Bioshock Infinite is an outstanding game that will stand out for gamers for all time.. but if you go back in time a bit and check out its first gameplay trailer.. Wow! The game sure has changed from that initial sneak peak over 2 years ago!
There are numerous moments from the trailer that simply did not happen in the final product for whatever reason:
- Colombia appears far more desolate in the trailer compared to the more lively city found in the game. I prefer the city portrayed in the trailer because while the city is still populated, it far better maintains that excellent eerie feeling that is traditionally found in Irrational's "Shock" games.
- Floating platforms actually crumble before your eyes.
- The man giving the speech had creepy, glowing eyes and seemed almost transparent at times (perhaps this is an early tear concept the developers were playing with?).
- Booker has to evade cannon fire (how could they cut this?)
- One of Booker's vigors appears to be Levitation (earlier form of Bucking Bronco?) and lots of gameplay and cooperation involved that particular vigor. Also Return to Sender seemed to function a fair better in the trailer than in the actual game (they way he caught the cannon "bullet" and reversed it was awesome).
- The trailer hinted more combat with heavy-hitters like the Songbird but the game didn't even have you fight it directly (then Elizabeth drowns it in Rapture for you :/). Also disappointing that you fight only 4 Handymen (you faced far more Big Daddies in Rapture) and the Boys of Silence really weren't designed for you to combat and were so few and far between they almost felt squandered.
Don't get me wrong, the game is outstanding.. but re-watching this trailer makes me feel a bit disappointed and makes me wonder what ideas are lying on the cutting room floor that never made it into this game. Perhaps some of this stuff might turn up in a future DLC?
Do you prefer the gameplay you see in this 2010 trailer or do you think the current 2013 game out now is bettre final product?