I finished up my first game of Sins of a Solar Empire today (after completing the tutorials). I don't know quite what to take away from it, or how to explain it. It's different - RT4X is the right word for the genre, and it certainly plays too slowly, and in too relaxing of a way to really be called an RTS. I'd almost classify it as a cross between an MMO and a TBS, which is simply an odd thing to say.
Of course, the ship-growth (character growth) is something we've seen in turn-based and even RTS games before - however the comfortable pace, focus on exploration, long game sessions, and even some of the faults (lack of story elements, time investment) and strength (depth, exploration, enjoyable visuals) remind me a bit of another "different" game - Guild Wars.
Here are a lot of screenshots with explanations, for those of you who are still on the fence about this game. What do you think from looking at these? For those who've played it, what impression did you take away? I certainly felt like playing bigger battles, with many sides and solar systems would be even more exiciting - in fact, I can see this game being addictive in the same way World of Warcraft is for some people...
Playing the Game
The enemy attacked my homeworld while my fleet was out exploring. My Capitol Ship and Light Frigates, arriving home to blow up the enemy (seen on the right).
A zoomed out view of the action, as I bulk up my fleet and finish off the last of the invading first wave.
The third planet in the solar system is conquered! As you can see by all the icons on the left, my fleet has become massive - capturing this ice world really wasn't much of a problem.
The pirate asteroid, about to be captured. Unfortunately I didn't get a screenshot of the massive pirate fleet - I had grave doubts about my abilities to win against them - it took me two tries, with the last one ending in an epic thirty minute battle around the pirate world.
A zoomed out view of the solar system after my conquest of the pirate world. The enemy worlds (red symbols) don't stand a chance at this point against my economic and military strength.
The next-to-last enemy world falls. They had some pretty neat architecture, like this torus-shaped manufacturing bay. You can see the last of their defenses (the blue, half-moon shaped cannon) about to be destroyed by my fleet.
Winning the Game
A game with just one solar system (one sun) with seven "planets" took me about three hours and thirty minutes. The last couple of minutes on the clock were just me wandering around. The game doesn't go to a "winning" screen automatically, which was a bit confusing. Advanced statistics are available anytime you quit out - here you can see planet ownership over time - my line is the green one.
Beating the Enemy
The vile enemy cult, relegated to nothingness.
The pirate commander, marked here as dead. They put up quite a fight, even when their fleet was destroyed, reinforcements from outside of the solar system flew in to put up one last stand for their home asteroid.
Capitol Ship Advancement
The Hammer of God - the second capitol ship I produced (after the first was destroyed). As you can see, it reached level seven, mostly by gaining massive experience in the epic battle against the pirate homeworld.
The Death Scythe, the third capitol ship I built. It gained some experience capturing the last two planets, and even at a low-level was a serious force to be reckoned with.
A picture of my Fleet summary towards the middle of the game. This is a rather small fleet compared to what I had at the end of the game, however even after three and a half hours of gameplay, I only managed to just reach the third size tier, out of eight - it would be quite time consuming to max out a military.
Achievements
I played as TEC, one of the three races available in the game.
The economics get a bit tricky, and ultimately play out quite a bit like a turn-based strategy game. Trade ships are just what they sound like, and function similarly to trade carts in Age of Empires II - except they trade with only your stations, and not the enemy.
Only certain ships are capable of seiging planets, at least at first, though technology upgrades give other ships some anti-planet abilities later on in the game.
Getting an achievement for this was pretty cool. The battle against the space pirates was the most epic one I've played in the game thus far. I've only played one game of Sins of a Solar Empire, but I'd like to face the pirates again.
Log in to comment