can be utilized to handle functions typically reserved for the GPU. So in effect the ps3 has a GPU and a CPU/GPU hybrid processor where as the 360 is a simply a more standard with a distinct CPU GPU set up that you would find in a PC. The 360 is much easier to program due to its likeness to a PC. Its also much easier to port a game between the 360 and PC. Which is likely why developers like valve make games exclusively for the 360 and PC. As the cost to migrate is minimal but the added exposure is large. Often to take advantage of the ps3's unique architecture and make the game look as good or better then the 360 version then often you have to rebuild the entire game from scratch. Just as they did with Ninja Gaiden 2. Infinity Ward develops art and a story then separates into two teams. One builds the game for the 360 where as the other builds the game for the ps3. This is the reason why COD4 & COD6 look so similar between the two consoles. You may also notice that the camera angles are a little different on each during cinematic as they were in effect directed by different people. Naughty Dog did an excellent job building their games to take full advantage of the ps3. They did that by offloading many advanced GPU functions to the cells SPU's opening up the GPU to draw more polys.

In this article you can read and see some of what naughty dog did to optimize their game for the cell

In this article you can read how Tecmo rebuild Ninja Gaiden 2 to take advantage of the ps3

Efaustus9
so is it right to compare multiplat games? or should we compare exclusives or in the end they are just two different systems?
Avatar image for Efaustus9
Efaustus9

155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#17 Efaustus9
Member since 2003 • 155 Posts

I have no qualms about comparing multi platform titles. As it is beneficial to owners of both consoles to know which version of the title will provide the better experience. Some times the two are very close (e.g. COD 6, burnout paradise), many times the 360 version is superior (e.g. bayonetta, assassins creed) and on a occasion the ps3 version wins out (e.g. dragon age, saboteur). Seldom with the multi platform titles do you see the developer wring all the potencial out of the console. Exclusive titles I think give a better indication of what a console is capable of. Right now some of the best looking console games reside on the ps3. This is largely thanks to 1st and 2nd party developers learning how to take advantage of the spu's not just for AI and physics but acting as a ancillary gpu as well.

Avatar image for FLYNHAWAIIN
FLYNHAWAIIN

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#18 FLYNHAWAIIN
Member since 2005 • 43 Posts

I have no qualms about comparing multi platform titles. As it is beneficial to owners of both consoles to know which version of the title will provide the better experience. Some times the two are very close (e.g. COD 6, burnout paradise), many times the 360 version is superior (e.g. bayonetta, assassins creed) and on a occasion the ps3 version wins out (e.g. dragon age, saboteur). Seldom with the multi platform titles do you see the developer wring all the potencial out of the console. Exclusive titles I think give a better indication of what a console is capable of. Right now some of the best looking console games right now reside on the ps3. This is largely thanks to 1st and 2nd party developers learning how to take advantage of the spu's not just for AI and physics but acting as a ancillary gpu as well.

Efaustus9
so dealing with developers, there are just different classes as multiplats then you have exclusives. each serving their own purpose. so how can you measure which system is considered the "best" when comparing?
Avatar image for Efaustus9
Efaustus9

155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#19 Efaustus9
Member since 2003 • 155 Posts

[QUOTE="Efaustus9"]

I have no qualms about comparing multi platform titles. As it is beneficial to owners of both consoles to know which version of the title will provide the better experience. Some times the two are very close (e.g. COD 6, burnout paradise), many times the 360 version is superior (e.g. bayonetta, assassins creed) and on a occasion the ps3 version wins out (e.g. dragon age, saboteur). Seldom with the multi platform titles do you see the developer wring all the potencial out of the console. Exclusive titles I think give a better indication of what a console is capable of. Right now some of the best looking console games right now reside on the ps3. This is largely thanks to 1st and 2nd party developers learning how to take advantage of the spu's not just for AI and physics but acting as a ancillary gpu as well.

FLYNHAWAIIN

so dealing with developers, there are just different classes as multiplats then you have exclusives. each serving their own purpose. so how can you measure which system is considered the "best" when comparing?

Exclusives tend to give the best indication of what a console it capable of. The exclusives are tailored to take advantage of the hardware's strengths while playing down its weaknesses. It is however difficult to do an apples to apples comparison of exclusive titles like you can with multi platformers. The parity of the multi plat title will often vary based upon the developers and their development choices. If they first build the game for the 360 hardware and then try to port the code over to the ps3 the quality will often suffer greatly (e.g. byonetta, assassins creed). Titles tend to fair better going the other way as the xenos is the more powerful gpu and seldom do 3rd party developers optimize for the cell as an ancillary GPU to make up for the shortcomings of the RSX. I wouldn't say one console is distinctly better then the other. Each have their advantages and disadvantages. The ps3 currently has the disadvantage of being the console with the smaller market share and more difficult to program hardware. Meaning that developers tend to start with the 360 and then port to the ps3 to save cost. Others like capcom have built development tools that adjust to the lowest common denominator. Making a base game then adding graphical fluff and features to the more capable hardware. Resident Evil 5 (PC/360/PS3) is one such game that used this method. Unfortunately I dont think this method truly takes advantage of the ps3 hardware. Instead treating the ps3 more like a CPU GPU set up and in such a way making the ps3 underutilized and the most inferior of the three. Almost never is the ps3 version of a multi platformer broken or unplayable. Its just more likely to have frame rate dips, lower resolution graphics, an muddied textures on these cross platform titles. Does it mean that the ps3 is inferior on the whole? no just that games are made on a budget with time constraints. make a playable game for a many people as possible while keeping cost down.

Avatar image for Javieralijandro
Javieralijandro

2667

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Javieralijandro
Member since 2009 • 2667 Posts
Stop with your console war discussion, wii is the best in term of sales according the system war un-spoken rules sales> quality. So, sales> quality this means Wii play is the best game OF ALL TIME -kanye west.
Avatar image for Symphonycometh
Symphonycometh

9592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#21 Symphonycometh
Member since 2006 • 9592 Posts
Sales = Quality? Permission to sig that?
Avatar image for Kaeladar
Kaeladar

377

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Kaeladar
Member since 2006 • 377 Posts
developpers dont need to learn anything. developping on the PS3 is not harder, it takes like 5 minutes for a developper to understand the difference between other architectures' threads and SPU threads. it just requires more work. and depending on how the engine is designed, it may force them to split consoles development almost completly and then it needs even more work and testing. thats a lot of work for little more performance so its not worth it in the eyes of most developpers.
Avatar image for Arctic_Grillz
Arctic_Grillz

2749

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Arctic_Grillz
Member since 2008 • 2749 Posts
that'll be the day Naughty dog and guerilla games collaborates.
Avatar image for gamer082009
gamer082009

6679

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 gamer082009
Member since 2007 • 6679 Posts

I want everyone's views on what the PS3 would be like if the developers learned everything about the system and stopped converting XBOX games to PS3. Its the same principal as converting HD tv to a standard def tv, its down grading and almost wrong haha jk :P. So lets get it started??????:lol: haha better

FLYNHAWAIIN

I'm not seeing the joke/analogy going over to well. That said, you try to figure out Cell then you'd see where these developers are coming from. Everybody's not super smart because one group of people manage it well like Naughty Dog. In fact there's rumors the PS4 will not feature the Cell and in fact feature a multicore CPU. So that to me is an admission on Sony's part of how ridiculous of an idea the Cell was. And to answer your question if any developer learned anything better on either console it'd be much better for either side.