In recent times it seems as if PC gamers haven't had alot of shine in the blockbuster/exclusives category. Albeit this fall is looking promising, I got a new rig in the spring of this year and all summer I've been waiting like an army wife for the calvary to come home yet, I'm still sad and alone. I got to finally play Mass Effect, good game, just seemed to lack in the bang/buck category. Game companies blame Piracy.
So this brings me to my real point, what is killing the PC game market? Is it piracy? Is it mmorpg/fpsonline/steam/starcraft?(sorry didn't mean to harp on blizzard twice, I actually like one of their franchises)My point is, somewhere around 250 million people worldwide play online video games.(consoles,online poker,adult online games, all online gaming "figured" in this stat.) In alot of cases when playing an online game that is highly addictive,(such as World of Warcraft) a person buys one game at retail price and then starts paying a monthly fee for that game. So, they then feel entitled to get their $15 worth out of said game.(which in reality is chump change compared to a full priced game.) Then when they might look into new games, they have to fight themselves in the "but I already pay a monthly fee for X game, and I'm not ready to cancel it." department. In the time it took my buddy to get to Lvl 70 on one said game, (and get all the pixelated junk his heart could desire before realising it was pointless.) I had spent somewhere around $500 playing new and unique games. He had spent $30 on a boxed game and then sent $15 a month to the same company, WHILE SPENDING NO OTHER MONEY ON GAMING! I actually have another buddy who used to be exclusively an xbox/halo master, throwing down $150-$200 a month on new games for his console, he started playing World of Warcraft a month after Halo 3 came out and he hasn't bought a new xbox 360 game since. So basically online games where people spend way too much time on one game, end up inbreeding the PC game market as a whole.
My point is how in the h-e-double hockey sticks can game developers blame Piracy THAT much when a majority of PC gamers are what they call "niche gamers" meaning they play one one or two or their favorite games for tons of time on end, without ever caring a whole lot to catch up to new generations of gaming. (can anyone say Counter-Strike?) I mean Piracy spreads alot of games to people who would probably never played the game if not for having a chance to try it for free. I'm not saying piracy is a good thing for the industry, just that it can't be the be all end all reason for waning sales.
This part is just a crazy idea I came up with. Microsoft/Sony/Nintendo have game consoles, they also are a part of creating games for their consoles. So If we are shelling out anywhere between $200-600 on a video card, why are the video card manufacturers not getting into game creation to keep gaming alive, I mean if PC gaming dies, then all they have left is the console market and they can no longer charge outrageous prices for the spanking new video cards. Does this not make sense?
I would like to rant about my opinions more, but I think this is enough to chew on for now...
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