Until Dawn is an interactive horror adventure game developed by Supermassive Games exclusive to Sony's latest home console. It was announced for the Playstation 3 back in 2012 and expected to release in 2013, but was pushed to the PS4 after complications with Playstation Move. And may I just say, thank God for that. I never expected myself to even play this game after considering the extraordinarily long development cycle hinted at game-breaking problems for Until Dawn, but stellar storytelling, explicit choice making, huge plot twists and a prodigious amount of collectibles left me remarkably pleased with the product.
As soon as the game began we were thrown in to an awkward teenage dilemma, and it was truly galvanizing. I could tell immediately that the game perfectly represented classic teenage slasher films with the characters making poor choices non-stop while spouting out cheesy one-liners that, unlike most movies, accurately represents modern lingo. The genius dialogue added exuberance and humor to the dark, dreary atmosphere and all of its mystery. That, and the remarkable voice acting with a pretty well known cast spiced up the characters and their emotions.
Although the characters often come to exasperating conclusions, most of their dispositions are so stupid that it's enjoyable. Some of the characters are friendly with one another, others loath someone else, some constantly pick fights... It's all a bunch of classic teenage bullshit, and you know what? It is downright entertaining. And not only are they dramatic, but they're pretty darn stupid, too! Their wits seem to fail them when it matters the most, and while sometimes those poor choices will result in no real consequence, they could often result in death.
The most entertaining and alluring aspect of Until Dawn is that each decision affects future outcomes. For instance, say you're walking down a sinister hallway and are given two options: invest a spooky noise or continue with the group. The route you pick will have an undeviating effect on your characters outcome. You see, there's this little thing called the butterfly effect, a theory in which a small change in one state of a deterministic nonlinear system can result in large differences in a later state. The butterfly effect is a key gameplay mechanic in Until Dawn. It forces players to make split, dire decisions that have a direct effect on a character's fate, or their relationship with others. Expect sweaty palms and agitated nerves as the game extorts your bravery and courage by forcing you to make uneasy, game-changing choices that you will probably regret moments after.
Even if you aren't content with the decisions you chose, do not fret, because playing through the game for a second or third time is just as much of a treat. The butterfly effect mechanic allows for multiple routes to be taken, multiple deaths to be shown for most characters, and even several different endings for the game. Even the collectibles you find throughout the game play in part in certain character's fate. Isn't that pretty sweet? There are a ton of artifacts and objects to discover, but they're all relatively easy to find, and they're actually quite riveting to collect (especially the death totems).
Aside from collecting items and making soul-crushing decisions, there isn't much gameplay in Until Dawn. There are often quick-time-events, though, and they do get tricky after a while, but although they are terrifying from time to time, it spices up the action. Now, there are a few moments throughout the game that recquire the player to hold their Dulashock 4 perfectly still, or else the character will move and potentially die. They are easy for the majority of the game, then the end arrives and things get a bit out of hand. These segments were pretty much the only real downside to Until Dawn, in my opinion. Aside from that, the gameplay was tremendous for an adventure game.
As many have constantly said, including Sony's own Shuhei Yoshida, I believe that Until Dawn is undoubtedly the sleeper-hit of the year. Sony released another adventure game just weeks before Until Dawn, and that game is Everybody's Gone to the Rapture. They advertised it and hyped it up for several weeks, which is surprising for an indie game, but it seems as if they put all of their resources into the wrong game. Until Dawn sold relatively well, but imagine what numbers Sony could have pushed if they actually got this name out there... But, no matter, because Supermassive Games has already stated that they have full plans to continue with this style of game. That could mean a sequel to Until Dawn, but it's more likely that we see a brand new IP building upon this almost perfect adventure game system. Until Dawn is currently in my own running for GOTY thanks to hysterical writing, critical gameplay decisions, beautiful graphics and out-of-nowhere plot twists, and I believe it isthe Playstation 4's greatest exclusive game.
- +Hilarious and spot-on writing
- +Enthralling storytelling
- +Consequential decisions
- +Stellar plot twists
- -'Stay still' segments were frustrating
Verdict = 9/10
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