I just bought Uncharted 2 last monday because the GOTY edition iis only $25 right now and everybody raves tono end about this game and let me tell you, I'm glad it was only $25.
This is one of those all flash no substance kind of games. It's spectacles seem to have bribed gamers into believing thegame was exceptional.The actual GAMEPLAY is nothing to write home about. It basically works as a tool so that the plot can move forward. The gunplay is solid enough, but the platforming sequences are so rigidly contrived that you must do EXACTLY as the game wishes you to do to. It might as well play those parts for you after you figure out which ledge starts that particular sequence.
Then there are parts like the one in the ice cavewith Tenzen where the game halts to an extremely slow and needlessly boring pace. You have to follow some guy through a cave for some time. Nothing entertainging in that chapter in the least.
The pacing in this game was also surprisingly slow for an action adventure. It just felt like molasses. the game controls your pacing so that it can deliver a cinematic experience. Well that experience robs gamers of control and that is an entegral part to gaming in my eyes.
It wasn't all bad though. there were two stand out moments that I wish there were more of. First is the car chase scene. That was a set piece that actually had a fun and engaging impact on the gameplay and it was one of the few points in the game where the pacing sped up to a pleasing level. Normally the game slows you down so it can give you the experience it wishes to so that speed running and feeling like a pro are impossible.
the other stand out moment was the puzzle where you had to place the right symbol in front of the correct animal using your journal notes. there needed to be A LOT more of this kind of intellegent game design in the game. It gave the slow pace a meaning.
In the end, Uncharted 2 feels like a bad magic trick that I can see straight through, but has everyone else fooled.